pub struct WebSocketChannel { /* private fields */ }Expand description
WebSocket 渠道适配器
Implementations§
Source§impl WebSocketChannel
impl WebSocketChannel
Sourcepub fn new(
channel_id: impl Into<String>,
config: WebSocketChannelConfig,
) -> Self
pub fn new( channel_id: impl Into<String>, config: WebSocketChannelConfig, ) -> Self
创建新的 WebSocket 渠道
Sourcepub fn default_channel() -> Self
pub fn default_channel() -> Self
创建默认 WebSocket 渠道
Sourcepub async fn connect(&self) -> Layer4Result<()>
pub async fn connect(&self) -> Layer4Result<()>
建立 WebSocket 连接
Sourcepub async fn connect_with_retry(&self) -> Layer4Result<()>
pub async fn connect_with_retry(&self) -> Layer4Result<()>
带重连的连接
Sourcepub async fn send_raw(&self, message: WsMessage) -> Layer4Result<()>
pub async fn send_raw(&self, message: WsMessage) -> Layer4Result<()>
发送原始 WebSocket 消息
Sourcepub async fn send_text(&self, text: &str) -> Layer4Result<()>
pub async fn send_text(&self, text: &str) -> Layer4Result<()>
发送文本消息
Sourcepub async fn send_binary(&self, data: Vec<u8>) -> Layer4Result<()>
pub async fn send_binary(&self, data: Vec<u8>) -> Layer4Result<()>
发送二进制消息
Sourcepub fn register_session(&self, session_id: &str, user_id: &str)
pub fn register_session(&self, session_id: &str, user_id: &str)
注册会话
Sourcepub fn unregister_session(&self, session_id: &str)
pub fn unregister_session(&self, session_id: &str)
注销会话
Sourcepub fn receive_message(&self, session_id: &str, content: &str)
pub fn receive_message(&self, session_id: &str, content: &str)
接收 WebSocket 消息(模拟)
Sourcepub fn active_sessions(&self) -> usize
pub fn active_sessions(&self) -> usize
获取活跃会话数量
Trait Implementations§
Source§impl Channel for WebSocketChannel
impl Channel for WebSocketChannel
Source§fn channel_type(&self) -> ChannelType
fn channel_type(&self) -> ChannelType
获取渠道类型
Source§fn send<'life0, 'life1, 'async_trait>(
&'life0 self,
message: &'life1 OutboundMessage,
) -> Pin<Box<dyn Future<Output = Layer4Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn send<'life0, 'life1, 'async_trait>(
&'life0 self,
message: &'life1 OutboundMessage,
) -> Pin<Box<dyn Future<Output = Layer4Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
发送消息
Source§fn try_receive<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Layer4Result<Option<InboundMessage>>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn try_receive<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Layer4Result<Option<InboundMessage>>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
接收消息(非阻塞)
Source§fn is_connected(&self) -> bool
fn is_connected(&self) -> bool
检查是否连接
Auto Trait Implementations§
impl !Freeze for WebSocketChannel
impl !RefUnwindSafe for WebSocketChannel
impl !UnwindSafe for WebSocketChannel
impl Send for WebSocketChannel
impl Sync for WebSocketChannel
impl Unpin for WebSocketChannel
impl UnsafeUnpin for WebSocketChannel
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