pub struct MainThreadRegistry<GL> { /* private fields */ }Implementations§
Source§impl<GL: 'static + GLTypes> MainThreadRegistry<GL>
impl<GL: 'static + GLTypes> MainThreadRegistry<GL>
pub fn new( waker: Box<dyn EventLoopWaker>, grand_manager: LayerGrandManager<GL>, ) -> Result<Self, Error>
pub fn registry(&self) -> Registry
pub fn register<D>(&mut self, discovery: D)where
D: DiscoveryAPI<GL>,
pub fn register_mock<D>(&mut self, discovery: D)where
D: MockDiscoveryAPI<GL>,
pub fn run_on_main_thread<S>(&mut self, session: S)where
S: MainThreadSession,
pub fn run_one_frame(&mut self)
pub fn running(&self) -> bool
Auto Trait Implementations§
impl<GL> !Freeze for MainThreadRegistry<GL>
impl<GL> !RefUnwindSafe for MainThreadRegistry<GL>
impl<GL> !Send for MainThreadRegistry<GL>
impl<GL> !Sync for MainThreadRegistry<GL>
impl<GL> Unpin for MainThreadRegistry<GL>
impl<GL> UnsafeUnpin for MainThreadRegistry<GL>
impl<GL> !UnwindSafe for MainThreadRegistry<GL>
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