#[repr(C)]pub struct Point4D<T> {
pub x: T,
pub y: T,
pub z: T,
pub w: T,
}
Fields§
§x: T
x-coordinate of a 4D point
y: T
y-coordinate of a 4D point
z: T
z-coordinate of a 4D point
w: T
w-coordinate of a 4D point
Trait Implementations§
Source§impl<'de, T> Deserialize<'de> for Point4D<T>where
T: Deserialize<'de>,
impl<'de, T> Deserialize<'de> for Point4D<T>where
T: Deserialize<'de>,
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl<T: Copy> Copy for Point4D<T>
impl<T: Eq> Eq for Point4D<T>
impl<T> StructuralPartialEq for Point4D<T>
Auto Trait Implementations§
impl<T> Freeze for Point4D<T>where
T: Freeze,
impl<T> RefUnwindSafe for Point4D<T>where
T: RefUnwindSafe,
impl<T> Send for Point4D<T>where
T: Send,
impl<T> Sync for Point4D<T>where
T: Sync,
impl<T> Unpin for Point4D<T>where
T: Unpin,
impl<T> UnwindSafe for Point4D<T>where
T: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more