Struct Dungeons

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pub struct Dungeons {
    pub next_free_fight: Option<DateTime<Local>>,
    pub light: EnumMap<LightDungeon, DungeonProgress>,
    pub shadow: EnumMap<ShadowDungeon, DungeonProgress>,
    pub portal: Option<Portal>,
    pub companions: Option<EnumMap<CompanionClass, Companion>>,
}
Expand description

The information about all generic dungeons in the game. Information about special dungeons like the portal

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§next_free_fight: Option<DateTime<Local>>

The next time you can fight in the dungeons for free

§light: EnumMap<LightDungeon, DungeonProgress>

All the light dungeons. Notably tower information is also in here

§shadow: EnumMap<ShadowDungeon, DungeonProgress>

All the shadow dungeons. Notably twister & cont. loop of idols is also in here

§portal: Option<Portal>§companions: Option<EnumMap<CompanionClass, Companion>>

The companions unlocked from unlocking the tower. Note that the tower info itself is just handled as a normal light dungeon

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impl Dungeons

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pub fn progress(&self, dungeon: impl Into<Dungeon>) -> DungeonProgress

Returns the progress for that dungeon

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pub fn current_enemy( &self, dungeon: impl Into<Dungeon> + Copy, ) -> Option<&'static Monster>

Returns the current enemy for that dungeon. Note that the special “mirrorimage” enemy will be listed as a warrior with 0 stats/lvl/xp/hp.

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impl Dungeons

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pub fn can_companion_equip( &self, companion: CompanionClass, item: &Item, ) -> bool

Check if a specific companion can equip the given item

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impl Clone for Dungeons

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fn clone(&self) -> Dungeons

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Dungeons

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Dungeons

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fn default() -> Dungeons

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Dungeons

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for Dungeons

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
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type Output = T

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

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