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#[sierra::shader_repr]
pub struct InstanceInfo {
pub transform: sierra::mat4,
pub pos: sierra::vec3,
pub fits_with_no_pad: f32,
}
#[sierra::shader_repr]
pub struct ComplexInfo {
pub instance: InstanceInfo,
}
#[sierra::descriptors]
pub struct PBRDescriptors {
pub s: sierra::Sampler,
#[combined_image_sampler(s)]
#[stages(Fragment)]
pub albedo: sierra::Image,
#[combined_image_sampler(s)]
#[stages(Fragment)]
pub metalness_normals: sierra::Image,
#[combined_image_sampler(s)]
#[stages(Fragment)]
pub shadows: sierra::Image,
#[uniform]
#[stages(Vertex)]
pub camera_view: sierra::mat4,
#[uniform]
#[stages(Vertex)]
pub camera_proj: sierra::mat4,
#[uniform]
#[stages(Vertex)]
pub complex: ComplexInfo,
#[uniform]
#[stages(Fragment)]
pub rgb: sierra::vec3,
#[uniform]
#[stages(Fragment)]
pub x: f32,
}