GLRasterizationContext

Struct GLRasterizationContext 

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pub struct GLRasterizationContext {
    pub gl_context: Arc<GLContext>,
    pub size: Size2D<i32>,
    pub framebuffer_id: GLuint,
    /* private fields */
}

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§gl_context: Arc<GLContext>§size: Size2D<i32>§framebuffer_id: GLuint

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impl GLRasterizationContext

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pub fn new( gl_context: Arc<GLContext>, pixmap: Pixmap, size: Size2D<i32>, ) -> Option<GLRasterizationContext>

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pub fn make_current(&self)

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pub fn flush(&self)

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pub fn flush_to_surface(&self)

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