Struct shakmaty::Castles

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pub struct Castles { /* private fields */ }
Expand description

Castling paths and unmoved rooks.

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impl Castles

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pub const fn new() -> Castles

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impl Castles

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pub const fn empty(mode: CastlingMode) -> Castles

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pub fn from_setup(setup: &Setup, mode: CastlingMode) -> Result<Castles, Castles>

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pub const fn any(&self) -> bool

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pub const fn is_empty(&self) -> bool

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pub fn has(&self, color: Color, side: CastlingSide) -> bool

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pub const fn has_color(&self, color: Color) -> bool

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pub fn discard_rook(&mut self, square: Square)

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pub fn discard_color(&mut self, color: Color)

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pub const fn rook(&self, color: Color, side: CastlingSide) -> Option<Square>

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pub const fn path(&self, color: Color, side: CastlingSide) -> Bitboard

Gets the squares that need to be empty so that castling is possible on the given side, assuming the player still has the required castling rigths.

§Examples
use shakmaty::{Castles, CastlingSide, Bitboard, Color, Square};

let castles = Castles::default();
let path = castles.path(Color::White, CastlingSide::QueenSide);
// . . . . . . . .
// . . . . . . . .
// . . . . . . . .
// . . . . . . . .
// . . . . . . . .
// . . . . . . . .
// . . . . . . . .
// 0 1 1 1 0 . . .

assert_eq!(path, Bitboard::from(Square::B1) | Bitboard::from(Square::C1) | Bitboard::from(Square::D1));
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pub const fn castling_rights(&self) -> Bitboard

Castling rigths in terms of corresponding rook positions.

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pub const fn mode(&self) -> CastlingMode

Trait Implementations§

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impl Clone for Castles

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fn clone(&self) -> Castles

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Castles

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Castles

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fn default() -> Castles

Returns the “default value” for a type. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.