pub struct Dialog { /* private fields */ }Implementations§
Source§impl Dialog
impl Dialog
pub fn new(open: Signal<bool>, title: impl Into<String>) -> Self
pub fn style(self, style: DialogStyle) -> Self
pub fn content(self, content: impl View + 'static) -> Self
pub fn action( self, label: impl Into<String>, action: impl Fn() + 'static, ) -> Self
pub fn danger( self, label: impl Into<String>, action: impl Fn() + 'static, ) -> Self
pub fn cancel(self, label: impl Into<String>) -> Self
pub fn width(self, width: f32) -> Self
pub fn on_close(self, f: impl Fn() + 'static) -> Self
pub fn is_open(&self) -> bool
pub fn open_signal(&self) -> Signal<bool>
pub fn close(&self)
pub fn scrim(&self) -> ModalScrim
Trait Implementations§
Source§impl View for Dialog
impl View for Dialog
fn body(&self) -> impl View + 'static
fn accessibility(&self) -> Option<Accessible>
fn hit_testable(&self) -> bool
fn layout_style_ctx(&self, _rt: &Runtime, _el: ElementId) -> LayoutStyle
fn arrange_override( &self, _rt: &Runtime, _el: ElementId, _rect: Rect, _ctx: &mut LayoutCtx<'_>, ) -> bool
fn clip_self(&self) -> bool
fn clip_radius(&self) -> f32
fn paint_opacity(&self) -> Option<f32>
Source§fn cache_layer(&self) -> bool
fn cache_layer(&self) -> bool
Allows the runtime to replay this element’s painted subtree from cache
while its element revision and absolute paint context stay unchanged. Read more
fn paint_opacity_ctx(&self, _rt: &Runtime, _el: ElementId) -> Option<f32>
fn paint_offset(&self) -> Vec2
fn paint_offset_ctx(&self, _rt: &Runtime, _el: ElementId) -> Vec2
fn paint_scale(&self) -> f32
fn paint_scale_ctx(&self, _rt: &Runtime, _el: ElementId) -> f32
fn paint_rotation(&self) -> f32
fn paint_rotation_ctx(&self, _rt: &Runtime, _el: ElementId) -> f32
fn foreground_filter(&self) -> Option<Filter>
fn captures_pointer_ctx(&self, _rt: &Runtime, _el: ElementId) -> bool
fn reuse_state(&self, _old: &Self)
fn test_id(&self) -> Option<String>
fn focus_trap(&self) -> bool
fn accepts_tab(&self) -> bool
Source§fn accepts_text_input(&self) -> bool
fn accepts_text_input(&self) -> bool
Whether this view edits text when focused. Read more
fn paint_foreground(&self, _ctx: &mut PaintCtx<'_>)
fn accepts_drop(&self, _payload: &DragPayload) -> bool
fn on_drag_over(&self, _pos: DropPosition, _ctx: &mut EventCtx<'_>)
fn on_drop(&self, _pos: DropPosition, _ctx: &mut EventCtx<'_>)
fn on_drag_start(&self, _ctx: &mut EventCtx<'_>)
fn on_drag_end(&self, _end: DragEnd, _ctx: &mut EventCtx<'_>)
Auto Trait Implementations§
impl !RefUnwindSafe for Dialog
impl !Send for Dialog
impl !Sync for Dialog
impl !UnwindSafe for Dialog
impl Freeze for Dialog
impl Unpin for Dialog
impl UnsafeUnpin for Dialog
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more