pub struct SetVisibility {
pub visibility: Visibility,
pub check_lock: bool,
}Fields§
§visibility: Visibility§check_lock: boolTrait Implementations§
Source§impl EntityCommand for SetVisibility
impl EntityCommand for SetVisibility
Source§fn with_entity(self, id: Entity) -> WithEntity<Marker, Self>where
Self: Sized,
fn with_entity(self, id: Entity) -> WithEntity<Marker, Self>where
Self: Sized,
Auto Trait Implementations§
impl Freeze for SetVisibility
impl RefUnwindSafe for SetVisibility
impl Send for SetVisibility
impl Sync for SetVisibility
impl Unpin for SetVisibility
impl UnwindSafe for SetVisibility
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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Source§impl<T> Downcast for Twhere
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