pub struct Panel { /* private fields */ }Implementations§
Source§impl Panel
impl Panel
pub fn new() -> Panel
pub fn background(self, color: Color) -> Panel
pub fn radius(self, radius: f32) -> Panel
pub fn border(self, width: f32, color: Color) -> Panel
pub fn border_left(self, width: f32, color: Color) -> Panel
pub fn border_right(self, width: f32, color: Color) -> Panel
pub fn border_top(self, width: f32, color: Color) -> Panel
pub fn border_bottom(self, width: f32, color: Color) -> Panel
pub fn border_x(self, width: f32, color: Color) -> Panel
pub fn border_y(self, width: f32, color: Color) -> Panel
pub fn box_style(self, style: BoxStyle) -> Panel
pub fn style(self, style: BoxStyle) -> Panel
pub fn padding(self, padding: impl Into<Edges>) -> Panel
pub fn pad(self, padding: impl Into<Edges>) -> Panel
pub fn padding_xy(self, x: f32, y: f32) -> Panel
pub fn padding_x(self, x: f32) -> Panel
pub fn padding_y(self, y: f32) -> Panel
pub fn padding_left(self, v: f32) -> Panel
pub fn padding_right(self, v: f32) -> Panel
pub fn padding_top(self, v: f32) -> Panel
pub fn padding_bottom(self, v: f32) -> Panel
pub fn width(self, width: impl Into<Length>) -> Panel
pub fn height(self, height: impl Into<Length>) -> Panel
pub fn size(self, width: impl Into<Length>, height: impl Into<Length>) -> Panel
pub fn square(self, side: impl Into<Length>) -> Panel
pub fn min_width(self, v: f32) -> Panel
pub fn max_width(self, v: f32) -> Panel
pub fn min_height(self, v: f32) -> Panel
pub fn max_height(self, v: f32) -> Panel
pub fn overflow(self, overflow: Overflow) -> Panel
pub fn flex(self, weight: f32) -> Panel
pub fn expand(self) -> Panel
pub fn fill_width(self) -> Panel
pub fn fill_height(self) -> Panel
pub fn fill_size(self) -> Panel
Source§impl Panel
impl Panel
pub fn margin(self, margin: impl Into<Edges>) -> Panel
pub fn margin_xy(self, x: f32, y: f32) -> Panel
pub fn margin_x(self, x: f32) -> Panel
pub fn margin_y(self, y: f32) -> Panel
pub fn margin_left(self, v: f32) -> Panel
pub fn margin_right(self, v: f32) -> Panel
pub fn margin_top(self, v: f32) -> Panel
pub fn margin_bottom(self, v: f32) -> Panel
pub fn indent_top(self, v: f32) -> Panel
pub fn indent_bottom(self, v: f32) -> Panel
pub fn indent_left(self, v: f32) -> Panel
pub fn indent_right(self, v: f32) -> Panel
pub fn clear_indents(self) -> Panel
pub fn indent(self, indents: Indents) -> Panel
pub fn indent_all(self, v: f32) -> Panel
pub fn indent_xy(self, x: f32, y: f32) -> Panel
pub fn indent_axes(self, horizontal: f32, vertical: f32) -> Panel
pub fn flex_grow(self, weight: f32) -> Panel
pub fn flex_shrink(self, shrink: f32) -> Panel
pub fn flex_basis(self, basis: Option<Length>) -> Panel
pub fn align_self(self, align: Option<Align>) -> Panel
pub fn align_self_value(self, align: Align) -> Panel
pub fn aspect_ratio(self, ratio: Option<f32>) -> Panel
pub fn aspect(self, ratio: f32) -> Panel
pub fn position(self, position: Position) -> Panel
pub fn absolute(self) -> Panel
pub fn absolute_at(self, left: f32, top: f32) -> Panel
pub fn absolute_inset(self, inset: Inset) -> Panel
pub fn fit(self) -> Panel
pub fn hit_testable(self, on: bool) -> Panel
Trait Implementations§
impl Copy for Panel
Source§impl View for Panel
impl View for Panel
fn body(&self) -> impl View + 'static
fn layout_style_ctx(&self, _rt: &Runtime, _el: ElementId) -> LayoutStyle
fn accessibility(&self) -> Option<Accessible>
fn arrange_override( &self, _rt: &Runtime, _el: ElementId, _rect: Rect, _ctx: &mut LayoutCtx<'_>, ) -> bool
fn clip_self(&self) -> bool
fn clip_radius(&self) -> f32
fn paint_opacity(&self) -> Option<f32>
Source§fn cache_layer(&self) -> bool
fn cache_layer(&self) -> bool
Allows the runtime to replay this element’s painted subtree from cache
while its element revision and absolute paint context stay unchanged. Read more
fn paint_opacity_ctx(&self, _rt: &Runtime, _el: ElementId) -> Option<f32>
fn paint_offset(&self) -> Vec2
fn paint_offset_ctx(&self, _rt: &Runtime, _el: ElementId) -> Vec2
fn paint_scale(&self) -> f32
fn paint_scale_ctx(&self, _rt: &Runtime, _el: ElementId) -> f32
fn paint_rotation(&self) -> f32
fn paint_rotation_ctx(&self, _rt: &Runtime, _el: ElementId) -> f32
fn foreground_filter(&self) -> Option<Filter>
fn captures_pointer_ctx(&self, _rt: &Runtime, _el: ElementId) -> bool
fn reuse_state(&self, _old: &Self)
fn hit_testable(&self) -> bool
fn test_id(&self) -> Option<String>
fn focus_trap(&self) -> bool
fn accepts_tab(&self) -> bool
Source§fn accepts_text_input(&self) -> bool
fn accepts_text_input(&self) -> bool
Whether this view edits text when focused. Read more
fn paint_foreground(&self, _ctx: &mut PaintCtx<'_>)
fn accepts_drop(&self, _payload: &DragPayload) -> bool
fn on_drag_over(&self, _pos: DropPosition, _ctx: &mut EventCtx<'_>)
fn on_drop(&self, _pos: DropPosition, _ctx: &mut EventCtx<'_>)
fn on_drag_start(&self, _ctx: &mut EventCtx<'_>)
fn on_drag_end(&self, _end: DragEnd, _ctx: &mut EventCtx<'_>)
Auto Trait Implementations§
impl Freeze for Panel
impl RefUnwindSafe for Panel
impl Send for Panel
impl Sync for Panel
impl Unpin for Panel
impl UnsafeUnpin for Panel
impl UnwindSafe for Panel
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more