pub struct AppBuilder { /* private fields */ }Implementations§
Source§impl AppBuilder
impl AppBuilder
pub fn new() -> Self
Sourcepub fn set_window(self, config: WindowConfig) -> Self
pub fn set_window(self, config: WindowConfig) -> Self
Examples found in repository?
examples/shooter_game.rs (lines 17-22)
15fn main() -> EngineResult<()> {
16 App::new()
17 .set_window(WindowConfig {
18 title: "2D Shooter Example".to_string(),
19 width: 800,
20 height: 600,
21 resizable: false,
22 })
23 .add_startup_system(setup)
24 .add_system(update)
25 .add_system(ui_system)
26 .insert_resource(GameState {
27 score: 0,
28 player_name: String::from("Player"),
29 volume: 0.5,
30 })
31 .insert_resource(UiContext::default())
32 .build()
33 .run()
34}Sourcepub fn insert_resource<T: 'static>(self, resource: T) -> Self
pub fn insert_resource<T: 'static>(self, resource: T) -> Self
Examples found in repository?
examples/shooter_game.rs (lines 26-30)
15fn main() -> EngineResult<()> {
16 App::new()
17 .set_window(WindowConfig {
18 title: "2D Shooter Example".to_string(),
19 width: 800,
20 height: 600,
21 resizable: false,
22 })
23 .add_startup_system(setup)
24 .add_system(update)
25 .add_system(ui_system)
26 .insert_resource(GameState {
27 score: 0,
28 player_name: String::from("Player"),
29 volume: 0.5,
30 })
31 .insert_resource(UiContext::default())
32 .build()
33 .run()
34}Sourcepub fn add_startup_system<T: System + 'static>(self, system: T) -> Self
pub fn add_startup_system<T: System + 'static>(self, system: T) -> Self
Examples found in repository?
examples/shooter_game.rs (line 23)
15fn main() -> EngineResult<()> {
16 App::new()
17 .set_window(WindowConfig {
18 title: "2D Shooter Example".to_string(),
19 width: 800,
20 height: 600,
21 resizable: false,
22 })
23 .add_startup_system(setup)
24 .add_system(update)
25 .add_system(ui_system)
26 .insert_resource(GameState {
27 score: 0,
28 player_name: String::from("Player"),
29 volume: 0.5,
30 })
31 .insert_resource(UiContext::default())
32 .build()
33 .run()
34}Sourcepub fn add_system<T: System + 'static>(self, system: T) -> Self
pub fn add_system<T: System + 'static>(self, system: T) -> Self
Examples found in repository?
examples/shooter_game.rs (line 24)
15fn main() -> EngineResult<()> {
16 App::new()
17 .set_window(WindowConfig {
18 title: "2D Shooter Example".to_string(),
19 width: 800,
20 height: 600,
21 resizable: false,
22 })
23 .add_startup_system(setup)
24 .add_system(update)
25 .add_system(ui_system)
26 .insert_resource(GameState {
27 score: 0,
28 player_name: String::from("Player"),
29 volume: 0.5,
30 })
31 .insert_resource(UiContext::default())
32 .build()
33 .run()
34}pub fn add_system_set(self, system_set: SystemSet) -> Self
Sourcepub fn build(self) -> App
pub fn build(self) -> App
Examples found in repository?
examples/shooter_game.rs (line 32)
15fn main() -> EngineResult<()> {
16 App::new()
17 .set_window(WindowConfig {
18 title: "2D Shooter Example".to_string(),
19 width: 800,
20 height: 600,
21 resizable: false,
22 })
23 .add_startup_system(setup)
24 .add_system(update)
25 .add_system(ui_system)
26 .insert_resource(GameState {
27 score: 0,
28 player_name: String::from("Player"),
29 volume: 0.5,
30 })
31 .insert_resource(UiContext::default())
32 .build()
33 .run()
34}Trait Implementations§
Auto Trait Implementations§
impl Freeze for AppBuilder
impl !RefUnwindSafe for AppBuilder
impl !Send for AppBuilder
impl !Sync for AppBuilder
impl Unpin for AppBuilder
impl !UnwindSafe for AppBuilder
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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