pub struct PlayerItemPosition {
pub place: PlayerItemPlace,
pub position: usize,
}Fields§
§place: PlayerItemPlace§position: usizeTrait Implementations§
Source§impl Clone for PlayerItemPosition
impl Clone for PlayerItemPosition
Source§fn clone(&self) -> PlayerItemPosition
fn clone(&self) -> PlayerItemPosition
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerItemPosition
impl Debug for PlayerItemPosition
Source§impl<'de> Deserialize<'de> for PlayerItemPosition
impl<'de> Deserialize<'de> for PlayerItemPosition
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Display for PlayerItemPosition
impl Display for PlayerItemPosition
Source§impl From<BagPosition> for PlayerItemPosition
impl From<BagPosition> for PlayerItemPosition
Source§fn from(value: BagPosition) -> Self
fn from(value: BagPosition) -> Self
Converts to this type from the input type.
Source§impl From<EquipmentSlot> for PlayerItemPosition
impl From<EquipmentSlot> for PlayerItemPosition
Source§fn from(value: EquipmentSlot) -> Self
fn from(value: EquipmentSlot) -> Self
Converts to this type from the input type.
Source§impl From<PlayerItemPosition> for ItemPosition
impl From<PlayerItemPosition> for ItemPosition
Source§fn from(value: PlayerItemPosition) -> Self
fn from(value: PlayerItemPosition) -> Self
Converts to this type from the input type.
Source§impl PartialEq for PlayerItemPosition
impl PartialEq for PlayerItemPosition
Source§fn eq(&self, other: &PlayerItemPosition) -> bool
fn eq(&self, other: &PlayerItemPosition) -> bool
Tests for
self and other values to be equal, and is used by ==.Source§impl Serialize for PlayerItemPosition
impl Serialize for PlayerItemPosition
impl Copy for PlayerItemPosition
impl Eq for PlayerItemPosition
impl StructuralPartialEq for PlayerItemPosition
Auto Trait Implementations§
impl Freeze for PlayerItemPosition
impl RefUnwindSafe for PlayerItemPosition
impl Send for PlayerItemPosition
impl Sync for PlayerItemPosition
impl Unpin for PlayerItemPosition
impl UnsafeUnpin for PlayerItemPosition
impl UnwindSafe for PlayerItemPosition
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.