Struct sierra_proc_demo::PBRDescriptorsUniforms[][src]

#[repr(C)]pub struct PBRDescriptorsUniforms {
    pub pad_camera_view: [u8; 0],
    pub val_camera_view: <mat4 as ShaderRepr<Std140>>::Type,
    pub pad_camera_proj: [u8; 0],
    pub val_camera_proj: <mat4 as ShaderRepr<Std140>>::Type,
    pub pad_complex: [u8; 0],
    pub val_complex: <ComplexInfo as ShaderRepr<Std140>>::Type,
    pub pad_rgb: [u8; 0],
    pub val_rgb: <vec3 as ShaderRepr<Std140>>::Type,
    pub pad_x: [u8; 0],
    pub val_x: <f32 as ShaderRepr<Std140>>::Type,
    pub end_pad: [u8; 0],

Combined uniforms for descriptors input PBRDescriptors


pad_camera_view: [u8; 0]val_camera_view: <mat4 as ShaderRepr<Std140>>::Typepad_camera_proj: [u8; 0]val_camera_proj: <mat4 as ShaderRepr<Std140>>::Typepad_complex: [u8; 0]val_complex: <ComplexInfo as ShaderRepr<Std140>>::Typepad_rgb: [u8; 0]val_rgb: <vec3 as ShaderRepr<Std140>>::Typepad_x: [u8; 0]val_x: <f32 as ShaderRepr<Std140>>::Typeend_pad: [u8; 0]

Trait Implementations

impl Clone for PBRDescriptorsUniforms[src]

impl Copy for PBRDescriptorsUniforms[src]

impl Pod for PBRDescriptorsUniforms[src]

impl Zeroable for PBRDescriptorsUniforms[src]

Auto Trait Implementations

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impl<T> From<T> for T[src]

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