pub struct Presence { /* private fields */ }Implementations§
Source§impl Presence
impl Presence
pub fn new(present: Signal<bool>) -> Self
pub fn child<V: View + 'static>(self, child: V) -> Self
pub fn from(self, opacity: f32) -> Self
pub fn enter_duration(self, secs: f32) -> Self
pub fn enter_duration_d(self, d: Duration) -> Self
pub fn enter_delay(self, secs: f32) -> Self
pub fn enter_easing(self, easing: Easing) -> Self
pub fn exit_duration(self, secs: f32) -> Self
pub fn exit_duration_d(self, d: Duration) -> Self
pub fn exit_delay(self, secs: f32) -> Self
pub fn exit_easing(self, easing: Easing) -> Self
pub fn durations(self, enter_secs: f32, exit_secs: f32) -> Self
pub fn durations_d(self, enter: Duration, exit: Duration) -> Self
pub fn easing(self, easing: Easing) -> Self
pub fn slide(self, dx: f32, dy: f32) -> Self
pub fn scale(self, scale: f32) -> Self
pub fn enter(self, anim: impl Into<Animate>) -> Self
pub fn exit(self, anim: impl Into<Animate>) -> Self
pub fn on_exit_complete(self, f: impl Fn() + 'static) -> Self
pub fn sample_enter_at(&self, elapsed_secs: f32) -> f32
pub fn sample_exit_at(&self, elapsed_secs: f32) -> f32
pub fn is_mounted(&self) -> bool
Trait Implementations§
Source§impl View for Presence
impl View for Presence
fn body(&self) -> impl View + 'static
fn reuse_state(&self, old: &Self)
fn paint_opacity_ctx(&self, rt: &Runtime, _el: ElementId) -> Option<f32>
fn paint_offset_ctx(&self, rt: &Runtime, _el: ElementId) -> Vec2
fn paint_scale_ctx(&self, rt: &Runtime, _el: ElementId) -> f32
fn layout_style_ctx(&self, _rt: &Runtime, _el: ElementId) -> LayoutStyle
fn accessibility(&self) -> Option<Accessible>
fn arrange_override( &self, _rt: &Runtime, _el: ElementId, _rect: Rect, _ctx: &mut LayoutCtx<'_>, ) -> bool
fn clip_self(&self) -> bool
fn clip_radius(&self) -> f32
fn paint_opacity(&self) -> Option<f32>
fn paint_offset(&self) -> Vec2
fn paint_scale(&self) -> f32
fn paint_rotation(&self) -> f32
fn paint_rotation_ctx(&self, _rt: &Runtime, _el: ElementId) -> f32
fn foreground_filter(&self) -> Option<Filter>
fn captures_pointer_ctx(&self, _rt: &Runtime, _el: ElementId) -> bool
fn hit_testable(&self) -> bool
fn test_id(&self) -> Option<String>
fn focus_trap(&self) -> bool
fn accepts_tab(&self) -> bool
fn paint_foreground(&self, _ctx: &mut PaintCtx<'_>)
fn accepts_drop(&self, _payload: &DragPayload) -> bool
fn on_drag_over(&self, _pos: DropPosition, _ctx: &mut EventCtx<'_>)
fn on_drop(&self, _pos: DropPosition, _ctx: &mut EventCtx<'_>)
fn on_drag_start(&self, _ctx: &mut EventCtx<'_>)
fn on_drag_end(&self, _end: DragEnd, _ctx: &mut EventCtx<'_>)
Auto Trait Implementations§
impl !RefUnwindSafe for Presence
impl !Send for Presence
impl !Sync for Presence
impl !UnwindSafe for Presence
impl Freeze for Presence
impl Unpin for Presence
impl UnsafeUnpin for Presence
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more