pub struct Inventory {
pub bag: [Option<Item>; 5],
pub fortress_chest: Option<Vec<Option<Item>>>,
}
Expand description
The basic inventory, that every player has
Fields§
§bag: [Option<Item>; 5]
The basic 5 item slots, that everybody has
fortress_chest: Option<Vec<Option<Item>>>
Item slots obtained from the fortress. None means not unlocked, and
len()
is the amount of slots unlocked
Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Inventory
impl<'de> Deserialize<'de> for Inventory
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for Inventory
impl StructuralPartialEq for Inventory
Auto Trait Implementations§
impl Freeze for Inventory
impl RefUnwindSafe for Inventory
impl Send for Inventory
impl Sync for Inventory
impl Unpin for Inventory
impl UnwindSafe for Inventory
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.