pub struct Position<F> {
pub point: Point3<F>,
pub ori: NQuat<F>,
}
Expand description
A position is a combination of a point and an orientation
Orientation is more than just a facing vector, it must also resolve which way is up, but does not need yet another vector for that. It turns out a (normalized) Quaterion fits the role perfectly.
Fields§
§point: Point3<F>
§ori: NQuat<F>
Auto Trait Implementations§
impl<F> Freeze for Position<F>where
F: Freeze,
impl<F> RefUnwindSafe for Position<F>where
F: RefUnwindSafe,
impl<F> Send for Position<F>where
F: Send,
impl<F> Sync for Position<F>where
F: Sync,
impl<F> Unpin for Position<F>where
F: Unpin,
impl<F> UnwindSafe for Position<F>where
F: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more