App

Struct App 

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pub struct App { /* private fields */ }

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impl App

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pub fn new() -> AppBuilder

Examples found in repository?
examples/shooter_game.rs (line 16)
15fn main() -> EngineResult<()> {
16    App::new()
17        .set_window(WindowConfig {
18            title: "2D Shooter Example".to_string(),
19            width: 800,
20            height: 600,
21            resizable: false,
22        })
23        .add_startup_system(setup)
24        .add_system(update)
25        .add_system(ui_system)
26        .insert_resource(GameState {
27            score: 0,
28            player_name: String::from("Player"),
29            volume: 0.5,
30        })
31        .insert_resource(UiContext::default())
32        .build()
33        .run()
34}
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pub fn run(self) -> EngineResult<()>

Examples found in repository?
examples/shooter_game.rs (line 33)
15fn main() -> EngineResult<()> {
16    App::new()
17        .set_window(WindowConfig {
18            title: "2D Shooter Example".to_string(),
19            width: 800,
20            height: 600,
21            resizable: false,
22        })
23        .add_startup_system(setup)
24        .add_system(update)
25        .add_system(ui_system)
26        .insert_resource(GameState {
27            score: 0,
28            player_name: String::from("Player"),
29            volume: 0.5,
30        })
31        .insert_resource(UiContext::default())
32        .build()
33        .run()
34}

Auto Trait Implementations§

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impl Freeze for App

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impl !RefUnwindSafe for App

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impl !Send for App

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impl !Sync for App

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impl Unpin for App

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impl !UnwindSafe for App

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