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Gamepads

Struct Gamepads 

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pub struct Gamepads { /* private fields */ }

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impl Gamepads

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pub fn new() -> Result<Self, String>

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pub fn poll(&mut self) -> Vec<Event>

Drain ordered events and update current state. Poll even while unfocused so disconnects/releases are consumed; gate game actions on window focus. Press/release pairs remain in the event list even within a single poll.

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pub fn gamepad(&self, id: GamepadId) -> Option<&Gamepad>

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pub fn gamepads(&self) -> impl Iterator<Item = (GamepadId, &Gamepad)>

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impl<T> Any for T
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