pub struct World { /* private fields */ }Implementations§
Source§impl World
impl World
pub fn new() -> Self
pub fn spawn(&mut self) -> EntityId
pub fn entity(&self, id: EntityId) -> Option<&Entity>
pub fn entity_mut(&mut self, id: EntityId) -> Option<&mut Entity>
pub fn despawn(&mut self, id: EntityId) -> bool
pub fn query<T: Component>(&self) -> Vec<(EntityId, &T)>
pub fn query_mut<T: Component>(&mut self) -> Vec<(EntityId, &mut T)>
pub fn entities(&self) -> impl Iterator<Item = &Entity>
pub fn entities_mut(&mut self) -> impl Iterator<Item = &mut Entity>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for World
impl !RefUnwindSafe for World
impl Send for World
impl Sync for World
impl Unpin for World
impl !UnwindSafe for World
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