[−][src]Trait shipyard_scenegraph::HierarchyIterDebug
Required methods
fn debug_tree<F>(
&'a self,
root: EntityId,
get_label: F
) -> DebugHierarchyTree<'a, P, C, F> where
F: Fn(EntityId) -> String,
&'a self,
root: EntityId,
get_label: F
) -> DebugHierarchyTree<'a, P, C, F> where
F: Fn(EntityId) -> String,
Implementations on Foreign Types
impl<'a, P, C> HierarchyIterDebug<'a, P, C> for (P, C) where
C: Get<Out = &'a Child> + Copy,
P: Copy + IntoIter + Get<Out = &'a Parent>,
<P as IntoIter>::IntoIter: Shiperator,
<P as IntoIter>::IntoIter: CurrentId,
<<P as IntoIter>::IntoIter as CurrentId>::Id == EntityId,
[src]
C: Get<Out = &'a Child> + Copy,
P: Copy + IntoIter + Get<Out = &'a Parent>,
<P as IntoIter>::IntoIter: Shiperator,
<P as IntoIter>::IntoIter: CurrentId,
<<P as IntoIter>::IntoIter as CurrentId>::Id == EntityId,
fn debug_tree<F>(
&'a self,
root: EntityId,
get_label: F
) -> DebugHierarchyTree<'a, P, C, F> where
F: Fn(EntityId) -> String,
[src]
&'a self,
root: EntityId,
get_label: F
) -> DebugHierarchyTree<'a, P, C, F> where
F: Fn(EntityId) -> String,