Struct InputState

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pub struct InputState { /* private fields */ }
Expand description

Input abstraction that collects input state from events.

Unlike Key::is_pressed(), events only trigger if the window is focused

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impl InputState

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pub fn start_frame(&mut self)

Call at start of frame to clear “pressed” state

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pub fn update_from_event(&mut self, event: &Event)

Update from an Event. Use this in your event polling loop.

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pub fn key_down(&self, key: Key) -> bool

Returns whether key is being held down

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pub fn mouse_down(&self, button: Button) -> bool

Returns whether button is being held down

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pub fn mouse_pressed(&self, button: Button) -> bool

Returns whether button was pressed this frame

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impl Default for InputState

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fn default() -> InputState

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.