Expand description
Define a point with color and texture coordinates.
A vertex is an improved point.
It has a position and other extra attributes that will be used for drawing: in SFML, vertices also have a color and a pair of texture coordinates.
The vertex is the building block of drawing. Everything which is visible on screen is made of vertices. They are grouped as 2D primitives (triangles, quads, …), and these primitives are grouped to create even more complex 2D entities such as sprites, texts, etc.
If you use the graphical entities of SFML (sprite, text, shape) you won’t have to deal with vertices directly. But if you want to define your own 2D entities, such as tiled maps or particle systems, using vertices will allow you to get maximum performances.
Example:
// define a 100x100 square, red, with a 10x10 texture mapped on it
let vertices = [
Vertex::new(Vector2f::new( 0., 0.), Color::RED, Vector2f::new( 0., 0.)),
Vertex::new(Vector2f::new( 0., 100.), Color::RED, Vector2f::new( 0., 10.)),
Vertex::new(Vector2f::new(100., 100.), Color::RED, Vector2f::new(10., 10.)),
Vertex::new(Vector2f::new(100., 0.), Color::RED, Vector2f::new(10., 0.)),
];
// draw it
window.draw_primitives(&vertices, PrimitiveType::QUADS, &RenderStates::DEFAULT);
Note: although texture coordinates are supposed to be an integer amount of pixels, their type is float because of some buggy graphics drivers that are not able to process integer coordinates correctly.
Fields
position: Vector2f
2D position of the vertex
color: Color
Color of the vertex.
tex_coords: Vector2f
Coordinates of the texture’s pixel to map to the vertex.
Implementations
sourceimpl Vertex
impl Vertex
sourcepub const fn new(position: Vector2f, color: Color, tex_coords: Vector2f) -> Self
pub const fn new(position: Vector2f, color: Color, tex_coords: Vector2f) -> Self
Create a new Vertex
Arguments
- position - Position of the vertex
- color - Color of the vertex
tex_coords
- Texture coordinate of the vertex
Return a Vertex
sourcepub const fn with_pos_color(position: Vector2f, color: Color) -> Vertex
pub const fn with_pos_color(position: Vector2f, color: Color) -> Vertex
Trait Implementations
sourceimpl Default for Vertex
impl Default for Vertex
Create a new default Vertex
Default
position
- (0., 0.)color
- whitetex_coords
- (0., 0.)
Return a Vertex