[−][src]Trait shipyard_scenegraph::TransformHierarchyMut
Required methods
fn spawn_child(
&mut self,
parent: Option<EntityId>,
translation: Option<Vec3>,
rotation: Option<Quat>,
scale: Option<Vec3>,
origin: Option<Vec3>
) -> EntityId
&mut self,
parent: Option<EntityId>,
translation: Option<Vec3>,
rotation: Option<Quat>,
scale: Option<Vec3>,
origin: Option<Vec3>
) -> EntityId