pub enum Switch<T> {
Enabled(T),
Disabled,
}
Expand description
The Switch
is used to represent something that makes sense to specify its state only when it’s enabled.
This should be used differently than Option(al)
, that represent a value that can be omitted.
Variants§
Implementations§
Trait Implementations§
Source§impl<'de, T> Deserialize<'de> for Switch<T>where
T: Deserialize<'de>,
impl<'de, T> Deserialize<'de> for Switch<T>where
T: Deserialize<'de>,
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl<T: Copy> Copy for Switch<T>
Auto Trait Implementations§
impl<T> Freeze for Switch<T>where
T: Freeze,
impl<T> RefUnwindSafe for Switch<T>where
T: RefUnwindSafe,
impl<T> Send for Switch<T>where
T: Send,
impl<T> Sync for Switch<T>where
T: Sync,
impl<T> Unpin for Switch<T>where
T: Unpin,
impl<T> UnwindSafe for Switch<T>where
T: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more