pub struct Button { /* private fields */ }Implementations§
Source§impl Button
impl Button
pub fn on_click(self, on_click: impl Fn() + 'static) -> Self
pub fn on_press(self, on_press: impl Fn() + 'static) -> Self
pub fn trigger(self, trigger: ClickTrigger) -> Self
pub fn on_click_env(self, on_click: impl Fn(&Environment) + 'static) -> Self
pub fn style(self, style: ButtonStyle) -> Self
pub fn style_with(self, build: impl FnOnce(ButtonStyle) -> ButtonStyle) -> Self
pub fn hover_anim(self, spec: impl Into<AnimSpec>) -> Self
pub fn press_anim(self, spec: impl Into<AnimSpec>) -> Self
pub fn no_animation(self) -> Self
pub fn padding(self, pad_x: f32, pad_y: f32) -> Self
pub fn color(self, color: Color) -> Self
pub fn background(self, color: Color) -> Self
pub fn hover(self, color: Color) -> Self
pub fn pressed(self, color: Color) -> Self
pub fn disabled_background(self, color: Color) -> Self
pub fn text_color(self, color: Color) -> Self
pub fn text_disabled(self, color: Color) -> Self
pub fn font_size(self, size: f32) -> Self
pub fn font_weight(self, weight: u16) -> Self
pub fn radius(self, radius: f32) -> Self
pub fn padding_xy(self, pad_x: f32, pad_y: f32) -> Self
pub fn icon_size(self, px: f32) -> Self
pub fn icon_color(self, color: Color) -> Self
pub fn label(self, label: impl Into<String>) -> Self
pub fn border_width(self, width: f32) -> Self
pub fn border_color(self, color: Color) -> Self
pub fn border(self, width: f32, color: Color) -> Self
pub fn disabled(self, disabled: bool) -> Self
pub fn min_width(self, v: f32) -> Self
pub fn max_width(self, v: f32) -> Self
pub fn min_height(self, v: f32) -> Self
pub fn max_height(self, v: f32) -> Self
pub fn width(self, px: f32) -> Self
pub fn height(self, px: f32) -> Self
pub fn size(self, px: f32) -> Self
pub fn margin(self, margin: impl Into<Edges>) -> Self
pub fn margin_xy(self, x: f32, y: f32) -> Self
pub fn margin_x(self, x: f32) -> Self
pub fn margin_y(self, y: f32) -> Self
pub fn margin_left(self, v: f32) -> Self
pub fn margin_right(self, v: f32) -> Self
pub fn margin_top(self, v: f32) -> Self
pub fn margin_bottom(self, v: f32) -> Self
Trait Implementations§
Source§impl View for Button
impl View for Button
fn body(&self) -> impl View + 'static
fn accessibility(&self) -> Option<Accessible>
fn hit_testable(&self) -> bool
fn layout_style_ctx(&self, _rt: &Runtime, _el: ElementId) -> LayoutStyle
fn arrange_override( &self, _rt: &Runtime, _el: ElementId, _rect: Rect, _ctx: &mut LayoutCtx<'_>, ) -> bool
fn clip_self(&self) -> bool
fn clip_radius(&self) -> f32
fn paint_opacity(&self) -> Option<f32>
Source§fn cache_layer(&self) -> bool
fn cache_layer(&self) -> bool
Allows the runtime to replay this element’s painted subtree from cache
while its element revision and absolute paint context stay unchanged. Read more
fn paint_opacity_ctx(&self, _rt: &Runtime, _el: ElementId) -> Option<f32>
fn paint_offset(&self) -> Vec2
fn paint_offset_ctx(&self, _rt: &Runtime, _el: ElementId) -> Vec2
fn paint_scale(&self) -> f32
fn paint_scale_ctx(&self, _rt: &Runtime, _el: ElementId) -> f32
fn paint_rotation(&self) -> f32
fn paint_rotation_ctx(&self, _rt: &Runtime, _el: ElementId) -> f32
fn foreground_filter(&self) -> Option<Filter>
fn captures_pointer_ctx(&self, _rt: &Runtime, _el: ElementId) -> bool
fn reuse_state(&self, _old: &Self)
fn test_id(&self) -> Option<String>
fn focus_trap(&self) -> bool
fn accepts_tab(&self) -> bool
Source§fn accepts_text_input(&self) -> bool
fn accepts_text_input(&self) -> bool
Whether this view edits text when focused. Read more
fn paint_foreground(&self, _ctx: &mut PaintCtx<'_>)
fn accepts_drop(&self, _payload: &DragPayload) -> bool
fn on_drag_over(&self, _pos: DropPosition, _ctx: &mut EventCtx<'_>)
fn on_drop(&self, _pos: DropPosition, _ctx: &mut EventCtx<'_>)
fn on_drag_start(&self, _ctx: &mut EventCtx<'_>)
fn on_drag_end(&self, _end: DragEnd, _ctx: &mut EventCtx<'_>)
Auto Trait Implementations§
impl !RefUnwindSafe for Button
impl !Send for Button
impl !Sync for Button
impl !UnwindSafe for Button
impl Freeze for Button
impl Unpin for Button
impl UnsafeUnpin for Button
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more