#[repr(transparent)]
pub struct PrimitiveType(_);
Expand description

Types of primitives of which vertex arrays can be rendered.

Points and lines have no area, therefore their thickness will always be 1 pixel, regardless the current transform and view.

See: RenderWindow::draw_primitives

Implementations§

List of individual points.

List of individual lines.

List of connected lines, a point uses the previous point to form a line.

List of individual triangles.

List of connected triangles, a point uses the two previous points to form a triangle.

List of connected triangles, a point uses the common center and the previous point to form a triangle.

List of individual quads (deprecated, don’t work with OpenGL ES)

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Feeds this value into the given Hasher. Read more
Feeds a slice of this type into the given Hasher. Read more
This method tests for self and other values to be equal, and is used by ==.
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.