pub struct TileLayer {
pub name: String,
pub tiles: Vec<Vec<Option<Tile>>>,
pub visible: bool,
pub opacity: f32,
pub z_order: i32,
}Fields§
§name: String§tiles: Vec<Vec<Option<Tile>>>§visible: bool§opacity: f32§z_order: i32Implementations§
Source§impl TileLayer
impl TileLayer
pub fn new(name: impl Into<String>, width: usize, height: usize) -> Self
pub fn set_tile(&mut self, x: usize, y: usize, tile: Option<Tile>)
pub fn get_tile(&self, x: usize, y: usize) -> Option<&Tile>
pub fn get_tile_mut(&mut self, x: usize, y: usize) -> Option<&mut Tile>
pub fn width(&self) -> usize
pub fn height(&self) -> usize
pub fn fill_rect( &mut self, x: usize, y: usize, width: usize, height: usize, tile_id: TileId, )
pub fn clear_rect(&mut self, x: usize, y: usize, width: usize, height: usize)
Trait Implementations§
Source§impl<'de> Deserialize<'de> for TileLayer
impl<'de> Deserialize<'de> for TileLayer
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for TileLayer
impl RefUnwindSafe for TileLayer
impl Send for TileLayer
impl Sync for TileLayer
impl Unpin for TileLayer
impl UnwindSafe for TileLayer
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