NetcodeInterface

Struct NetcodeInterface 

Source
pub struct NetcodeInterface<const SIZE: usize> { /* private fields */ }
Expand description

The interface for netcode.

Runs Tokio and iroh under the hood in a separate thread. So, methods must be called from the context of a Tokio runtime. The procedure for operation is as follows.

A new NetcodeInterface should be created on the two players’ machines. The first, the “server,” must provide a oneshot sender that receives a newly generated ticket. The second, the “client,” must provide a ticket string from that server.

The server moves second and the client moves first.

If it is the user’s turn, they may:

  • send_turn once
  • it will no longer be the user’s turn

If it is not the user’s turn, they may:

  • try_recv_turn repeatedly
  • if it returns Ok, it will be the user’s turn.

Turns are represented as byte buffers of a constant size. Both players’ buffer sizes must be the same.

Deviations from this procedure are undefined behavior.

Implementations§

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impl<const SIZE: usize> NetcodeInterface<SIZE>

Source

pub fn new(config: Config) -> Self

Create a new interface.

See the struct’s docs for invariants.

Examples found in repository?
examples/ping_echo.rs (line 60)
57async fn main() -> Result<(), String> {
58    if is_client()? {
59        // create a send side & send a ping
60        let mut netcode = NetcodeInterface::new(Config::Ticket(ticket()?));
61        netcode.send_turn(b"ping");
62        println!("Client sent ping");
63
64        assert_eq!(
65            b"pong",
66            &wait_for(NetcodeInterface::try_recv_turn, &mut netcode).await
67        );
68        println!("Client recieved pong");
69
70        let mut counter = 0;
71
72        loop {
73            let bytes = [0, 0, 0, counter];
74            netcode.send_turn(&bytes);
75            println!("Client sent {bytes:?}");
76
77            assert_eq!(
78                &bytes,
79                &wait_for(NetcodeInterface::try_recv_turn, &mut netcode).await
80            );
81            println!("Client got {bytes:?} back");
82
83            counter += 1;
84        }
85    } else {
86        // create the receive side
87        let (send, recv) = oneshot::channel();
88        let mut netcode = NetcodeInterface::new(Config::TicketSender(send));
89
90        println!(
91            "hosting ping_echo. another player may join with \n\n\
92            cargo run --example ping_echo client --ticket={}",
93            recv.await.unwrap()
94        );
95
96        assert_eq!(
97            b"ping",
98            &wait_for(NetcodeInterface::try_recv_turn, &mut netcode).await
99        );
100        println!("Server received ping");
101
102        netcode.send_turn(b"pong");
103        println!("Server sent pong");
104
105        loop {
106            let bytes = wait_for(NetcodeInterface::try_recv_turn, &mut netcode).await;
107            println!("Server received: {:?}", &bytes);
108
109            netcode.send_turn(&bytes);
110            println!("Server echoed");
111
112            sleep(Duration::from_secs(1)).await;
113        }
114    }
115}
Source

pub fn send_turn(&mut self, turn: &[u8; SIZE])

Send a turn to the other player.

See the struct’s docs for invariants.

Examples found in repository?
examples/ping_echo.rs (line 61)
57async fn main() -> Result<(), String> {
58    if is_client()? {
59        // create a send side & send a ping
60        let mut netcode = NetcodeInterface::new(Config::Ticket(ticket()?));
61        netcode.send_turn(b"ping");
62        println!("Client sent ping");
63
64        assert_eq!(
65            b"pong",
66            &wait_for(NetcodeInterface::try_recv_turn, &mut netcode).await
67        );
68        println!("Client recieved pong");
69
70        let mut counter = 0;
71
72        loop {
73            let bytes = [0, 0, 0, counter];
74            netcode.send_turn(&bytes);
75            println!("Client sent {bytes:?}");
76
77            assert_eq!(
78                &bytes,
79                &wait_for(NetcodeInterface::try_recv_turn, &mut netcode).await
80            );
81            println!("Client got {bytes:?} back");
82
83            counter += 1;
84        }
85    } else {
86        // create the receive side
87        let (send, recv) = oneshot::channel();
88        let mut netcode = NetcodeInterface::new(Config::TicketSender(send));
89
90        println!(
91            "hosting ping_echo. another player may join with \n\n\
92            cargo run --example ping_echo client --ticket={}",
93            recv.await.unwrap()
94        );
95
96        assert_eq!(
97            b"ping",
98            &wait_for(NetcodeInterface::try_recv_turn, &mut netcode).await
99        );
100        println!("Server received ping");
101
102        netcode.send_turn(b"pong");
103        println!("Server sent pong");
104
105        loop {
106            let bytes = wait_for(NetcodeInterface::try_recv_turn, &mut netcode).await;
107            println!("Server received: {:?}", &bytes);
108
109            netcode.send_turn(&bytes);
110            println!("Server echoed");
111
112            sleep(Duration::from_secs(1)).await;
113        }
114    }
115}
Source

pub fn try_recv_turn(&mut self) -> Result<[u8; SIZE], ()>

Check if the other player has sent a turn to the user.

See the struct’s docs for invariants.

Source

pub fn my_turn(&self) -> bool

Return whether it is the user’s turn.

Auto Trait Implementations§

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impl<const SIZE: usize> Freeze for NetcodeInterface<SIZE>

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impl<const SIZE: usize> RefUnwindSafe for NetcodeInterface<SIZE>

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impl<const SIZE: usize> Send for NetcodeInterface<SIZE>

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impl<const SIZE: usize> Sync for NetcodeInterface<SIZE>

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impl<const SIZE: usize> Unpin for NetcodeInterface<SIZE>

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impl<const SIZE: usize> UnwindSafe for NetcodeInterface<SIZE>

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