pub struct Equipment(pub EnumMap<EquipmentSlot, Option<Item>>);Expand description
All the equipment a player is wearing
Tuple Fields§
§0: EnumMap<EquipmentSlot, Option<Item>>Implementations§
Source§impl Equipment
impl Equipment
Sourcepub fn iter(&self) -> impl Iterator<Item = (EquipmentPosition, Option<&Item>)>
pub fn iter(&self) -> impl Iterator<Item = (EquipmentPosition, Option<&Item>)>
Creates an iterator over the inventory slots.
Sourcepub fn has_enchantment(&self, enchantment: Enchantment) -> bool
pub fn has_enchantment(&self, enchantment: Enchantment) -> bool
Checks if the character has an item with the enchantment equipped
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Equipment
impl<'de> Deserialize<'de> for Equipment
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for Equipment
impl RefUnwindSafe for Equipment
impl Send for Equipment
impl Sync for Equipment
impl Unpin for Equipment
impl UnwindSafe for Equipment
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more