pub struct PlayerFighterSquad {
pub character: UpgradeableFighter,
pub companions: Option<EnumMap<CompanionClass, UpgradeableFighter>>,
}
Fields§
§character: UpgradeableFighter
§companions: Option<EnumMap<CompanionClass, UpgradeableFighter>>
Implementations§
Source§impl PlayerFighterSquad
impl PlayerFighterSquad
pub fn new(gs: &GameState) -> PlayerFighterSquad
Trait Implementations§
Auto Trait Implementations§
impl Freeze for PlayerFighterSquad
impl RefUnwindSafe for PlayerFighterSquad
impl Send for PlayerFighterSquad
impl Sync for PlayerFighterSquad
impl Unpin for PlayerFighterSquad
impl UnwindSafe for PlayerFighterSquad
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more