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BatchSemaphore

Struct BatchSemaphore 

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pub struct BatchSemaphore { /* private fields */ }
Expand description

Counting semaphore

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impl BatchSemaphore

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pub fn new(num_permits: usize, fairness: Fairness) -> BatchSemaphore

Creates a new semaphore with the initial number of permits.

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pub fn new_with_signature( num_permits: usize, fairness: Fairness, signature: ResourceSignature, ) -> BatchSemaphore

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pub const fn const_new(num_permits: usize, fairness: Fairness) -> BatchSemaphore

Creates a new semaphore with the initial number of permits.

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pub const fn const_new_with_signature( num_permits: usize, fairness: Fairness, signature: ResourceSignature, ) -> BatchSemaphore

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pub fn available_permits(&self) -> usize

Returns the current number of available permits. While a reservation holds the semaphore (see BatchSemaphore::acquire_reserving), this is zero: the available permits are kept for the holder.

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pub fn close(&self)

Closes the semaphore. This prevents the semaphore from issuing new permits and notifies all pending waiters.

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pub fn close_no_scheduling_point(&self)

Closes the semaphore without invoking thread::switch

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pub fn is_closed(&self) -> bool

Returns true iff the semaphore is closed.

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pub fn try_acquire(&self, num_permits: usize) -> Result<(), TryAcquireError>

Try to acquire the specified number of permits from the Semaphore. If the permits are available, returns Ok(()) If the semaphore is closed, returns Err(TryAcquireError::Closed) If there aren’t enough permits, returns Err(TryAcquireError::NoPermits)

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pub fn acquire(&self, num_permits: usize) -> Acquire<'_> ⓘ

Acquire the specified number of permits (async API)

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pub fn acquire_blocking(&self, num_permits: usize) -> Result<(), AcquireError>

Acquire the specified number of permits (blocking API)

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pub fn acquire_reserving( &self, min_permits: usize, num_permits: usize, ) -> Acquire<'_> ⓘ

Acquire num_permits permits, and reserve the semaphore for this request as soon as at least min_permits permits are available (async API). Only an unfair semaphore supports this.

Until min_permits permits are available, the request waits like one from BatchSemaphore::acquire: it holds nothing and stops no other request. As soon as they are, it reserves the semaphore in the same step. From then on, no other request can take a permit, and this request takes its num_permits as soon as that many are available. The reservation ends when the request is granted, or when the returned future is dropped. While it lasts, BatchSemaphore::available_permits is zero.

The motivating use case is a parking_lot RwLock writer. parking_lot sets WRITER_BIT only when no writer or upgradable reader holds the lock, and from then on, the bit stops new readers while the writer waits for the current ones to leave. With min_permits above the permits that are left while an upgradable reader holds the lock, the reservation is that bit.

At most one request can hold the reservation. Another reserving request waits like any other until the reservation ends.

§Panics

Panics if the semaphore is strictly fair (its queue already keeps the permits for its first waiter), if num_permits is zero, or if min_permits > num_permits.

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pub fn release(&self, num_permits: usize)

Release num_permits back to the Semaphore

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pub fn upgrade( &self, permits_currently_held: usize, permits_to_be_held: usize, ) -> Acquire<'_> ⓘ

Atomically upgrade from holding permits_currently_held permits to holding permits_to_be_held, without ever dropping below permits_currently_held in between. The motivating use case is parking_lot’s RwLockUpgradableReadGuard::upgrade, which must take a read guard to a write guard without letting any writer in along the way.

This is implemented by acquiring only the missing permits (permits_to_be_held - permits_currently_held), with priority over any waiter already queued, so that the request overtakes the queue. Both halves of that matter:

  • Keeping the held permits means no other task can claim the resource mid-upgrade. Releasing them first (even for an instant) would hand the resource to a queued waiter, which for an RwLock means a writer mutating the data an upgradable reader had already observed.
  • Overtaking the queue is what makes that safe rather than deadlock-prone. Since we hold permits we will not release, a queued waiter ahead of us may be unsatisfiable (an RwLock writer wants all permits), so waiting our turn behind it could deadlock. Queued waiters hold no permits, so overtaking them costs nothing but their place in line – which is exactly the priority a real upgradable read lock gives an upgrade.

The upgrade therefore blocks only on tasks that currently hold permits, and is granted as soon as they release. The returned future must be driven to completion; if it is dropped first, the caller still holds permits_currently_held.

An unfair semaphore has no queue to overtake, so there the upgrade reserves the semaphore instead (see BatchSemaphore::acquire_reserving), at once unless another request holds the reservation. From then on, no other request can take a permit, so the upgrade again waits only for the tasks that hold permits, and nothing can overtake it.

At most one upgrade may be in flight on a semaphore at a time. Two concurrent upgraders could each be waiting for permits the other holds, which no queue discipline can resolve. Callers are expected to enforce this (an RwLock does: there is only ever one upgradable reader).

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pub fn try_upgrade( &self, permits_currently_held: usize, permits_to_be_held: usize, ) -> Result<(), TryAcquireError>

The non-blocking analogue of BatchSemaphore::upgrade: succeeds only if the missing permits are available right now, and never blocks or queues.

Like upgrade, this ignores queued waiters (they hold no permits, so they cannot be the reason the upgrade is short of permits). A try_upgrade therefore fails only when some other task actually holds permits the upgrade needs.

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impl BatchSemaphore

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pub fn signature(&self) -> &ResourceSignature

Returns a reference to this semaphore’s resource signature.

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impl Debug for BatchSemaphore

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for BatchSemaphore

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fn default() -> BatchSemaphore

Returns the “default value” for a type. Read more
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impl Send for BatchSemaphore

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impl Sync for BatchSemaphore

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impl WithName for &BatchSemaphore

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fn with_name_and_kind( self, name: Option<&str>, kind: Option<&str>, ) -> &BatchSemaphore

Set the name and kind (full type path) of this object.
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fn with_name(self, name: &str) -> Self
where Self: Sized,

Set the name of this object.
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fn with_kind(self, kind: &str) -> Self
where Self: Sized,

Set the kind (full type path) of this object.
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impl WithName for BatchSemaphore

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fn with_name_and_kind( self, name: Option<&str>, kind: Option<&str>, ) -> BatchSemaphore

Set the name and kind (full type path) of this object.
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fn with_name(self, name: &str) -> Self
where Self: Sized,

Set the name of this object.
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fn with_kind(self, kind: &str) -> Self
where Self: Sized,

Set the kind (full type path) of this object.

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impl<T> Any for T
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Gets the TypeId of self. Read more
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Immutably borrows from an owned value. Read more
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Mutably borrows from an owned value. Read more
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Causes self to use its Binary implementation when Debug-formatted.
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Causes self to use its Display implementation when Debug-formatted.
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Causes self to use its LowerExp implementation when Debug-formatted.
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where Self: LowerHex,

Causes self to use its LowerHex implementation when Debug-formatted.
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where Self: Octal,

Causes self to use its Octal implementation when Debug-formatted.
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Causes self to use its UpperExp implementation when Debug-formatted.
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Causes self to use its UpperHex implementation when Debug-formatted.
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Returns the argument unchanged.

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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn into(self) -> U

Calls U::from(self).

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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