pub struct PostEnvironmentsBodyEnvironment {
pub name: String,
pub values: Option<Vec<Vec<PostEnvironmentsBodyEnvironmentValuesItemItem>>>,
}
Fields§
§name: String
The environment’s name.
values: Option<Vec<Vec<PostEnvironmentsBodyEnvironmentValuesItemItem>>>
Information about the environment’s variables.
Trait Implementations§
Source§impl Clone for PostEnvironmentsBodyEnvironment
impl Clone for PostEnvironmentsBodyEnvironment
Source§fn clone(&self) -> PostEnvironmentsBodyEnvironment
fn clone(&self) -> PostEnvironmentsBodyEnvironment
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl<'de> Deserialize<'de> for PostEnvironmentsBodyEnvironment
impl<'de> Deserialize<'de> for PostEnvironmentsBodyEnvironment
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for PostEnvironmentsBodyEnvironment
impl PartialEq for PostEnvironmentsBodyEnvironment
Source§fn eq(&self, other: &PostEnvironmentsBodyEnvironment) -> bool
fn eq(&self, other: &PostEnvironmentsBodyEnvironment) -> bool
Tests for
self
and other
values to be equal, and is used by ==
.impl StructuralPartialEq for PostEnvironmentsBodyEnvironment
Auto Trait Implementations§
impl Freeze for PostEnvironmentsBodyEnvironment
impl RefUnwindSafe for PostEnvironmentsBodyEnvironment
impl Send for PostEnvironmentsBodyEnvironment
impl Sync for PostEnvironmentsBodyEnvironment
impl Unpin for PostEnvironmentsBodyEnvironment
impl UnwindSafe for PostEnvironmentsBodyEnvironment
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more