Struct sierra::Glsl[][src]

pub struct Glsl { /* fields omitted */ }

Valid GLSL shader code.

Implementations

impl Glsl[src]

pub fn new(string: impl Into<Box<str>>) -> Self[src]

Wraps string that must contain valid GLSL shader code.

FIXME: Actually check validity.

Trait Implementations

impl Clone for Glsl[src]

impl Debug for Glsl[src]

impl Eq for Glsl[src]

impl From<Glsl> for ShaderModuleInfo[src]

impl PartialEq<Glsl> for Glsl[src]

impl StructuralEq for Glsl[src]

impl StructuralPartialEq for Glsl[src]

Auto Trait Implementations

impl RefUnwindSafe for Glsl

impl Send for Glsl

impl Sync for Glsl

impl Unpin for Glsl

impl UnwindSafe for Glsl

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.