Expand description
Represents a single shader, the inputs it expects,
and the texture it owns that is updated in each forward
pass.
Formats the value using the given formatter. Read more
Not a fan, requires allocation.
Returns (kind, uniforms) tuple.
Denotes whether the node produces an output texture.
This function should be consistent,
e.g. if it returns Some
it should always return
Some
. Read more
impl<T> Any for T where
T: 'static + ?Sized,
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
impl<T, U> Into<U> for T where
U: From<T>,
The alignment of pointer.
The type for initializers.
Initializes a with the given initializer. Read more
Mutably dereferences the given pointer. Read more
Drops the object pointed to by the given pointer. Read more
The type returned in the event of a conversion error.
The type returned in the event of a conversion error.