pub struct States { /* private fields */ }Implementations§
Source§impl States
impl States
pub fn new<V: View + 'static>(child: V) -> Self
pub fn hover(self, build: impl FnOnce(StatePatch) -> StatePatch) -> Self
pub fn hover_patch(self, patch: StatePatch) -> Self
pub fn pressed(self, build: impl FnOnce(StatePatch) -> StatePatch) -> Self
pub fn pressed_patch(self, patch: StatePatch) -> Self
pub fn focused(self, build: impl FnOnce(StatePatch) -> StatePatch) -> Self
pub fn focused_patch(self, patch: StatePatch) -> Self
pub fn selected(self, build: impl FnOnce(StatePatch) -> StatePatch) -> Self
pub fn selected_patch(self, patch: StatePatch) -> Self
pub fn disabled(self, build: impl FnOnce(StatePatch) -> StatePatch) -> Self
pub fn disabled_patch(self, patch: StatePatch) -> Self
pub fn disabled_when(self, cond: impl Into<Live<bool>>) -> Self
pub fn selected_when(self, cond: impl Into<Live<bool>>) -> Self
pub fn radius(self, radius: f32) -> Self
Trait Implementations§
Source§impl View for States
impl View for States
fn body(&self) -> impl View + 'static
fn paint_opacity_ctx(&self, rt: &Runtime, el: ElementId) -> Option<f32>
fn paint_scale_ctx(&self, rt: &Runtime, el: ElementId) -> f32
fn paint_offset_ctx(&self, rt: &Runtime, el: ElementId) -> Vec2
fn paint_rotation_ctx(&self, rt: &Runtime, el: ElementId) -> f32
fn layout_style_ctx(&self, _rt: &Runtime, _el: ElementId) -> LayoutStyle
fn accessibility(&self) -> Option<Accessible>
fn arrange_override( &self, _rt: &Runtime, _el: ElementId, _rect: Rect, _ctx: &mut LayoutCtx<'_>, ) -> bool
fn clip_self(&self) -> bool
fn clip_radius(&self) -> f32
fn paint_opacity(&self) -> Option<f32>
Source§fn cache_layer(&self) -> bool
fn cache_layer(&self) -> bool
Allows the runtime to replay this element’s painted subtree from cache
while its element revision and absolute paint context stay unchanged. Read more
fn paint_offset(&self) -> Vec2
fn paint_scale(&self) -> f32
fn paint_rotation(&self) -> f32
fn foreground_filter(&self) -> Option<Filter>
fn captures_pointer_ctx(&self, _rt: &Runtime, _el: ElementId) -> bool
fn reuse_state(&self, _old: &Self)
fn hit_testable(&self) -> bool
fn test_id(&self) -> Option<String>
fn focus_trap(&self) -> bool
fn accepts_tab(&self) -> bool
Source§fn accepts_text_input(&self) -> bool
fn accepts_text_input(&self) -> bool
Whether this view edits text when focused. Read more
fn paint_foreground(&self, _ctx: &mut PaintCtx<'_>)
fn accepts_drop(&self, _payload: &DragPayload) -> bool
fn on_drag_over(&self, _pos: DropPosition, _ctx: &mut EventCtx<'_>)
fn on_drop(&self, _pos: DropPosition, _ctx: &mut EventCtx<'_>)
fn on_drag_start(&self, _ctx: &mut EventCtx<'_>)
fn on_drag_end(&self, _end: DragEnd, _ctx: &mut EventCtx<'_>)
Auto Trait Implementations§
impl !RefUnwindSafe for States
impl !Send for States
impl !Sync for States
impl !UnwindSafe for States
impl Freeze for States
impl Unpin for States
impl UnsafeUnpin for States
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more