Struct Battle

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pub struct Battle<'a> {
    pub round: u32,
    pub started: Option<BattleSide>,
    pub left: BattleTeam<'a>,
    pub right: BattleTeam<'a>,
    pub rng: Rng,
}

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§round: u32§started: Option<BattleSide>§left: BattleTeam<'a>§right: BattleTeam<'a>§rng: Rng

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impl<'a> Battle<'a>

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pub fn new( left: &'a mut [BattleFighter], right: &'a mut [BattleFighter], ) -> Self

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pub fn simulate(&mut self, logger: &mut impl BattleLogger) -> BattleSide

Simulates a battle between the two sides. Returns the winning side.

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pub fn reset(&mut self)

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pub fn simulate_turn( &mut self, logger: &mut impl BattleLogger, ) -> Option<BattleSide>

Simulates one turn (attack) in a battle. If one side is not able to fight anymore, or is for another reason invalid, the other side is returned as the winner

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impl<'a> Debug for Battle<'a>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl<'a> Freeze for Battle<'a>

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impl<'a> RefUnwindSafe for Battle<'a>

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impl<'a> Send for Battle<'a>

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impl<'a> Sync for Battle<'a>

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impl<'a> Unpin for Battle<'a>

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impl<'a> !UnwindSafe for Battle<'a>

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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Calls U::from(self).

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type Output = T

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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impl<T> ErasedDestructor for T
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impl<T> MaybeSendSync for T