pub struct RadioGroup { /* private fields */ }Implementations§
Source§impl RadioGroup
impl RadioGroup
pub fn new( selected: Signal<usize>, options: impl IntoIterator<Item = impl Into<String>>, ) -> Self
pub fn option(self, label: impl Into<String>) -> Self
pub fn label(self, label: impl Into<String>) -> Self
pub fn style(self, style: RadioStyle) -> Self
pub fn gap(self, gap: f32) -> Self
pub fn horizontal(self) -> Self
pub fn vertical(self) -> Self
pub fn disabled(self, disabled: bool) -> Self
pub fn on_change(self, f: impl Fn(usize) + 'static) -> Self
pub fn margin(self, margin: impl Into<Edges>) -> Self
pub fn selected_signal(&self) -> Signal<usize>
pub fn selected_index(&self) -> usize
pub fn options(&self) -> &[String]
Trait Implementations§
Source§impl View for RadioGroup
impl View for RadioGroup
fn accessibility(&self) -> Option<Accessible>
fn body(&self) -> impl View + 'static
fn layout_style_ctx(&self, _rt: &Runtime, _el: ElementId) -> LayoutStyle
fn arrange_override( &self, _rt: &Runtime, _el: ElementId, _rect: Rect, _ctx: &mut LayoutCtx<'_>, ) -> bool
fn clip_self(&self) -> bool
fn clip_radius(&self) -> f32
fn paint_opacity(&self) -> Option<f32>
Source§fn cache_layer(&self) -> bool
fn cache_layer(&self) -> bool
Allows the runtime to replay this element’s painted subtree from cache
while its element revision and absolute paint context stay unchanged. Read more
fn paint_opacity_ctx(&self, _rt: &Runtime, _el: ElementId) -> Option<f32>
fn paint_offset(&self) -> Vec2
fn paint_offset_ctx(&self, _rt: &Runtime, _el: ElementId) -> Vec2
fn paint_scale(&self) -> f32
fn paint_scale_ctx(&self, _rt: &Runtime, _el: ElementId) -> f32
fn paint_rotation(&self) -> f32
fn paint_rotation_ctx(&self, _rt: &Runtime, _el: ElementId) -> f32
fn foreground_filter(&self) -> Option<Filter>
fn captures_pointer_ctx(&self, _rt: &Runtime, _el: ElementId) -> bool
fn reuse_state(&self, _old: &Self)
fn hit_testable(&self) -> bool
fn test_id(&self) -> Option<String>
fn focus_trap(&self) -> bool
fn accepts_tab(&self) -> bool
Source§fn accepts_text_input(&self) -> bool
fn accepts_text_input(&self) -> bool
Whether this view edits text when focused. Read more
fn paint_foreground(&self, _ctx: &mut PaintCtx<'_>)
fn accepts_drop(&self, _payload: &DragPayload) -> bool
fn on_drag_over(&self, _pos: DropPosition, _ctx: &mut EventCtx<'_>)
fn on_drop(&self, _pos: DropPosition, _ctx: &mut EventCtx<'_>)
fn on_drag_start(&self, _ctx: &mut EventCtx<'_>)
fn on_drag_end(&self, _end: DragEnd, _ctx: &mut EventCtx<'_>)
Auto Trait Implementations§
impl !RefUnwindSafe for RadioGroup
impl !Send for RadioGroup
impl !Sync for RadioGroup
impl !UnwindSafe for RadioGroup
impl Freeze for RadioGroup
impl Unpin for RadioGroup
impl UnsafeUnpin for RadioGroup
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more