[][src]Struct sgf_parser::GameNode

pub struct GameNode {
    pub tokens: Vec<SgfToken>,
}

A game node, containing a vector of tokens

Fields

tokens: Vec<SgfToken>

Methods

impl GameNode[src]

pub fn get_unknown_tokens(&self) -> Vec<&SgfToken>[src]

Gets a vector of all SgfToken::Unknown tokens

pub fn get_invalid_tokens(&self) -> Vec<&SgfToken>[src]

Gets a vector of all SgfToken::Invalid tokens

Trait Implementations

impl<'_> Into<String> for &'_ GameNode[src]

impl Into<String> for GameNode[src]

impl Clone for GameNode[src]

impl PartialEq<GameNode> for GameNode[src]

impl Debug for GameNode[src]

Auto Trait Implementations

Blanket Implementations

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]