[−][src]Struct shader_types::Vec4
Vector of 4 f32s. Alignment 16, size 32.
Fields
inner: [f32; 4]Implementations
impl Vec4[src]
Trait Implementations
impl Clone for Vec4[src]
impl Copy for Vec4[src]
impl Debug for Vec4[src]
impl Default for Vec4[src]
impl From<[f32; 4]> for Vec4[src]
impl From<Vec4> for [f32; 4][src]
impl PartialEq<Vec4> for Vec4[src]
impl PartialOrd<Vec4> for Vec4[src]
fn partial_cmp(&self, other: &Vec4) -> Option<Ordering>[src]
fn lt(&self, other: &Vec4) -> bool[src]
fn le(&self, other: &Vec4) -> bool[src]
fn gt(&self, other: &Vec4) -> bool[src]
fn ge(&self, other: &Vec4) -> bool[src]
impl StructuralPartialEq for Vec4[src]
Auto Trait Implementations
impl RefUnwindSafe for Vec4
impl Send for Vec4
impl Sync for Vec4
impl Unpin for Vec4
impl UnwindSafe for Vec4
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone, [src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T[src]
fn clone_into(&self, target: &mut T)[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,