pub struct RichText { /* private fields */ }Implementations§
Source§impl RichText
impl RichText
pub fn new(spans: Vec<TextSpan>) -> RichText
pub fn with(spans: impl Fn() -> Vec<TextSpan> + 'static) -> RichText
pub fn spans(&self) -> Vec<TextSpan>
pub fn span(self, span: TextSpan) -> RichText
pub fn size(self, size: f32) -> RichText
pub fn color(self, color: Color) -> RichText
pub fn wrap_width(self, width: f32) -> RichText
pub fn wrap_mode(self, mode: WrapMode) -> RichText
pub fn align(self, align: RichAlign) -> RichText
pub fn centered(self) -> RichText
pub fn right_aligned(self) -> RichText
pub fn letter_spacing(self, spacing: f32) -> RichText
pub fn on_span_click(self, handler: impl Fn(usize) + 'static) -> RichText
pub fn width(self, width: impl Into<Length>) -> RichText
pub fn height(self, height: impl Into<Length>) -> RichText
pub fn min_width(self, v: f32) -> RichText
pub fn max_width(self, v: f32) -> RichText
pub fn min_height(self, v: f32) -> RichText
pub fn max_height(self, v: f32) -> RichText
pub fn flex(self, weight: f32) -> RichText
pub fn expand(self) -> RichText
pub fn fill_width(self) -> RichText
pub fn fill_height(self) -> RichText
pub fn fill_size(self) -> RichText
pub fn padding(self, padding: impl Into<Edges>) -> RichText
pub fn pad(self, padding: impl Into<Edges>) -> RichText
pub fn padding_xy(self, x: f32, y: f32) -> RichText
Trait Implementations§
Source§impl View for RichText
impl View for RichText
fn body(&self) -> impl View + 'static
fn clip_self(&self) -> bool
fn layout_style_ctx(&self, _rt: &Runtime, _el: ElementId) -> LayoutStyle
fn accessibility(&self) -> Option<Accessible>
fn arrange_override( &self, _rt: &Runtime, _el: ElementId, _rect: Rect, _ctx: &mut LayoutCtx<'_>, ) -> bool
fn clip_radius(&self) -> f32
fn paint_opacity(&self) -> Option<f32>
fn paint_opacity_ctx(&self, _rt: &Runtime, _el: ElementId) -> Option<f32>
fn paint_offset(&self) -> Vec2
fn paint_offset_ctx(&self, _rt: &Runtime, _el: ElementId) -> Vec2
fn paint_scale(&self) -> f32
fn paint_scale_ctx(&self, _rt: &Runtime, _el: ElementId) -> f32
fn paint_rotation(&self) -> f32
fn paint_rotation_ctx(&self, _rt: &Runtime, _el: ElementId) -> f32
fn foreground_filter(&self) -> Option<Filter>
fn captures_pointer_ctx(&self, _rt: &Runtime, _el: ElementId) -> bool
fn reuse_state(&self, _old: &Self)
fn hit_testable(&self) -> bool
fn test_id(&self) -> Option<String>
fn focus_trap(&self) -> bool
fn accepts_tab(&self) -> bool
fn paint_foreground(&self, _ctx: &mut PaintCtx<'_>)
fn accepts_drop(&self, _payload: &DragPayload) -> bool
fn on_drag_over(&self, _pos: DropPosition, _ctx: &mut EventCtx<'_>)
fn on_drop(&self, _pos: DropPosition, _ctx: &mut EventCtx<'_>)
fn on_drag_start(&self, _ctx: &mut EventCtx<'_>)
fn on_drag_end(&self, _end: DragEnd, _ctx: &mut EventCtx<'_>)
Auto Trait Implementations§
impl !RefUnwindSafe for RichText
impl !Send for RichText
impl !Sync for RichText
impl !UnwindSafe for RichText
impl Freeze for RichText
impl Unpin for RichText
impl UnsafeUnpin for RichText
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more