pub struct Engine {
pub entities: EntityManager,
pub input: Input,
pub time: Time,
pub renderer: Option<Renderer>,
}Fields§
§entities: EntityManager§input: Input§time: Time§renderer: Option<Renderer>Implementations§
Source§impl Engine
impl Engine
pub fn new() -> Self
pub async fn init_renderer(&mut self, window: &Window) -> EngineResult<()>
pub fn update(&mut self, delta_time: f32)
pub fn handle_event(&mut self, event: &WindowEvent)
pub fn render(&mut self) -> EngineResult<()>
pub fn renderer(&self) -> Option<&Renderer>
pub fn renderer_mut(&mut self) -> Option<&mut Renderer>
Trait Implementations§
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impl !Freeze for Engine
impl !RefUnwindSafe for Engine
impl Send for Engine
impl Sync for Engine
impl Unpin for Engine
impl !UnwindSafe for Engine
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