pub struct Canvas { /* private fields */ }Implementations§
Source§impl Canvas
impl Canvas
pub fn new() -> Canvas
pub fn background(self, fill: impl Into<Fill>) -> Canvas
pub fn no_background(self) -> Canvas
pub fn focusable(self, focusable: bool) -> Canvas
pub fn capture(self, capturable: bool) -> Canvas
pub fn cursor(self, cursor: CursorIcon) -> Canvas
pub fn width(self, width: impl Into<Length>) -> Canvas
pub fn height(self, height: impl Into<Length>) -> Canvas
pub fn min_width(self, v: f32) -> Canvas
pub fn max_width(self, v: f32) -> Canvas
pub fn min_height(self, v: f32) -> Canvas
pub fn max_height(self, v: f32) -> Canvas
pub fn flex(self, weight: f32) -> Canvas
pub fn expand(self) -> Canvas
pub fn fill_width(self) -> Canvas
pub fn fill_height(self) -> Canvas
pub fn fill_size(self) -> Canvas
pub fn on_draw(self, draw: impl Fn(&mut Painter<'_, '_>) + 'static) -> Canvas
pub fn on_pointer( self, handler: impl Fn(Point, &PointerEvent, &mut EventCtx<'_>) + 'static, ) -> Canvas
pub fn key( self, key: Key, modifiers: Modifiers, action: impl Fn() + 'static, ) -> Canvas
pub fn on_key(self, handler: impl Fn(&KeyEvent) -> bool + 'static) -> Canvas
pub fn track(self, track: impl Fn() + 'static) -> Canvas
pub fn clip(self, clip: bool) -> Canvas
pub fn allow_overflow(self, px: f32) -> Canvas
pub fn overflow_px(self, px: f32) -> Canvas
pub fn paint_overflow(&self) -> f32
pub fn grid(self, step: f32) -> Canvas
pub fn grid_colored(self, step: f32, color: Color) -> Canvas
pub fn axes(self) -> Canvas
pub fn axes_colored(self, color: Color) -> Canvas
pub fn snap_every(self, step: f32) -> Canvas
pub fn snap_step(&self) -> Option<f32>
pub fn snap_value(&self, value: f32) -> f32
pub fn camera(self, pos: Vec2, zoom: f32) -> Canvas
pub fn no_camera(self) -> Canvas
pub fn camera_value(&self) -> Option<Camera>
pub fn background_fill(&self) -> Option<&Fill>
pub fn is_focusable(&self) -> bool
pub fn cursor_icon_value(&self) -> CursorIcon
pub fn binding_count(&self) -> usize
pub fn world_to_local(world: Point, cam: Vec2, zoom: f32) -> Point
pub fn local_to_world(local: Point, cam: Vec2, zoom: f32) -> Point
pub fn view_bounds(size: Size, cam: Vec2, zoom: f32) -> Rect
pub fn fit_view(content: Rect, size: Size, padding: f32) -> (Vec2, f32)
pub fn snap(value: f32, step: f32) -> f32
pub fn snap_point(p: Point, step: f32) -> Point
pub fn lod_banded(zoom: f32, breaks: &[f32]) -> usize
pub fn show_detail(zoom: f32, world: f32, min_px: f32) -> bool
pub fn detail_alpha(zoom: f32, world: f32, min_px: f32, fade_px: f32) -> f32
Trait Implementations§
Source§impl View for Canvas
impl View for Canvas
fn body(&self) -> impl View + 'static
fn clip_self(&self) -> bool
fn layout_style_ctx(&self, _rt: &Runtime, _el: ElementId) -> LayoutStyle
fn accessibility(&self) -> Option<Accessible>
fn arrange_override( &self, _rt: &Runtime, _el: ElementId, _rect: Rect, _ctx: &mut LayoutCtx<'_>, ) -> bool
fn clip_radius(&self) -> f32
fn paint_opacity(&self) -> Option<f32>
Source§fn cache_layer(&self) -> bool
fn cache_layer(&self) -> bool
Allows the runtime to replay this element’s painted subtree from cache
while its element revision and absolute paint context stay unchanged. Read more
fn paint_opacity_ctx(&self, _rt: &Runtime, _el: ElementId) -> Option<f32>
fn paint_offset(&self) -> Vec2
fn paint_offset_ctx(&self, _rt: &Runtime, _el: ElementId) -> Vec2
fn paint_scale(&self) -> f32
fn paint_scale_ctx(&self, _rt: &Runtime, _el: ElementId) -> f32
fn paint_rotation(&self) -> f32
fn paint_rotation_ctx(&self, _rt: &Runtime, _el: ElementId) -> f32
fn foreground_filter(&self) -> Option<Filter>
fn captures_pointer_ctx(&self, _rt: &Runtime, _el: ElementId) -> bool
fn reuse_state(&self, _old: &Self)
fn hit_testable(&self) -> bool
fn test_id(&self) -> Option<String>
fn focus_trap(&self) -> bool
fn accepts_tab(&self) -> bool
Source§fn accepts_text_input(&self) -> bool
fn accepts_text_input(&self) -> bool
Whether this view edits text when focused. Read more
fn paint_foreground(&self, _ctx: &mut PaintCtx<'_>)
fn accepts_drop(&self, _payload: &DragPayload) -> bool
fn on_drag_over(&self, _pos: DropPosition, _ctx: &mut EventCtx<'_>)
fn on_drop(&self, _pos: DropPosition, _ctx: &mut EventCtx<'_>)
fn on_drag_start(&self, _ctx: &mut EventCtx<'_>)
fn on_drag_end(&self, _end: DragEnd, _ctx: &mut EventCtx<'_>)
Auto Trait Implementations§
impl !RefUnwindSafe for Canvas
impl !Send for Canvas
impl !Sync for Canvas
impl !UnwindSafe for Canvas
impl Freeze for Canvas
impl Unpin for Canvas
impl UnsafeUnpin for Canvas
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more