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NodeState

Struct NodeState 

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pub struct NodeState<A: SyncIOAddress, D: DeterministicState> {
    pub my_address: A,
    pub leader_address: Receiver<A>,
    pub available_peers: Receiver<Vec<A>>,
    pub state: SubscribableState<D>,
    /* private fields */
}

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§my_address: A§leader_address: Receiver<A>§available_peers: Receiver<Vec<A>>§state: SubscribableState<D>

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impl<A, D> NodeState<A, D>

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pub fn new( my_address: A, leader_address: Receiver<A>, available_peers: Receiver<Vec<A>>, state: SubscribableState<D>, ) -> Self

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pub fn leader_address(&self) -> A

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pub fn available_peers(&self) -> Vec<A>

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pub fn is_leader(&self) -> bool

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pub fn is_connected_to_leader(&self) -> bool

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pub fn set_connected_to_leader(&self, connected: bool)

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pub fn set_connected_peer(&self, peer: Option<A>)

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pub fn connected_peer(&self) -> Option<A>

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pub fn debug_info(&self) -> DebugInfo<A>

Auto Trait Implementations§

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impl<A, D> !Freeze for NodeState<A, D>

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impl<A, D> !RefUnwindSafe for NodeState<A, D>

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impl<A, D> !UnwindSafe for NodeState<A, D>

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impl<A, D> Send for NodeState<A, D>

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impl<A, D> Sync for NodeState<A, D>

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impl<A, D> Unpin for NodeState<A, D>
where A: Unpin,

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impl<A, D> UnsafeUnpin for NodeState<A, D>
where A: UnsafeUnpin,

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impl<T> Any for T
where T: 'static + ?Sized,

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