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EventQueue

Struct EventQueue 

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pub struct EventQueue { /* private fields */ }
Expand description

Priority queue for discrete events in simulation.

Uses a min-heap to efficiently schedule and retrieve events by time. Events at the same time are ordered by their sequence number (FIFO within same time).

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impl EventQueue

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pub fn new() -> Self

Create a new empty event queue.

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pub fn with_capacity(capacity: usize) -> Self

Create with initial capacity.

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pub fn schedule(&mut self, time: i64, event_type: u32, payload: u64)

Schedule an event at a future time.

§Arguments
  • time - Scheduled time (Unix microseconds)
  • event_type - User-defined event type ID
  • payload - Event payload (NaN-boxed value)
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pub fn pop_due(&mut self, current_time: i64) -> Option<ScheduledEvent>

Pop the next event that is due (scheduled_time <= current_time).

Returns None if no events are due.

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pub fn peek(&self) -> Option<&ScheduledEvent>

Peek at the next event without removing it.

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pub fn has_due_events(&self, current_time: i64) -> bool

Check if any events are due.

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pub fn len(&self) -> usize

Number of pending events.

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pub fn is_empty(&self) -> bool

Check if queue is empty.

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pub fn clear(&mut self)

Clear all pending events.

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pub fn drain_due(&mut self, current_time: i64) -> Vec<ScheduledEvent>

Drain all events due at or before current_time.

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impl Debug for EventQueue

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for EventQueue

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fn default() -> Self

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn from(t: T) -> T

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const ALIGN: usize

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type Init = T

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