Struct sfml::graphics::glsl::BVec4[][src]

pub struct BVec4 {
    pub x: bool,
    pub y: bool,
    pub z: bool,
    pub w: bool,
}

GLSL bvec4 type.

Fields

x: bool

x field.

y: bool

y field.

z: bool

z field.

w: bool

w field.

Trait Implementations

impl Clone for BVec4[src]

impl Copy for BVec4[src]

impl Debug for BVec4[src]

Auto Trait Implementations

impl RefUnwindSafe for BVec4

impl Send for BVec4

impl Sync for BVec4

impl Unpin for BVec4

impl UnwindSafe for BVec4

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.