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SandboxRuntime

Trait SandboxRuntime 

Source
pub trait SandboxRuntime: Send + Sync {
    // Required methods
    fn create<'life0, 'async_trait>(
        &'life0 self,
        config: SandboxConfig,
    ) -> Pin<Box<dyn Future<Output = Layer3Result<SandboxId>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait;
    fn destroy<'life0, 'life1, 'async_trait>(
        &'life0 self,
        id: &'life1 SandboxId,
    ) -> Pin<Box<dyn Future<Output = Layer3Result<bool>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait;
    fn execute<'life0, 'life1, 'life2, 'life3, 'async_trait>(
        &'life0 self,
        id: &'life1 SandboxId,
        code: &'life2 str,
        language: &'life3 str,
    ) -> Pin<Box<dyn Future<Output = Layer3Result<ExecutionResult>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait,
             'life2: 'async_trait,
             'life3: 'async_trait;
    fn execute_tool<'life0, 'life1, 'async_trait>(
        &'life0 self,
        id: &'life1 SandboxId,
        request: ToolRequest,
    ) -> Pin<Box<dyn Future<Output = Layer3Result<ToolResponse>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait;
    fn status<'life0, 'life1, 'async_trait>(
        &'life0 self,
        id: &'life1 SandboxId,
    ) -> Pin<Box<dyn Future<Output = Layer3Result<SandboxStatus>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait;
    fn info<'life0, 'life1, 'async_trait>(
        &'life0 self,
        id: &'life1 SandboxId,
    ) -> Pin<Box<dyn Future<Output = Layer3Result<Option<SandboxInfo>>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait;
    fn list<'life0, 'async_trait>(
        &'life0 self,
    ) -> Pin<Box<dyn Future<Output = Layer3Result<Vec<SandboxInfo>>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait;
    fn reset<'life0, 'life1, 'async_trait>(
        &'life0 self,
        id: &'life1 SandboxId,
    ) -> Pin<Box<dyn Future<Output = Layer3Result<bool>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait;
}
Expand description

沙箱运行时 trait

提供安全隔离的代码执行环境。

Required Methods§

Source

fn create<'life0, 'async_trait>( &'life0 self, config: SandboxConfig, ) -> Pin<Box<dyn Future<Output = Layer3Result<SandboxId>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

创建沙箱

Source

fn destroy<'life0, 'life1, 'async_trait>( &'life0 self, id: &'life1 SandboxId, ) -> Pin<Box<dyn Future<Output = Layer3Result<bool>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

销毁沙箱

Source

fn execute<'life0, 'life1, 'life2, 'life3, 'async_trait>( &'life0 self, id: &'life1 SandboxId, code: &'life2 str, language: &'life3 str, ) -> Pin<Box<dyn Future<Output = Layer3Result<ExecutionResult>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait, 'life3: 'async_trait,

在沙箱中执行代码

Source

fn execute_tool<'life0, 'life1, 'async_trait>( &'life0 self, id: &'life1 SandboxId, request: ToolRequest, ) -> Pin<Box<dyn Future<Output = Layer3Result<ToolResponse>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

在沙箱中执行工具

Source

fn status<'life0, 'life1, 'async_trait>( &'life0 self, id: &'life1 SandboxId, ) -> Pin<Box<dyn Future<Output = Layer3Result<SandboxStatus>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

获取沙箱状态

Source

fn info<'life0, 'life1, 'async_trait>( &'life0 self, id: &'life1 SandboxId, ) -> Pin<Box<dyn Future<Output = Layer3Result<Option<SandboxInfo>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

获取沙箱信息

Source

fn list<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = Layer3Result<Vec<SandboxInfo>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

列出所有活跃沙箱

Source

fn reset<'life0, 'life1, 'async_trait>( &'life0 self, id: &'life1 SandboxId, ) -> Pin<Box<dyn Future<Output = Layer3Result<bool>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

重置沙箱

Dyn Compatibility§

This trait is dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementors§