[][src]Struct shader_types::Mat4x3

#[repr(C, align(16))]pub struct Mat4x3 {
    pub inner: [Vec4; 3],
    // some fields omitted
}

Matrix of f32s with 4 columns and 3 rows. Alignment 16, size 48.

Fields

inner: [Vec4; 3]

Implementations

impl Mat4x3[src]

pub fn new(inner: [Vec4; 3]) -> Self[src]

Trait Implementations

impl Clone for Mat4x3[src]

impl Copy for Mat4x3[src]

impl Debug for Mat4x3[src]

impl Default for Mat4x3[src]

impl From<[[f32; 4]; 3]> for Mat4x3[src]

impl From<[Vec4; 3]> for Mat4x3[src]

impl From<[f32; 12]> for Mat4x3[src]

impl From<Mat4x3> for [Vec4; 3][src]

impl From<Mat4x3> for [f32; 12][src]

impl From<Mat4x3> for [[f32; 4]; 3][src]

impl PartialEq<Mat4x3> for Mat4x3[src]

impl PartialOrd<Mat4x3> for Mat4x3[src]

impl StructuralPartialEq for Mat4x3[src]

Auto Trait Implementations

impl RefUnwindSafe for Mat4x3

impl Send for Mat4x3

impl Sync for Mat4x3

impl Unpin for Mat4x3

impl UnwindSafe for Mat4x3

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.