pub struct SwarmUiState {
pub agents: Vec<AgentUiState>,
pub memory_entries: Vec<MemoryEntryView>,
pub decisions: Vec<DecisionView>,
pub tasks: Vec<TaskView>,
pub events: VecDeque<SwarmEvent>,
pub stats: SwarmStats,
/* private fields */
}Expand description
Main swarm UI state
Fields§
§agents: Vec<AgentUiState>§memory_entries: Vec<MemoryEntryView>§decisions: Vec<DecisionView>§tasks: Vec<TaskView>§events: VecDeque<SwarmEvent>§stats: SwarmStatsImplementations§
Source§impl SwarmUiState
impl SwarmUiState
Sourcepub fn add_event(
&mut self,
event_type: EventType,
message: impl Into<String>,
agent_id: Option<String>,
)
pub fn add_event( &mut self, event_type: EventType, message: impl Into<String>, agent_id: Option<String>, )
Add an event to the log
Sourcepub fn get_agent(&self, id: &str) -> Option<&AgentUiState>
pub fn get_agent(&self, id: &str) -> Option<&AgentUiState>
Get agent by ID
Sourcepub fn get_agent_mut(&mut self, id: &str) -> Option<&mut AgentUiState>
pub fn get_agent_mut(&mut self, id: &str) -> Option<&mut AgentUiState>
Get mutable agent by ID
Auto Trait Implementations§
impl Freeze for SwarmUiState
impl RefUnwindSafe for SwarmUiState
impl Send for SwarmUiState
impl Sync for SwarmUiState
impl Unpin for SwarmUiState
impl UnsafeUnpin for SwarmUiState
impl UnwindSafe for SwarmUiState
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