1#![allow(clippy::too_many_arguments)]
2use std::collections::{HashMap, HashSet};
3use std::sync::atomic::{AtomicBool, Ordering};
4use std::sync::{mpsc as std_mpsc, Arc, Mutex};
5use std::thread;
6use std::time::{Duration, Instant};
7
8use crate::config::{Config, DeckSelection, SelfPlayConfig};
9use crate::engine_backend::{java_backend, rust_backend, EngineBackendKind, HostedGameOver};
10use crate::shell_bridge::{ShellBridge, ShellCommand};
11use crate::updater::{run_stale_monitor, StaleConfig};
12use futures_util::stream::{SplitSink, SplitStream};
13use futures_util::{SinkExt, StreamExt};
14use manabot::{run_bot, AgentKind, BotConfig, BotResponder};
15use manabrew_agent_interface::agent_impl::Responder;
16use manabrew_agent_interface::ids_codec::{parse_player_slot, player_slot};
17use manabrew_agent_interface::prompt::{AgentMessage, ClientToServerMessage, PromptOutput};
18use manabrew_agent_interface::protocol::{
19 identity_token, ClientMessage, ClientPlatform, EngineKind, GameFormat, GameOutcomeReport,
20 IdentityProof, PlayerDeckInfo, ResumeRoomRequest, RoomInfo, RoomStatus, ServerMessage,
21 StateEnvelope, PROTOCOL_VERSION,
22};
23use manabrew_protocol::deck_dto::Deck;
24use manabrew_protocol::game::{GameViewDto, PlayerStatus};
25use manabrew_protocol::transport::{DirectiveInput, StateUpdate};
26use serde::Deserialize;
27use serde_json::{json, Value};
28use tokio::net::TcpStream;
29use tokio::sync::mpsc as tokio_mpsc;
30use tokio::task::JoinHandle;
31use tokio::time;
32use tokio_tungstenite::tungstenite::Message;
33use tokio_tungstenite::{connect_async_with_config, MaybeTlsStream, WebSocketStream};
34use tracing::{debug, error, info, warn};
35use uuid::Uuid;
36
37type WsStream = WebSocketStream<MaybeTlsStream<TcpStream>>;
38type WsWrite = SplitSink<WsStream, Message>;
39type WsRead = SplitStream<WsStream>;
40
41const SELF_HOSTED_NODE_PROTOCOL: &str = "self-hosted-node";
42const PRIVATE_MESSAGE_MISSING_PLAYER: &str =
43 "cannot forward private engine message without a mapped player";
44
45struct RelayClient {
46 username: String,
47 outbound: tokio_mpsc::UnboundedSender<Message>,
48 read: WsRead,
49 writer: JoinHandle<()>,
50}
51
52type LocalBotAnswers = Arc<Mutex<HashMap<usize, u32>>>;
55
56enum EngineSession {
57 Manabrew {
58 game_id: String,
59 remote_response_txs: HashMap<usize, std_mpsc::Sender<ClientToServerMessage>>,
60 engine_clock: EngineClock,
61 local_bot_answers: LocalBotAnswers,
62 },
63 Forge {
64 game_id: String,
65 remote_response_txs: HashMap<usize, std_mpsc::Sender<ClientToServerMessage>>,
66 cancel: Arc<AtomicBool>,
67 engine_clock: EngineClock,
68 local_bot_answers: LocalBotAnswers,
69 },
70}
71
72impl EngineSession {
73 fn game_id(&self) -> &str {
74 match self {
75 EngineSession::Manabrew { game_id, .. } | EngineSession::Forge { game_id, .. } => {
76 game_id
77 }
78 }
79 }
80
81 fn engine_clock(&self) -> &EngineClock {
82 match self {
83 EngineSession::Manabrew { engine_clock, .. }
84 | EngineSession::Forge { engine_clock, .. } => engine_clock,
85 }
86 }
87
88 fn response_tx(&self, player_index: usize) -> Option<&std_mpsc::Sender<ClientToServerMessage>> {
89 match self {
90 EngineSession::Manabrew {
91 remote_response_txs,
92 ..
93 }
94 | EngineSession::Forge {
95 remote_response_txs,
96 ..
97 } => remote_response_txs.get(&player_index),
98 }
99 }
100
101 fn local_bot_answers(&self) -> &LocalBotAnswers {
102 match self {
103 EngineSession::Manabrew {
104 local_bot_answers, ..
105 }
106 | EngineSession::Forge {
107 local_bot_answers, ..
108 } => local_bot_answers,
109 }
110 }
111
112 fn is_local_bot_duplicate(&self, player_index: usize, prompt_id: u32) -> bool {
114 prompt_id != 0
115 && self
116 .local_bot_answers()
117 .lock()
118 .ok()
119 .and_then(|answers| answers.get(&player_index).copied())
120 .is_some_and(|answered| answered >= prompt_id)
121 }
122}
123
124struct BotState {
125 handle: JoinHandle<()>,
126 shutdown: Arc<tokio::sync::Notify>,
127}
128
129#[derive(Debug, Deserialize)]
130#[serde(rename_all = "camelCase")]
131struct SpawnBotPayload {
132 #[serde(default)]
133 deck: Option<SpawnBotDeckPayload>,
134 #[serde(default)]
135 decks: Option<Vec<SpawnBotDeckPayload>>,
136}
137
138#[derive(Debug, Deserialize)]
139#[serde(rename_all = "camelCase")]
140struct SpawnBotDeckPayload {
141 deck_name: String,
142 deck: Deck,
143 #[serde(default)]
144 commander_name: Option<String>,
145}
146
147type SharedEngineSession = Arc<Mutex<Option<EngineSession>>>;
148type SessionRegistry = Arc<Mutex<Vec<SharedEngineSession>>>;
149
150fn registry_idle(registry: &SessionRegistry) -> bool {
151 registry
152 .lock()
153 .map(|sessions| {
154 sessions
155 .iter()
156 .all(|session| session.lock().map(|guard| guard.is_none()).unwrap_or(false))
157 })
158 .unwrap_or(false)
159}
160
161static DRAINING: AtomicBool = AtomicBool::new(false);
162
163fn draining() -> bool {
164 DRAINING.load(Ordering::Relaxed)
165}
166
167type SharedBotState = Arc<Mutex<Vec<BotState>>>;
168
169#[derive(Clone)]
170struct GameStart {
171 game_id: String,
172 player_order: Vec<String>,
173 player_decks: Vec<PlayerDeckInfo>,
174 starting_life: i32,
175}
176
177#[derive(Default)]
178struct HostSnapshot {
179 room_info: Option<RoomInfo>,
180 resume_token: Option<String>,
181 game: Option<GameStart>,
182 last_state: Option<Value>,
183 last_state_by_slot: HashMap<String, Value>,
184 pending_prompts: HashMap<String, Value>,
185 pending_end_game: Option<String>,
186}
187
188type SharedHostSnapshot = Arc<Mutex<HostSnapshot>>;
189
190const RECONNECT_BACKOFF_SECS: [u64; 6] = [1, 2, 4, 8, 15, 30];
191
192pub(crate) const OBSERVER_SEAT: usize = usize::MAX;
194const CLOSE_DRAIN_TIMEOUT: Duration = Duration::from_secs(3);
195const BOT_STOP_TIMEOUT: Duration = Duration::from_secs(5);
196
197enum LoopExit {
198 Cancelled,
199 Disconnected,
200}
201
202pub async fn cli_entry() {
203 {
204 use tracing_subscriber::layer::SubscriberExt;
205 use tracing_subscriber::util::SubscriberInitExt;
206 tracing_subscriber::registry()
207 .with(
208 tracing_subscriber::EnvFilter::try_from_default_env()
209 .unwrap_or_else(|_| "self_hosted_node=info".into()),
210 )
211 .with(tracing_subscriber::fmt::layer())
212 .with(crate::logs::layer_from_env())
213 .init();
214 }
215 crate::metrics::init_from_env();
216
217 if std::env::var("SELF_HOSTED_NODE_JAVA_SMOKE").is_ok() {
218 let max_prompts = std::env::var("SELF_HOSTED_NODE_JAVA_SMOKE_PROMPTS")
219 .ok()
220 .and_then(|value| value.parse().ok())
221 .unwrap_or(4);
222 if let Err(error) = java_backend::run_smoke_game(max_prompts) {
223 error!(%error, "java-forge smoke failed");
224 std::process::exit(1);
225 }
226 info!(max_prompts, "java-forge smoke completed");
227 return;
228 }
229 if std::env::var("SELF_HOSTED_NODE_GRAAL_SMOKE").is_ok() {
230 if let Err(error) = java_backend::run_graal_smoke() {
231 error!(%error, "graal-forge smoke failed");
232 std::process::exit(1);
233 }
234 info!("graal-forge smoke completed");
235 return;
236 }
237 if std::env::var("SELF_HOSTED_NODE_JAVA_CONCEDE_SMOKE").is_ok() {
238 if let Err(error) = java_backend::run_concede_smoke() {
239 error!(%error, "java-forge concede smoke failed");
240 std::process::exit(1);
241 }
242 info!("java-forge concede smoke completed");
243 return;
244 }
245 if let Ok(scenario_name) = std::env::var("SELF_HOSTED_NODE_JAVA_SCENARIO") {
246 let max_prompts = std::env::var("SELF_HOSTED_NODE_JAVA_SCENARIO_PROMPTS")
247 .ok()
248 .and_then(|value| value.parse().ok())
249 .unwrap_or(20);
250 if let Err(error) = java_backend::run_scenario(&scenario_name, max_prompts) {
251 error!(scenario_name, %error, "java-forge scenario failed");
252 std::process::exit(1);
253 }
254 info!(scenario_name, max_prompts, "java-forge scenario completed");
255 return;
256 }
257 if std::env::var("SELF_HOSTED_NODE_JAVA_SELF_PLAY").is_ok() {
258 let cfg = SelfPlayConfig::from_env();
259 let max_prompts = std::env::var("SELF_HOSTED_NODE_JAVA_SELF_PLAY_PROMPTS")
260 .ok()
261 .and_then(|value| value.parse().ok())
262 .unwrap_or(2_000);
263 let games = std::env::var("SELF_HOSTED_NODE_JAVA_SELF_PLAY_GAMES")
264 .ok()
265 .and_then(|value| value.parse().ok())
266 .unwrap_or(1);
267 if let Err(error) =
268 java_backend::run_self_play(&cfg.seats, cfg.starting_life, cfg.seed, max_prompts, games)
269 {
270 error!(%error, "java-forge self-play failed");
271 std::process::exit(1);
272 }
273 info!(
274 players = cfg.seats.len(),
275 max_prompts, games, "java-forge self-play completed"
276 );
277 return;
278 }
279 if let Ok(value) = std::env::var("SELF_HOSTED_NODE_JAVA_CONCURRENT_GAMES") {
280 let cfg = SelfPlayConfig::from_env();
281 let max_prompts = std::env::var("SELF_HOSTED_NODE_JAVA_SELF_PLAY_PROMPTS")
282 .ok()
283 .and_then(|value| value.parse().ok())
284 .unwrap_or(2_000);
285 let concurrency = value.parse().unwrap_or(2);
286 if let Err(error) = java_backend::run_concurrent_self_play(
287 &cfg.seats,
288 cfg.starting_life,
289 cfg.seed,
290 max_prompts,
291 concurrency,
292 ) {
293 error!(%error, "java-forge concurrent self-play failed");
294 std::process::exit(1);
295 }
296 info!(
297 players = cfg.seats.len(),
298 concurrency, "java-forge concurrent self-play completed"
299 );
300 return;
301 }
302 if std::env::var("SELF_HOSTED_NODE_RUST_SELF_PLAY").is_ok() {
303 let cfg = SelfPlayConfig::from_env();
304 let max_turns = std::env::var("SELF_HOSTED_NODE_RUST_SELF_PLAY_TURNS")
305 .ok()
306 .and_then(|value| value.parse().ok())
307 .unwrap_or(200);
308 if let Err(error) =
309 rust_backend::run_self_play(&cfg.seats, cfg.starting_life, cfg.seed, max_turns)
310 {
311 error!(%error, "rust self-play failed");
312 std::process::exit(1);
313 }
314 info!(
315 players = cfg.seats.len(),
316 max_turns, "rust self-play completed"
317 );
318 return;
319 }
320
321 let config = Config::from_env();
322 if let Err(error) = run(config).await {
323 error!(%error, "room node exited");
324 std::process::exit(1);
325 }
326}
327
328pub type RoomCancel = Arc<tokio::sync::Notify>;
330
331fn ensure_engine_ready(config: &Config) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
332 if config.engine_enabled
333 && config.backend.is_supported()
334 && matches!(config.backend, EngineBackendKind::Forge)
335 {
336 info!("initializing forge engine backend");
337 java_backend::init_engine()?;
338 }
339 Ok(())
340}
341
342pub async fn host_room(
345 config: Config,
346 cancel: RoomCancel,
347 ready: tokio::sync::oneshot::Sender<String>,
348) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
349 ensure_engine_ready(&config)?;
350 host_one_room(config, None, cancel, Some(ready), None, None).await
351}
352
353pub struct ShellBridgeHandle {
355 pub bridge: Arc<ShellBridge>,
356 pub commands: tokio_mpsc::UnboundedReceiver<ShellCommand>,
357}
358
359pub async fn host_room_bridged(
360 config: Config,
361 cancel: RoomCancel,
362 ready: tokio::sync::oneshot::Sender<String>,
363 bridge: ShellBridgeHandle,
364) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
365 ensure_engine_ready(&config)?;
366 host_one_room(config, None, cancel, Some(ready), None, Some(bridge)).await
367}
368
369async fn run(mut config: Config) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
370 ensure_engine_ready(&config)?;
371
372 let registry: SessionRegistry = Arc::new(Mutex::new(Vec::new()));
373
374 let slots = config.max_games.max(1);
375 let single = config.room_id.is_some() || slots <= 1;
376 let room_count = if single { 1 } else { slots };
377 let cancels: Vec<RoomCancel> = (0..room_count)
378 .map(|_| Arc::new(tokio::sync::Notify::new()))
379 .collect();
380
381 let monitor_registry = registry.clone();
382 let stale_cancels = cancels.clone();
383 tokio::spawn(run_stale_monitor(
384 StaleConfig::from_env_and_args(),
385 move || registry_idle(&monitor_registry),
386 move || notify_all(&stale_cancels),
387 ));
388
389 let signal_cancels = cancels.clone();
390 tokio::spawn(async move {
391 wait_for_shutdown_signal().await;
392 info!("shutdown signal received; closing rooms");
393 notify_all(&signal_cancels);
394 });
395
396 #[cfg(unix)]
397 tokio::spawn(async move {
398 let mut usr1 =
399 match tokio::signal::unix::signal(tokio::signal::unix::SignalKind::user_defined1()) {
400 Ok(usr1) => usr1,
401 Err(error) => {
402 warn!(%error, "failed to install SIGUSR1 handler");
403 return;
404 }
405 };
406 while usr1.recv().await.is_some() {
407 DRAINING.store(true, Ordering::Relaxed);
408 info!("drain signal received; refusing new games and closing each room once idle");
409 }
410 });
411
412 #[cfg(all(unix, feature = "graal-forge"))]
413 tokio::spawn(async move {
414 let mut usr2 =
415 match tokio::signal::unix::signal(tokio::signal::unix::SignalKind::user_defined2()) {
416 Ok(usr2) => usr2,
417 Err(error) => {
418 warn!(%error, "failed to install SIGUSR2 handler");
419 return;
420 }
421 };
422 while usr2.recv().await.is_some() {
423 let dir = std::env::var("SELF_HOSTED_NODE_HEAP_DUMP_DIR")
424 .unwrap_or_else(|_| "/tmp".to_string());
425 let stamp = std::time::SystemTime::now()
426 .duration_since(std::time::UNIX_EPOCH)
427 .map(|since| since.as_secs())
428 .unwrap_or(0);
429 let path = format!("{dir}/self-hosted-node-{stamp}.hprof");
430 info!(path, "heap dump requested");
431 match tokio::task::spawn_blocking({
432 let path = path.clone();
433 move || java_backend::dump_shared_heap(&path)
434 })
435 .await
436 {
437 Ok(Ok(())) => info!(path, "heap dump written"),
438 Ok(Err(error)) => warn!(%error, "heap dump failed"),
439 Err(error) => warn!(%error, "heap dump task failed"),
440 }
441 }
442 });
443
444 if single {
445 return host_one_room(config, None, cancels[0].clone(), None, Some(registry), None).await;
446 }
447
448 config.format = GameFormat::Any;
449 let hosts: Vec<(Config, String)> = (0..slots)
450 .map(|slot| (config.clone(), (slot + 1).to_string()))
451 .collect();
452
453 info!(rooms = hosts.len(), "hosting multiple rooms on one node");
454 let mut handles = Vec::with_capacity(hosts.len());
455 for ((cfg, label), cancel) in hosts.into_iter().zip(cancels) {
456 let registry = registry.clone();
457 handles.push(tokio::spawn(async move {
458 if let Err(error) =
459 host_one_room(cfg, Some(label.clone()), cancel, None, Some(registry), None).await
460 {
461 error!(%error, label, "room host exited");
462 }
463 }));
464 }
465 for handle in handles {
466 let _ = handle.await;
467 }
468 Ok(())
469}
470
471fn notify_all(cancels: &[RoomCancel]) {
472 for cancel in cancels {
473 cancel.notify_one();
474 }
475}
476
477async fn wait_for_shutdown_signal() {
478 #[cfg(unix)]
479 {
480 let mut term =
481 match tokio::signal::unix::signal(tokio::signal::unix::SignalKind::terminate()) {
482 Ok(term) => term,
483 Err(error) => {
484 warn!(%error, "failed to install SIGTERM handler");
485 let _ = tokio::signal::ctrl_c().await;
486 return;
487 }
488 };
489 tokio::select! {
490 _ = tokio::signal::ctrl_c() => {}
491 _ = term.recv() => {}
492 }
493 }
494 #[cfg(not(unix))]
495 {
496 let _ = tokio::signal::ctrl_c().await;
497 }
498}
499
500async fn host_one_room(
501 mut config: Config,
502 label: Option<String>,
503 cancel: RoomCancel,
504 ready: Option<tokio::sync::oneshot::Sender<String>>,
505 sessions: Option<SessionRegistry>,
506 shell: Option<ShellBridgeHandle>,
507) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
508 if let Some(label) = &label {
509 config.username = format!("{}-{label}", config.username);
510 config.bot_username = format!("{}-{label}", config.bot_username);
511 config.room_name = format!("{} ({label})", config.room_name);
512 }
513
514 let _rooms_hosted = crate::metrics::RoomHostedGuard::new(if label.is_some() {
515 crate::metrics::PoolKind::Pod
516 } else {
517 crate::metrics::PoolKind::Solo
518 });
519
520 info!(
521 relay_url = %config.relay_url,
522 username = %config.username,
523 room_name = %config.room_name,
524 auto_start = config.auto_start,
525 engine_enabled = config.engine_enabled,
526 host_plays = config.host_plays,
527 bot_enabled = config.bot_enabled,
528 "starting room host"
529 );
530
531 let snapshot: SharedHostSnapshot = Arc::new(Mutex::new(HostSnapshot::default()));
532 let engine_session: SharedEngineSession = Arc::new(Mutex::new(None));
533 if let Some(sessions) = &sessions {
534 if let Ok(mut registered) = sessions.lock() {
535 registered.push(engine_session.clone());
536 }
537 }
538 let bot_state: SharedBotState = Arc::new(Mutex::new(Vec::new()));
539 let (outbound_tx, mut outbound_rx) = tokio_mpsc::unbounded_channel::<ClientMessage>();
540
541 let mut host =
542 RelayClient::connect(&config.relay_url, &config.username, &config.password).await?;
543 let mut room_id = establish_room(&mut host, &config, &snapshot).await?;
544
545 let (bridge, mut bridge_rx, _idle_bridge_tx) = match shell {
547 Some(handle) => (Some(handle.bridge), handle.commands, None),
548 None => {
549 let (tx, rx) = tokio_mpsc::unbounded_channel::<ShellCommand>();
550 (None, rx, Some(tx))
551 }
552 };
553 if let Some(bridge) = &bridge {
554 let reprime_snapshot = snapshot.clone();
555 let reprime_tx = outbound_tx.clone();
556 bridge.set_on_fallback(move |username| {
557 reprime_relay_cache(&reprime_snapshot, &reprime_tx, username);
558 });
559 }
560
561 if bridge.is_some() {
562 announce_webrtc_only(&config, &outbound_tx);
563 }
564
565 if let Some(ready) = ready {
566 let _ = ready.send(room_id.clone());
567 }
568
569 if config.bot_enabled {
570 spawn_bots(
571 &config,
572 std::slice::from_ref(&config.bot_deck),
573 &room_id,
574 &bot_state,
575 );
576 }
577
578 loop {
579 let exit = run_client_loop(
580 &mut host,
581 &config,
582 &room_id,
583 &engine_session,
584 &snapshot,
585 &bot_state,
586 &outbound_tx,
587 &mut outbound_rx,
588 &cancel,
589 bridge.as_ref(),
590 &mut bridge_rx,
591 )
592 .await;
593 if matches!(exit, LoopExit::Cancelled) {
594 stop_bots(&bot_state);
595 host.close().await;
596 return Ok(());
597 }
598
599 crate::metrics::record_relay_reconnect();
600 let mut attempt: usize = 0;
601 host = loop {
602 let delay = RECONNECT_BACKOFF_SECS[attempt.min(RECONNECT_BACKOFF_SECS.len() - 1)];
603 tokio::select! {
604 _ = cancel.notified() => {
605 info!(username = %config.username, "room host cancelled while reconnecting");
606 cancel_engine(&engine_session);
607 stop_bots(&bot_state);
608 return Ok(());
609 }
610 _ = time::sleep(Duration::from_secs(delay)) => {}
611 }
612 attempt += 1;
613 let mut client =
614 match RelayClient::connect(&config.relay_url, &config.username, &config.password)
615 .await
616 {
617 Ok(client) => client,
618 Err(error) => {
619 warn!(%error, attempt, "relay reconnect failed");
620 continue;
621 }
622 };
623 match reestablish_room(&mut client, &config, &engine_session, &snapshot).await {
624 Ok(new_room_id) => {
625 if new_room_id != room_id {
626 stop_bots(&bot_state);
627 if config.bot_enabled {
628 spawn_bots(
629 &config,
630 std::slice::from_ref(&config.bot_deck),
631 &new_room_id,
632 &bot_state,
633 );
634 }
635 room_id = new_room_id;
636 }
637 break client;
638 }
639 Err(error) => {
640 warn!(%error, attempt, "failed to re-establish room; retrying");
641 }
642 }
643 };
644 if let Some(bridge) = &bridge {
645 bridge.clear_game();
646 announce_webrtc_only(&config, &outbound_tx);
647 }
648 info!(username = %config.username, room_id, "relay connection re-established");
649 }
650}
651
652fn reprime_relay_cache(
654 snapshot: &SharedHostSnapshot,
655 outbound_tx: &tokio_mpsc::UnboundedSender<ClientMessage>,
656 username: &str,
657) {
658 let Some(index) = seat_index_of(snapshot, username) else {
659 return;
660 };
661 let slot = player_slot(index);
662 let Ok(snap) = snapshot.lock() else {
663 return;
664 };
665 let state = snap.last_state_by_slot.get(&slot).cloned();
666 let prompt = snap.pending_prompts.get(&slot).cloned();
667 drop(snap);
668
669 for state in [state, prompt].into_iter().flatten() {
671 let _ = outbound_tx.send(ClientMessage::BroadcastState {
672 state,
673 target_player: Some(username.to_string()),
674 });
675 }
676 info!(
677 username,
678 "re-primed the relay cache for a seat that fell back"
679 );
680}
681
682fn announce_webrtc_only(config: &Config, outbound_tx: &tokio_mpsc::UnboundedSender<ClientMessage>) {
683 let endpoint = manabrew_relay_protocol::TransportEndpoint {
684 endpoint_id: format!("webrtc:{}", config.username),
685 relay_url: None,
686 direct_addrs: Vec::new(),
687 kinds: vec![manabrew_relay_protocol::TRANSPORT_KIND_WEBRTC.to_string()],
688 };
689 info!(endpoint_id = %endpoint.endpoint_id, "announcing a webrtc-only endpoint");
690 let _ = outbound_tx.send(ClientMessage::AnnounceTransport {
691 endpoint: Some(endpoint),
692 });
693}
694
695async fn establish_room(
696 client: &mut RelayClient,
697 config: &Config,
698 snapshot: &SharedHostSnapshot,
699) -> Result<String, Box<dyn std::error::Error + Send + Sync>> {
700 let room_id = if let Some(room_id) = &config.room_id {
701 client
702 .send(&ClientMessage::JoinRoom {
703 room_id: room_id.clone(),
704 observe: !config.host_plays,
705 as_bot: false,
706 password: config.room_password.clone(),
707 })
708 .await?;
709 info!(room_id, "joining configured room");
710 room_id.clone()
711 } else {
712 client
713 .send(&ClientMessage::CreateRoom {
714 room_name: config.room_name.clone(),
715 max_players: config.max_players,
716 format: config.format.clone(),
717 protocol_version: PROTOCOL_VERSION,
718 hosted: !config.host_plays,
719 engine: engine_kind(config),
720 draft_config: None,
721 sealed_config: None,
722 official_key: config.official_key.clone(),
723 password: config.room_password.clone(),
724 reconnect_timeout_s: config.reconnect_timeout_s,
725 table_style: config.table_style.clone(),
726 })
727 .await?;
728 info!(room_name = %config.room_name, "creating room");
729 wait_for_host_room(client, config, snapshot).await?
730 };
731
732 if config.host_plays {
733 seat_client(client, &config.host_deck).await?;
734 } else {
735 info!(
736 username = %config.username,
737 "hosting room without occupying a player seat"
738 );
739 }
740 Ok(room_id)
741}
742
743async fn reestablish_room(
744 client: &mut RelayClient,
745 config: &Config,
746 engine_session: &SharedEngineSession,
747 snapshot: &SharedHostSnapshot,
748) -> Result<String, Box<dyn std::error::Error + Send + Sync>> {
749 let resume = {
750 let snap = snapshot.lock().map_err(|error| error.to_string())?;
751 match (&snap.resume_token, &snap.game, &snap.room_info) {
752 (Some(token), Some(game), Some(room_info)) => {
753 Some(resume_room_request(config, token, game, room_info))
754 }
755 _ => None,
756 }
757 };
758 let game_active = engine_session
759 .lock()
760 .map(|guard| guard.is_some())
761 .unwrap_or(false);
762
763 if let (Some(request), true) = (resume, game_active) {
764 let room_id = request.room_id.clone();
765 client.send(&ClientMessage::ResumeRoom(request)).await?;
766 match wait_for_room_resumed(client, engine_session, snapshot).await? {
767 Some(room) => {
768 let (last_state, seat_states, prompts, player_order, pending_end_game) = {
769 let mut snap = snapshot.lock().map_err(|error| error.to_string())?;
770 snap.room_info = Some(room);
771 (
772 snap.last_state.clone(),
773 snap.last_state_by_slot.clone(),
774 snap.pending_prompts.clone(),
775 snap.game
776 .as_ref()
777 .map(|game| game.player_order.clone())
778 .unwrap_or_default(),
779 snap.pending_end_game.clone(),
780 )
781 };
782 if let Some(state) = last_state {
783 client
784 .send(&ClientMessage::BroadcastState {
785 state,
786 target_player: None,
787 })
788 .await?;
789 }
790 for (slot, state) in seat_states {
791 let Some(target_player) =
792 parse_player_slot(&slot).and_then(|index| player_order.get(index).cloned())
793 else {
794 warn!(slot, "cannot replay private state without a mapped player");
795 continue;
796 };
797 client
798 .send(&ClientMessage::BroadcastState {
799 state,
800 target_player: Some(target_player),
801 })
802 .await?;
803 }
804 for (slot, prompt) in prompts {
805 let Some(target_player) =
806 parse_player_slot(&slot).and_then(|index| player_order.get(index).cloned())
807 else {
808 warn!(slot, "cannot replay prompt without a mapped player");
809 continue;
810 };
811 client
812 .send(&ClientMessage::BroadcastState {
813 state: prompt,
814 target_player: Some(target_player),
815 })
816 .await?;
817 }
818 if let Some(game_id) = pending_end_game {
819 client.send(&ClientMessage::EndGame { game_id }).await?;
820 }
821 info!(room_id, "room resumed; snapshot re-broadcast");
822 return Ok(room_id);
823 }
824 None => {
825 warn!(room_id, "room resume rejected; abandoning hosted game");
826 abort_engine_session(engine_session);
827 }
828 }
829 }
830
831 establish_room(client, config, snapshot).await
832}
833
834fn engine_kind(config: &Config) -> EngineKind {
835 if matches!(config.backend, EngineBackendKind::Forge) {
836 EngineKind::Forge
837 } else {
838 EngineKind::Manabrew
839 }
840}
841
842fn resume_room_request(
843 config: &Config,
844 token: &str,
845 game: &GameStart,
846 room_info: &RoomInfo,
847) -> ResumeRoomRequest {
848 ResumeRoomRequest {
849 room_id: room_info.room_id.clone(),
850 resume_token: token.to_string(),
851 room_name: room_info.room_name.clone(),
852 max_players: room_info.max_players,
853 format: room_info.format.clone(),
854 hosted: !config.host_plays,
855 engine: engine_kind(config),
856 official_key: config.official_key.clone(),
857 password: config.room_password.clone(),
858 reconnect_timeout_s: Some(room_info.reconnect_timeout_s),
859 table_style: room_info.table_style.clone(),
860 draft_config: room_info.draft_config.clone(),
861 sealed_config: room_info.sealed_config.clone(),
862 player_order: game.player_order.clone(),
863 player_decks: game.player_decks.clone(),
864 starting_life: game.starting_life,
865 bot_players: room_info
866 .players
867 .iter()
868 .filter(|player| player.is_bot)
869 .map(|player| player.username.clone())
870 .collect(),
871 game_id: game.game_id.clone(),
872 }
873}
874
875async fn wait_for_room_resumed(
876 client: &mut RelayClient,
877 engine_session: &SharedEngineSession,
878 snapshot: &SharedHostSnapshot,
879) -> Result<Option<RoomInfo>, Box<dyn std::error::Error + Send + Sync>> {
880 loop {
881 match client.recv().await? {
882 Some(ServerMessage::RoomResumed { room }) => {
883 if room.status == RoomStatus::Lobby {
884 abort_stale_engine_session(
885 engine_session,
886 snapshot,
887 "resumed room is no longer in game",
888 );
889 } else {
890 concede_missing_active_seats(engine_session, snapshot, &room);
891 }
892 return Ok(Some(room));
893 }
894 Some(ServerMessage::RoomUpdate { room }) => {
895 if room.status == RoomStatus::Lobby {
896 abort_stale_engine_session(
897 engine_session,
898 snapshot,
899 "room reset while reconnecting",
900 );
901 } else {
902 concede_missing_active_seats(engine_session, snapshot, &room);
903 }
904 if let Ok(mut snap) = snapshot.lock() {
905 snap.room_info = Some(room);
906 }
907 }
908 Some(ServerMessage::StateUpdate { from_player, state }) => {
909 let Ok(envelope) = serde_json::from_value::<StateEnvelope>(state.clone()) else {
910 continue;
911 };
912 match envelope {
913 StateEnvelope::Response { .. } => {
914 route_remote_response(engine_session, snapshot, &from_player, &state);
915 }
916 StateEnvelope::Directive {
917 from_player: claimed_slot,
918 directive,
919 } => route_remote_directive(
920 engine_session,
921 snapshot,
922 &from_player,
923 &claimed_slot,
924 &directive,
925 ),
926 _ => {}
927 }
928 }
929 Some(ServerMessage::Error { code, message }) => {
930 warn!(code, message, "resume rejected by relay");
931 return Ok(None);
932 }
933 Some(other) => debug!(?other, "ignored message while waiting for room resume"),
934 None => return Err("relay closed while waiting for room resume".into()),
935 }
936 }
937}
938
939fn cancel_engine(engine_session: &SharedEngineSession) {
940 if let Ok(guard) = engine_session.lock() {
941 if let Some(EngineSession::Forge { cancel, .. }) = guard.as_ref() {
942 cancel.store(true, Ordering::Relaxed);
943 }
944 }
945}
946
947fn abort_engine_session(engine_session: &SharedEngineSession) {
948 cancel_engine(engine_session);
949 clear_engine_session(engine_session);
952}
953
954fn abort_stale_engine_session(
955 engine_session: &SharedEngineSession,
956 snapshot: &SharedHostSnapshot,
957 reason: &str,
958) {
959 let stale_game_id = engine_session
960 .lock()
961 .ok()
962 .and_then(|guard| guard.as_ref().map(|s| s.game_id().to_string()));
963 let Some(stale_game_id) = stale_game_id else {
964 return;
965 };
966 warn!(game_id = %stale_game_id, reason, "aborting stale engine session");
967 abort_engine_session(engine_session);
968 clear_game_snapshot(snapshot, &stale_game_id);
969}
970
971fn clear_game_snapshot(snapshot: &SharedHostSnapshot, game_id: &str) {
972 if let Ok(mut snap) = snapshot.lock() {
973 if snap
974 .game
975 .as_ref()
976 .is_some_and(|game| game.game_id == game_id)
977 {
978 snap.game = None;
979 snap.last_state = None;
980 snap.last_state_by_slot.clear();
981 snap.pending_prompts.clear();
982 snap.pending_end_game = None;
983 }
984 }
985}
986
987fn end_game_without_humans(
993 engine_session: &SharedEngineSession,
994 snapshot: &SharedHostSnapshot,
995 outbound_tx: &tokio_mpsc::UnboundedSender<ClientMessage>,
996 room: &RoomInfo,
997) {
998 if room.players.iter().any(|seat| !seat.is_bot) {
999 return;
1000 }
1001 let game_id = engine_session
1002 .lock()
1003 .ok()
1004 .and_then(|guard| guard.as_ref().map(|s| s.game_id().to_string()));
1005 let Some(game_id) = game_id else {
1006 return;
1007 };
1008 info!(game_id, "no human seats remain; ending hosted game");
1009 abort_engine_session(engine_session);
1010 clear_game_snapshot(snapshot, &game_id);
1011 let _ = outbound_tx.send(ClientMessage::EndGame { game_id });
1012}
1013
1014fn spawn_bots(config: &Config, decks: &[DeckSelection], room_id: &str, bot_state: &SharedBotState) {
1015 stop_bots(bot_state);
1016 let mut guard = match bot_state.lock() {
1017 Ok(guard) => guard,
1018 Err(error) => {
1019 warn!(%error, "bot state lock poisoned");
1020 return;
1021 }
1022 };
1023 let open_seats = config.max_players.saturating_sub(1) as usize;
1024 for (index, deck) in decks.iter().take(open_seats).enumerate() {
1025 let username = if index == 0 {
1026 config.bot_username.clone()
1027 } else {
1028 format!("{} {}", config.bot_username, index + 1)
1029 };
1030 let relay_url = config.relay_url.clone();
1031 let bot_config = BotConfig {
1032 username,
1033 password: config.password.clone(),
1034 room_id: room_id.to_string(),
1035 room_password: config.room_password.clone(),
1036 deck_name: deck.name.clone(),
1037 deck: deck.deck.clone(),
1038 commander_name: deck.commander_name.clone(),
1039 agent: AgentKind::Simple,
1040 answer_delay_ms: None,
1041 };
1042 let shutdown = Arc::new(tokio::sync::Notify::new());
1043 let bot_shutdown = shutdown.clone();
1044 let handle = tokio::spawn(async move {
1045 if let Err(error) = run_bot(relay_url, bot_config, bot_shutdown).await {
1046 error!(%error, "bot task exited");
1047 }
1048 });
1049 guard.push(BotState { handle, shutdown });
1050 }
1051}
1052
1053fn stop_bots(bot_state: &SharedBotState) {
1054 match bot_state.lock() {
1055 Ok(mut state) => {
1056 for bot in state.drain(..) {
1057 bot.shutdown.notify_one();
1058 let mut handle = bot.handle;
1059 tokio::spawn(async move {
1060 if time::timeout(BOT_STOP_TIMEOUT, &mut handle).await.is_err() {
1061 handle.abort();
1062 }
1063 });
1064 }
1065 }
1066 Err(error) => warn!(%error, "bot state lock poisoned"),
1067 }
1068}
1069
1070async fn wait_for_host_room(
1071 client: &mut RelayClient,
1072 config: &Config,
1073 snapshot: &SharedHostSnapshot,
1074) -> Result<String, Box<dyn std::error::Error + Send + Sync>> {
1075 loop {
1076 match client.recv().await? {
1077 Some(ServerMessage::RoomCreated {
1078 room_id,
1079 room_name,
1080 room,
1081 resume_token,
1082 }) => {
1083 info!(room_id, room_name, "room created");
1084 if let Ok(mut snap) = snapshot.lock() {
1085 snap.resume_token = resume_token;
1086 snap.room_info = Some(room);
1087 }
1088 return Ok(room_id);
1089 }
1090 Some(ServerMessage::RoomUpdate { room }) if room.host == config.username => {
1091 info!(room_id = %room.room_id, room_name = %room.room_name, "host room update");
1092 return Ok(room.room_id);
1093 }
1094 Some(ServerMessage::AuthResult { success, error, .. }) => {
1095 if !success {
1096 return Err(format!("authentication failed: {error:?}").into());
1097 }
1098 }
1099 Some(ServerMessage::Error { code, message }) => {
1100 return Err(format!("server error while creating room: {code}: {message}").into());
1101 }
1102 Some(other) => debug!(?other, "ignored message while waiting for room creation"),
1103 None => return Err("relay closed while waiting for room creation".into()),
1104 }
1105 }
1106}
1107
1108async fn seat_client(
1109 client: &mut RelayClient,
1110 deck: &DeckSelection,
1111) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
1112 client
1113 .send(&ClientMessage::SetDeckSelection {
1114 deck_name: deck.name.clone(),
1115 deck: deck.deck.clone(),
1116 published_deck_id: None,
1117 commander_name: deck.commander_name.clone(),
1118 avatar_url: None,
1119 })
1120 .await?;
1121 client
1122 .send(&ClientMessage::SetReady { ready: true })
1123 .await?;
1124 info!(
1125 username = %client.username,
1126 deck = %deck.name,
1127 cards = deck.deck.cards.len(),
1128 "selected deck and marked ready"
1129 );
1130 Ok(())
1131}
1132
1133async fn run_client_loop(
1134 client: &mut RelayClient,
1135 config: &Config,
1136 room_id: &str,
1137 engine_session: &SharedEngineSession,
1138 snapshot: &SharedHostSnapshot,
1139 bot_state: &SharedBotState,
1140 outbound_tx: &tokio_mpsc::UnboundedSender<ClientMessage>,
1141 outbound_rx: &mut tokio_mpsc::UnboundedReceiver<ClientMessage>,
1142 cancel: &RoomCancel,
1143 bridge: Option<&Arc<ShellBridge>>,
1144 bridge_rx: &mut tokio_mpsc::UnboundedReceiver<ShellCommand>,
1145) -> LoopExit {
1146 let mut heartbeat = time::interval(Duration::from_secs(30));
1147 heartbeat.set_missed_tick_behavior(time::MissedTickBehavior::Delay);
1148 let mut drain_tick = time::interval(Duration::from_secs(5));
1149 drain_tick.set_missed_tick_behavior(time::MissedTickBehavior::Delay);
1150 let mut bot_usernames: HashSet<String> = HashSet::new();
1151
1152 loop {
1153 tokio::select! {
1154 _ = cancel.notified() => {
1155 info!(username = %client.username, "room host cancelled; shutting down");
1156 cancel_engine(engine_session);
1157 return LoopExit::Cancelled;
1158 }
1159 _ = drain_tick.tick() => {
1160 let idle = engine_session
1161 .lock()
1162 .map(|guard| guard.is_none())
1163 .unwrap_or(false);
1164 if draining() && idle {
1165 info!(username = %client.username, "draining and no active game; closing room");
1166 return LoopExit::Cancelled;
1167 }
1168 }
1169 _ = heartbeat.tick() => {
1170 if let Err(error) = client.broadcast_room_message(SELF_HOSTED_NODE_PROTOCOL, json!({
1171 "type": "heartbeat",
1172 "node": client.username,
1173 "capacity": config.max_games,
1174 })).await {
1175 warn!(%error, username = %client.username, "relay send failed");
1176 return LoopExit::Disconnected;
1177 }
1178 }
1179 outbound = outbound_rx.recv() => {
1180 let Some(outbound) = outbound else {
1181 warn!(username = %client.username, "outbound channel closed");
1182 return LoopExit::Cancelled;
1183 };
1184 if let ClientMessage::BroadcastState { state, target_player: Some(target) } = &outbound {
1185 if bridge.is_some_and(|shell| shell.try_send(target, state)) {
1186 continue;
1187 }
1188 }
1189 if let Err(error) = client.send(&outbound).await {
1190 warn!(%error, username = %client.username, "relay send failed");
1191 return LoopExit::Disconnected;
1192 }
1193 }
1194 command = bridge_rx.recv() => {
1195 let Some(command) = command else {
1196 warn!(username = %client.username, "shell bridge closed");
1197 return LoopExit::Cancelled;
1198 };
1199 let Some(shell) = bridge else { continue };
1200 match command {
1201 ShellCommand::Serving { seats } => shell.set_serving(seats),
1202 ShellCommand::Signal { to, payload } => {
1203 if let Err(error) = client
1204 .send(&ClientMessage::SignalPeer { to, payload })
1205 .await
1206 {
1207 warn!(%error, username = %client.username, "relay send failed");
1208 return LoopExit::Disconnected;
1209 }
1210 }
1211 ShellCommand::SeatEnvelope { from, envelope } => {
1212 route_seat_envelope(engine_session, snapshot, &from, &envelope);
1214 }
1215 }
1216 }
1217 message = client.recv() => {
1218 let message = match message {
1219 Ok(Some(message)) => message,
1220 Ok(None) => {
1221 warn!(username = %client.username, "relay websocket closed");
1222 return LoopExit::Disconnected;
1223 }
1224 Err(error) => {
1225 warn!(%error, username = %client.username, "relay receive failed");
1226 return LoopExit::Disconnected;
1227 }
1228 };
1229 if let Err(error) = handle_server_message(
1230 client,
1231 config,
1232 room_id,
1233 engine_session,
1234 snapshot,
1235 bot_state,
1236 outbound_tx,
1237 &mut bot_usernames,
1238 bridge,
1239 message,
1240 ).await {
1241 warn!(%error, username = %client.username, "relay send failed");
1242 return LoopExit::Disconnected;
1243 }
1244 }
1245 }
1246 }
1247}
1248
1249async fn handle_server_message(
1250 client: &mut RelayClient,
1251 config: &Config,
1252 room_id: &str,
1253 engine_session: &SharedEngineSession,
1254 snapshot: &SharedHostSnapshot,
1255 bot_state: &SharedBotState,
1256 outbound_tx: &tokio_mpsc::UnboundedSender<ClientMessage>,
1257 bot_usernames: &mut HashSet<String>,
1258 bridge: Option<&Arc<ShellBridge>>,
1259 message: ServerMessage,
1260) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
1261 match message {
1262 ServerMessage::RoomUpdate { room } => {
1263 if let Ok(mut snap) = snapshot.lock() {
1264 snap.room_info = Some(room.clone());
1265 }
1266 *bot_usernames = room
1267 .players
1268 .iter()
1269 .filter(|p| p.is_bot)
1270 .map(|p| p.username.clone())
1271 .collect();
1272 log_room_update(&client.username, &room);
1273 if room.status == RoomStatus::Lobby {
1274 abort_stale_engine_session(engine_session, snapshot, "room reset to lobby");
1275 } else {
1276 end_game_without_humans(engine_session, snapshot, outbound_tx, &room);
1277 }
1278 maybe_auto_start_room(client, config, &room).await?;
1279 }
1280 ServerMessage::StateUpdate { from_player, state } => {
1281 if let Some(shell) = bridge {
1282 shell.note_relay_message(&from_player);
1283 }
1284 handle_state_update(
1285 client,
1286 config,
1287 room_id,
1288 engine_session,
1289 snapshot,
1290 bot_state,
1291 from_player,
1292 state,
1293 )
1294 .await?;
1295 }
1296 ServerMessage::PeerSignal { from, payload } => match bridge {
1297 Some(shell) => shell.forward_signal(&from, payload),
1298 None => debug!(from, "signalling arrived with no shell to hand it to"),
1299 },
1300 ServerMessage::ReadyStateChanged { username, ready } => {
1301 info!(username, ready, observer = %client.username, "ready changed");
1302 }
1303 ServerMessage::PlayerJoined { username, room_id } => {
1304 info!(username, room_id, observer = %client.username, "player joined");
1305 }
1306 ServerMessage::PlayerLeft { username, room_id } => {
1307 info!(username, room_id, observer = %client.username, "player left");
1308 let leaver_still_needed =
1309 active_player_usernames(snapshot).is_some_and(|active| active.contains(&username));
1310 if leaver_still_needed {
1311 if let Some(index) = seat_index_of(snapshot, &username) {
1312 info!(
1313 username,
1314 index, "player abandoned mid-game; conceding their seat"
1315 );
1316 concede_seat(engine_session, index);
1317 }
1318 }
1319 }
1320 ServerMessage::GameStarted {
1321 room_id,
1322 game_id,
1323 player_order,
1324 player_decks,
1325 starting_life,
1326 } => {
1327 info!(room_id, game_id, ?player_order, observer = %client.username, "game started");
1328 abort_stale_engine_session(engine_session, snapshot, "relay started a new game");
1329 if let Ok(mut snap) = snapshot.lock() {
1330 snap.game = Some(GameStart {
1331 game_id: game_id.clone(),
1332 player_order: player_order.clone(),
1333 player_decks: player_decks.clone(),
1334 starting_life,
1335 });
1336 snap.last_state = None;
1337 snap.last_state_by_slot.clear();
1338 snap.pending_prompts.clear();
1339 snap.pending_end_game = None;
1340 }
1341 let mut left_the_relay = Vec::new();
1342 if let Some(shell) = bridge {
1343 let seats = shell.freeze_for_game(&player_order, &[]);
1344 if !seats.is_empty() {
1345 info!(
1346 game_id,
1347 ?seats,
1348 "seats playing this game through the webview"
1349 );
1350 left_the_relay.extend(shell.transport_report(&seats));
1351 }
1352 }
1353 if !left_the_relay.is_empty() {
1354 let _ = outbound_tx.send(ClientMessage::ReportTransport {
1355 game_id: game_id.clone(),
1356 seats: left_the_relay,
1357 });
1358 }
1359 maybe_start_hosted_engine(
1360 config,
1361 engine_session,
1362 snapshot,
1363 outbound_tx,
1364 game_id,
1365 player_order,
1366 player_decks,
1367 starting_life,
1368 bot_usernames,
1369 );
1370 }
1371 ServerMessage::RoomTransport { members, .. } => {
1372 if let Some(shell) = bridge {
1373 shell.set_roster(members.iter().map(|member| member.username.clone()));
1375 }
1376 }
1377 ServerMessage::ServerShuttingDown { reconnect_in_s } => {
1378 info!(reconnect_in_s, observer = %client.username, "relay is restarting");
1379 }
1380 ServerMessage::Error { code, message } => {
1381 warn!(code, message, observer = %client.username, "server error");
1382 }
1383 other => {
1384 debug!(?other, observer = %client.username, "server message");
1385 }
1386 }
1387
1388 Ok(())
1389}
1390
1391async fn handle_state_update(
1392 client: &mut RelayClient,
1393 config: &Config,
1394 room_id: &str,
1395 engine_session: &SharedEngineSession,
1396 snapshot: &SharedHostSnapshot,
1397 bot_state: &SharedBotState,
1398 from_player: String,
1399 state: Value,
1400) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
1401 let Ok(envelope) = serde_json::from_value::<StateEnvelope>(state.clone()) else {
1402 debug!(from_player, state = %state, observer = %client.username, "state update");
1403 return Ok(());
1404 };
1405
1406 match envelope {
1407 StateEnvelope::Response { .. } | StateEnvelope::Directive { .. } => {
1408 route_seat_envelope(engine_session, snapshot, &from_player, &state);
1409 Ok(())
1410 }
1411 StateEnvelope::RoomRelay {
1412 protocol,
1413 from_player: _,
1414 room_id: requested_room_id,
1415 payload,
1416 ..
1417 } => {
1418 info!(
1419 from_player,
1420 protocol,
1421 payload = %payload,
1422 observer = %client.username,
1423 "room relay message"
1424 );
1425 if protocol != SELF_HOSTED_NODE_PROTOCOL {
1426 return Ok(());
1427 }
1428 let payload_type = payload.get("type").and_then(Value::as_str);
1429 match payload_type {
1430 Some("removeBot") => {
1431 info!(observer = %client.username, "received removeBot request");
1432 stop_bots(bot_state);
1433 }
1434 Some("spawnBot") => {
1435 let effective_room_id = requested_room_id.as_deref().unwrap_or(room_id);
1436 if effective_room_id == room_id {
1437 info!(observer = %client.username, room_id, "received spawnBot request");
1438 let bot_decks = bot_decks_from_payload(config, &payload);
1439 spawn_bots(config, &bot_decks, room_id, bot_state);
1440 } else {
1441 debug!(
1442 observer = %client.username,
1443 current_room_id = room_id,
1444 requested_room_id = effective_room_id,
1445 "ignoring spawnBot request for another room"
1446 );
1447 }
1448 }
1449 _ => {}
1450 }
1451 Ok(())
1452 }
1453 _ => {
1454 debug!(from_player, state = %state, observer = %client.username, "state update");
1455 Ok(())
1456 }
1457 }
1458}
1459
1460fn bot_decks_from_payload(config: &Config, payload: &Value) -> Vec<DeckSelection> {
1461 let parsed = serde_json::from_value::<SpawnBotPayload>(payload.clone()).ok();
1462 let requested = match parsed {
1463 Some(SpawnBotPayload {
1464 decks: Some(decks), ..
1465 }) if !decks.is_empty() => decks,
1466 Some(SpawnBotPayload {
1467 deck: Some(deck), ..
1468 }) => vec![deck],
1469 _ => return vec![config.bot_deck.clone()],
1470 };
1471 requested
1472 .into_iter()
1473 .map(deck_selection_from_payload)
1474 .collect()
1475}
1476
1477fn deck_selection_from_payload(deck: SpawnBotDeckPayload) -> DeckSelection {
1478 info!(
1479 deck = %deck.deck_name,
1480 cards = deck.deck.cards.len(),
1481 commander = ?deck.commander_name,
1482 "using requested bot deck"
1483 );
1484 let commander_name = deck.commander_name.or_else(|| {
1485 deck.deck
1486 .commanders
1487 .as_ref()
1488 .and_then(|commanders| commanders.first())
1489 .map(|commander| commander.identity.name.clone())
1490 });
1491 DeckSelection {
1492 name: deck.deck_name,
1493 deck: deck.deck,
1494 commander_name,
1495 }
1496}
1497
1498async fn maybe_auto_start_room(
1499 client: &mut RelayClient,
1500 config: &Config,
1501 room: &RoomInfo,
1502) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
1503 if !config.auto_start || draining() {
1504 return Ok(());
1505 }
1506 if config.format == GameFormat::Any {
1507 return Ok(());
1508 }
1509 if room.host != config.username
1510 || room.status != RoomStatus::Lobby
1511 || room.players.len() < config.max_players as usize
1512 {
1513 return Ok(());
1514 }
1515 let all_ready = room
1516 .players
1517 .iter()
1518 .all(|player| player.connected && player.ready && player.selected_deck_name.is_some());
1519 if all_ready {
1520 info!(
1521 room_id = %room.room_id,
1522 players = room.players.len(),
1523 "all players ready; auto-starting hosted game"
1524 );
1525 client
1526 .send(&ClientMessage::StartGame { format: None })
1527 .await?;
1528 }
1529 Ok(())
1530}
1531
1532const ENGINE_STACK_BYTES: usize = 64 * 1024 * 1024;
1533
1534fn spawn_engine_thread<F: FnOnce() + Send + 'static>(body: F) {
1535 if let Err(error) = thread::Builder::new()
1536 .name("hosted-engine".to_string())
1537 .stack_size(ENGINE_STACK_BYTES)
1538 .spawn(body)
1539 {
1540 error!(%error, "failed to spawn hosted engine thread");
1541 }
1542}
1543
1544fn is_commander_variant(format: GameFormat) -> bool {
1547 match format {
1548 GameFormat::Any | GameFormat::Commander | GameFormat::Brawl | GameFormat::Oathbreaker => {
1549 true
1550 }
1551 GameFormat::Standard
1552 | GameFormat::Pioneer
1553 | GameFormat::Modern
1554 | GameFormat::Legacy
1555 | GameFormat::Vintage
1556 | GameFormat::Pauper
1557 | GameFormat::Premodern
1558 | GameFormat::Draft
1559 | GameFormat::Sealed => false,
1560 }
1561}
1562
1563fn java_game_variant(format: GameFormat) -> &'static str {
1566 match format {
1567 GameFormat::Any => "",
1568 GameFormat::Commander => "Commander",
1569 GameFormat::Brawl => "Brawl",
1570 GameFormat::Oathbreaker => "Oathbreaker",
1571 GameFormat::Standard
1572 | GameFormat::Pioneer
1573 | GameFormat::Modern
1574 | GameFormat::Legacy
1575 | GameFormat::Vintage
1576 | GameFormat::Pauper
1577 | GameFormat::Premodern
1578 | GameFormat::Draft
1579 | GameFormat::Sealed => "Constructed",
1580 }
1581}
1582
1583fn maybe_start_hosted_engine(
1584 config: &Config,
1585 engine_session: &SharedEngineSession,
1586 snapshot: &SharedHostSnapshot,
1587 outbound_tx: &tokio_mpsc::UnboundedSender<ClientMessage>,
1588 game_id: String,
1589 player_order: Vec<String>,
1590 player_decks: Vec<PlayerDeckInfo>,
1591 starting_life: i32,
1592 bot_usernames: &HashSet<String>,
1593) {
1594 if !config.engine_enabled {
1595 debug!("hosted engine disabled for this node");
1596 return;
1597 }
1598 let backend = config.backend;
1599 if !backend.is_supported() {
1600 if let Err(error) = java_backend::JavaRuntimeConfig::from_env().validate() {
1601 warn!(
1602 backend = backend.label(),
1603 %error,
1604 "hosted engine backend runtime is not ready"
1605 );
1606 return;
1607 }
1608 warn!(
1609 backend = backend.label(),
1610 message = java_backend::unsupported_message(),
1611 "hosted engine backend is not implemented yet"
1612 );
1613 return;
1614 }
1615
1616 let local_player_index = if config.host_plays {
1617 match player_order
1618 .iter()
1619 .position(|name| name == &config.username)
1620 {
1621 Some(index) => Some(index),
1622 None => {
1623 warn!(
1624 username = %config.username,
1625 ?player_order,
1626 "room node is configured as a player but is not in player order; not starting engine"
1627 );
1628 return;
1629 }
1630 }
1631 } else {
1632 None
1633 };
1634
1635 let mut guard = match engine_session.lock() {
1636 Ok(guard) => guard,
1637 Err(error) => {
1638 warn!(%error, "engine session lock poisoned");
1639 return;
1640 }
1641 };
1642 if let Some(session) = guard.as_ref() {
1643 warn!(
1644 game_id,
1645 stale_game_id = session.game_id(),
1646 "engine session still present at game start; not starting engine"
1647 );
1648 return;
1649 }
1650
1651 let session_handle = engine_session.clone();
1652 let num_players = player_order.len();
1653 if num_players < 2 {
1654 warn!(num_players, "not enough players to start hosted engine");
1655 return;
1656 }
1657
1658 let mut deck_map: HashMap<String, PlayerDeckInfo> = player_decks
1659 .into_iter()
1660 .map(|deck| (deck.username.clone(), deck))
1661 .collect();
1662 let mut ordered_decks = Vec::with_capacity(num_players);
1663 let mut commander_names = Vec::with_capacity(num_players);
1664 let mut ai_player_indices = Vec::new();
1665 for (index, username) in player_order.iter().enumerate() {
1666 let Some(deck) = deck_map.remove(username) else {
1667 warn!(username, "missing deck for player; not starting engine");
1668 return;
1669 };
1670 if config.forge_ai && bot_usernames.contains(username) {
1671 ai_player_indices.push(index);
1672 }
1673 ordered_decks.push(deck.deck);
1674 commander_names.push(deck.commander_name);
1675 }
1676
1677 let player_names = player_order;
1678 let room_format = snapshot
1679 .lock()
1680 .ok()
1681 .and_then(|snap| snap.room_info.as_ref().map(|room| room.format.clone()))
1682 .unwrap_or(GameFormat::Any);
1683 let commander_variant = is_commander_variant(room_format.clone());
1684 let game_variant = java_game_variant(room_format).to_string();
1685
1686 match backend {
1687 EngineBackendKind::Manabrew => {
1688 let (remote_prompt_tx, remote_prompt_rx) = std_mpsc::channel::<(usize, AgentMessage)>();
1689 let mut remote_response_txs = HashMap::new();
1690 let mut remote_response_rxs = Vec::new();
1691 for i in 0..num_players {
1692 if Some(i) == local_player_index {
1693 continue;
1694 }
1695 let (response_tx, response_rx) = std_mpsc::channel::<ClientToServerMessage>();
1696 remote_response_txs.insert(i, response_tx);
1697 remote_response_rxs.push((i, response_rx));
1698 }
1699 let engine_clock = EngineClock::default();
1700 *guard = Some(EngineSession::Manabrew {
1701 game_id: game_id.clone(),
1702 remote_response_txs,
1703 engine_clock: engine_clock.clone(),
1704 local_bot_answers: LocalBotAnswers::default(),
1705 });
1706 drop(guard);
1707
1708 spawn_remote_prompt_forwarder(
1709 outbound_tx.clone(),
1710 snapshot.clone(),
1711 engine_session.clone(),
1712 game_id.clone(),
1713 remote_prompt_rx,
1714 Some(player_names.clone()),
1715 config.state_delta,
1716 engine_clock,
1717 local_bot_seats(config, &player_names, bot_usernames),
1718 );
1719 let (game_over_tx, game_over_rx) = std_mpsc::channel::<HostedGameOver>();
1720 spawn_game_over_forwarder(
1721 outbound_tx.clone(),
1722 game_over_rx,
1723 engine_session.clone(),
1724 snapshot.clone(),
1725 game_id.clone(),
1726 Some(player_names.clone()),
1727 );
1728 let outbound_tx = outbound_tx.clone();
1729 let snapshot = snapshot.clone();
1730 spawn_engine_thread(move || {
1731 info!(
1732 game_id,
1733 backend = backend.label(),
1734 players = num_players,
1735 local_player_index,
1736 "starting hosted engine thread"
1737 );
1738 crate::metrics::record_engine_session_started();
1739 let started = Instant::now();
1740 let result = std::panic::catch_unwind(std::panic::AssertUnwindSafe(|| {
1741 rust_backend::run_hosted_engine_game(
1742 game_id.clone(),
1743 player_names,
1744 ordered_decks,
1745 commander_names,
1746 local_player_index,
1747 starting_life,
1748 remote_prompt_tx,
1749 remote_response_rxs,
1750 game_over_tx,
1751 )
1752 }));
1753 finish_hosted_engine(
1754 result,
1755 &game_id,
1756 num_players,
1757 started,
1758 &outbound_tx,
1759 &session_handle,
1760 &snapshot,
1761 );
1762 });
1763 }
1764 EngineBackendKind::Forge => {
1765 let (remote_prompt_tx, remote_prompt_rx) = std_mpsc::channel::<(usize, AgentMessage)>();
1766 let mut remote_response_txs = HashMap::new();
1767 let mut remote_response_rxs = Vec::new();
1768 for i in 0..num_players {
1769 if Some(i) == local_player_index {
1770 continue;
1771 }
1772 let (response_tx, response_rx) = std_mpsc::channel::<ClientToServerMessage>();
1773 remote_response_txs.insert(i, response_tx);
1774 remote_response_rxs.push((i, response_rx));
1775 }
1776 let cancel = Arc::new(AtomicBool::new(false));
1777 let engine_clock = EngineClock::default();
1778 *guard = Some(EngineSession::Forge {
1779 game_id: game_id.clone(),
1780 remote_response_txs,
1781 cancel: cancel.clone(),
1782 engine_clock: engine_clock.clone(),
1783 local_bot_answers: LocalBotAnswers::default(),
1784 });
1785 drop(guard);
1786
1787 spawn_remote_prompt_forwarder(
1788 outbound_tx.clone(),
1789 snapshot.clone(),
1790 engine_session.clone(),
1791 game_id.clone(),
1792 remote_prompt_rx,
1793 Some(player_names.clone()),
1794 config.state_delta,
1795 engine_clock,
1796 local_bot_seats(config, &player_names, bot_usernames),
1797 );
1798 let (game_over_tx, game_over_rx) = std_mpsc::channel::<HostedGameOver>();
1799 spawn_game_over_forwarder(
1800 outbound_tx.clone(),
1801 game_over_rx,
1802 engine_session.clone(),
1803 snapshot.clone(),
1804 game_id.clone(),
1805 Some(player_names.clone()),
1806 );
1807 let outbound_tx = outbound_tx.clone();
1808 let snapshot = snapshot.clone();
1809 spawn_engine_thread(move || {
1810 info!(
1811 game_id,
1812 backend = backend.label(),
1813 players = num_players,
1814 local_player_index,
1815 "starting hosted engine thread"
1816 );
1817 crate::metrics::record_engine_session_started();
1818 let started = Instant::now();
1819 let result = std::panic::catch_unwind(std::panic::AssertUnwindSafe(|| {
1820 java_backend::run_hosted_engine_game(
1821 game_id.clone(),
1822 player_names,
1823 ordered_decks,
1824 commander_names,
1825 commander_variant,
1826 game_variant,
1827 local_player_index,
1828 ai_player_indices,
1829 starting_life,
1830 remote_prompt_tx,
1831 remote_response_rxs,
1832 game_over_tx,
1833 cancel,
1834 )
1835 }));
1836 finish_hosted_engine(
1837 result,
1838 &game_id,
1839 num_players,
1840 started,
1841 &outbound_tx,
1842 &session_handle,
1843 &snapshot,
1844 );
1845 });
1846 }
1847 }
1848}
1849
1850fn clear_engine_session(engine_session: &SharedEngineSession) {
1851 match engine_session.lock() {
1852 Ok(mut guard) => *guard = None,
1853 Err(error) => warn!(%error, "engine session lock poisoned on reset"),
1854 }
1855}
1856
1857fn active_player_usernames(snapshot: &SharedHostSnapshot) -> Option<HashSet<String>> {
1862 let snap = snapshot.lock().ok()?;
1863 let game = snap.game.as_ref()?;
1864 let mut active: HashSet<String> = game.player_order.iter().cloned().collect();
1865 let players = snap
1866 .last_state
1867 .as_ref()
1868 .and_then(|state| state.pointer("/state/gameView/players"))
1869 .and_then(Value::as_array);
1870 if let Some(players) = players {
1871 for player in players {
1872 let playing = player
1873 .get("status")
1874 .and_then(Value::as_str)
1875 .is_none_or(|status| status == "playing");
1876 if playing {
1877 continue;
1878 }
1879 let index = player
1880 .get("id")
1881 .and_then(Value::as_str)
1882 .and_then(parse_player_slot);
1883 if let Some(username) = index.and_then(|i| game.player_order.get(i)) {
1884 active.remove(username);
1885 }
1886 }
1887 }
1888 Some(active)
1889}
1890
1891fn seat_index_of(snapshot: &SharedHostSnapshot, username: &str) -> Option<usize> {
1892 let snap = snapshot.lock().ok()?;
1893 let game = snap.game.as_ref()?;
1894 game.player_order.iter().position(|name| name == username)
1895}
1896
1897fn concede_missing_active_seats(
1898 engine_session: &SharedEngineSession,
1899 snapshot: &SharedHostSnapshot,
1900 room: &RoomInfo,
1901) {
1902 let Some(active) = active_player_usernames(snapshot) else {
1903 return;
1904 };
1905 let present: HashSet<&str> = room
1906 .players
1907 .iter()
1908 .map(|player| player.username.as_str())
1909 .collect();
1910 for username in active {
1911 if !present.contains(username.as_str()) {
1912 if let Some(index) = seat_index_of(snapshot, &username) {
1913 concede_seat(engine_session, index);
1914 }
1915 }
1916 }
1917}
1918
1919fn concede_seat(engine_session: &SharedEngineSession, player_index: usize) {
1920 send_seat_message(
1921 engine_session,
1922 player_index,
1923 ClientToServerMessage::Directive {
1924 directive: manabrew_protocol::transport::DirectiveInput::Concede,
1925 },
1926 );
1927}
1928
1929fn send_seat_message(
1930 engine_session: &SharedEngineSession,
1931 player_index: usize,
1932 message: ClientToServerMessage,
1933) {
1934 let guard = match engine_session.lock() {
1935 Ok(guard) => guard,
1936 Err(error) => {
1937 warn!(%error, "engine session lock poisoned");
1938 return;
1939 }
1940 };
1941 let Some(session) = guard.as_ref() else {
1942 debug!(player_index, "no engine session for seat action");
1943 return;
1944 };
1945 let txs = match session {
1946 EngineSession::Manabrew {
1947 remote_response_txs,
1948 ..
1949 }
1950 | EngineSession::Forge {
1951 remote_response_txs,
1952 ..
1953 } => remote_response_txs,
1954 };
1955 let Some(tx) = txs.get(&player_index) else {
1956 debug!(player_index, "no response channel for player");
1957 return;
1958 };
1959 if let Err(error) = tx.send(message) {
1960 warn!(player_index, %error, "failed to route seat message");
1961 }
1962}
1963
1964fn finish_hosted_engine(
1965 result: std::thread::Result<Result<(), String>>,
1966 game_id: &str,
1967 players: usize,
1968 started: Instant,
1969 outbound_tx: &tokio_mpsc::UnboundedSender<ClientMessage>,
1970 session_handle: &SharedEngineSession,
1971 snapshot: &SharedHostSnapshot,
1972) {
1973 let fatal = match result {
1974 Ok(Ok(())) => {
1975 info!(game_id, "hosted engine thread finished");
1976 None
1977 }
1978 Ok(Err(message)) => {
1979 error!(game_id, message, "hosted engine exited with a fatal error");
1980 Some(message)
1981 }
1982 Err(panic) => {
1983 let message = if let Some(message) = panic.downcast_ref::<String>() {
1984 message.clone()
1985 } else if let Some(message) = panic.downcast_ref::<&str>() {
1986 message.to_string()
1987 } else {
1988 "the host engine panicked".to_string()
1989 };
1990 error!(game_id, message, "hosted engine thread panicked");
1991 Some(message)
1992 }
1993 };
1994 crate::metrics::record_engine_session_finished(players, started, fatal.as_deref());
1995 let still_owner = session_handle
1996 .lock()
1997 .map(|guard| guard.as_ref().is_some_and(|s| s.game_id() == game_id))
1998 .unwrap_or(false);
1999 if let Some(message) = fatal {
2000 if still_owner {
2001 if let Ok(mut snap) = snapshot.lock() {
2002 if snap
2003 .game
2004 .as_ref()
2005 .is_some_and(|game| game.game_id == game_id)
2006 {
2007 snap.pending_end_game = Some(game_id.to_string());
2008 }
2009 }
2010 let _ = outbound_tx.send(ClientMessage::ReportGameOutcome {
2011 game_id: game_id.to_string(),
2012 outcome: GameOutcomeReport {
2013 fatal_message: Some(message.clone()),
2014 ..GameOutcomeReport::default()
2015 },
2016 });
2017 if let Ok(state) = serde_json::to_value(StateEnvelope::Fatal { message }) {
2018 let _ = outbound_tx.send(ClientMessage::BroadcastState {
2019 state,
2020 target_player: None,
2021 });
2022 }
2023 let _ = outbound_tx.send(ClientMessage::EndGame {
2024 game_id: game_id.to_string(),
2025 });
2026 } else {
2027 warn!(game_id, message, "stale engine session finished with error");
2028 }
2029 }
2030}
2031
2032fn route_seat_envelope(
2034 engine_session: &SharedEngineSession,
2035 snapshot: &SharedHostSnapshot,
2036 from_player: &str,
2037 state: &Value,
2038) {
2039 match serde_json::from_value::<StateEnvelope>(state.clone()) {
2040 Ok(StateEnvelope::Response { .. }) => {
2041 route_remote_response(engine_session, snapshot, from_player, state)
2042 }
2043 Ok(StateEnvelope::Directive {
2044 from_player: claimed_slot,
2045 directive,
2046 }) => route_remote_directive(
2047 engine_session,
2048 snapshot,
2049 from_player,
2050 &claimed_slot,
2051 &directive,
2052 ),
2053 _ => debug!(from_player, state = %state, "unroutable seat envelope"),
2054 }
2055}
2056
2057fn route_remote_response(
2058 engine_session: &SharedEngineSession,
2059 snapshot: &SharedHostSnapshot,
2060 authenticated_username: &str,
2061 state: &Value,
2062) {
2063 let envelope: StateEnvelope = match serde_json::from_value(state.clone()) {
2064 Ok(envelope) => envelope,
2065 Err(error) => {
2066 warn!(%error, state = %state, "relay response invalid envelope");
2067 return;
2068 }
2069 };
2070 let StateEnvelope::Response {
2071 from_player,
2072 prompt_id,
2073 action: action_value,
2074 } = envelope
2075 else {
2076 warn!(state = %state, "expected response envelope");
2077 return;
2078 };
2079 let Some(player_index) =
2080 authenticated_player_index(snapshot, authenticated_username, &from_player, "response")
2081 else {
2082 return;
2083 };
2084 let action: PromptOutput = match serde_json::from_value(action_value) {
2085 Ok(action) => action,
2086 Err(error) => {
2087 warn!(from_player, %error, "relay response has invalid action");
2088 return;
2089 }
2090 };
2091
2092 let guard = match engine_session.lock() {
2093 Ok(guard) => guard,
2094 Err(error) => {
2095 warn!(%error, "engine session lock poisoned");
2096 return;
2097 }
2098 };
2099 let Some(session) = guard.as_ref() else {
2100 debug!(from_player, "no engine session for relay response");
2101 return;
2102 };
2103 if session.is_local_bot_duplicate(player_index, prompt_id) {
2104 debug!(
2105 from_player,
2106 prompt_id, "relay response already answered locally"
2107 );
2108 return;
2109 }
2110 let tx = match session {
2111 EngineSession::Manabrew {
2112 remote_response_txs,
2113 ..
2114 } => remote_response_txs.get(&player_index),
2115 EngineSession::Forge {
2116 remote_response_txs,
2117 ..
2118 } => {
2119 debug!(
2120 from_player,
2121 player_index, "routing relay response to java engine"
2122 );
2123 remote_response_txs.get(&player_index)
2124 }
2125 };
2126 let Some(tx) = tx else {
2127 debug!(from_player, player_index, "no response channel for player");
2128 return;
2129 };
2130 session.engine_clock().mark_response();
2131 if let Err(error) = tx.send(ClientToServerMessage::Response { prompt_id, action }) {
2132 warn!(from_player, %error, "failed to route relay response");
2133 return;
2134 }
2135 drop(guard);
2136 if let Ok(mut snap) = snapshot.lock() {
2137 snap.pending_prompts.remove(&from_player);
2138 }
2139}
2140
2141fn route_remote_directive(
2142 engine_session: &SharedEngineSession,
2143 snapshot: &SharedHostSnapshot,
2144 authenticated_username: &str,
2145 claimed_slot: &str,
2146 directive: &Value,
2147) {
2148 let directive: DirectiveInput = match serde_json::from_value(directive.clone()) {
2149 Ok(directive) => directive,
2150 Err(error) => {
2151 warn!(claimed_slot, %error, "relay directive is invalid");
2152 return;
2153 }
2154 };
2155 let Some(player_index) =
2156 authenticated_player_index(snapshot, authenticated_username, claimed_slot, "directive")
2157 else {
2158 return;
2159 };
2160 info!(claimed_slot, player_index, ?directive, "routing directive");
2161 match directive {
2162 DirectiveInput::Concede => concede_seat(engine_session, player_index),
2163 }
2164}
2165
2166fn authenticated_player_index(
2167 snapshot: &SharedHostSnapshot,
2168 authenticated_username: &str,
2169 claimed_slot: &str,
2170 message_kind: &str,
2171) -> Option<usize> {
2172 let Some(player_index) = seat_index_of(snapshot, authenticated_username) else {
2173 warn!(
2174 authenticated_username,
2175 message_kind, "relay sender has no engine seat"
2176 );
2177 return None;
2178 };
2179 let authenticated_slot = player_slot(player_index);
2180 if claimed_slot != authenticated_slot {
2181 warn!(
2182 authenticated_username,
2183 claimed_slot,
2184 authenticated_slot,
2185 message_kind,
2186 "relay sender claimed another engine seat"
2187 );
2188 return None;
2189 }
2190 Some(player_index)
2191}
2192
2193fn stamp_fingerprint(mut envelope: Value) -> Value {
2196 let Some(state) = envelope.get("state") else {
2197 return envelope;
2198 };
2199 let fingerprint = manabrew_relay_protocol::state_delta::fingerprint(state);
2200 if let Some(object) = envelope.as_object_mut() {
2201 object.insert("fingerprint".to_string(), Value::String(fingerprint));
2202 }
2203 envelope
2204}
2205
2206fn stamp_emit_ms(mut envelope: Value, elapsed: Duration) -> Value {
2210 if let Some(object) = envelope.as_object_mut() {
2211 object.insert(
2212 "emitMs".to_string(),
2213 Value::from(elapsed.as_millis().min(u128::from(u32::MAX)) as u32),
2214 );
2215 }
2216 envelope
2217}
2218
2219#[derive(Clone, Default)]
2227pub struct EngineClock(std::sync::Arc<std::sync::atomic::AtomicU64>);
2228
2229impl EngineClock {
2230 fn now() -> u64 {
2231 use std::sync::OnceLock;
2232 static START: OnceLock<Instant> = OnceLock::new();
2233 START.get_or_init(Instant::now).elapsed().as_millis() as u64
2234 }
2235
2236 pub fn mark_response(&self) {
2237 self.0
2238 .store(Self::now(), std::sync::atomic::Ordering::Relaxed);
2239 }
2240
2241 pub fn mark_decision_complete(&self) {
2244 self.0.store(0, std::sync::atomic::Ordering::Relaxed);
2245 }
2246
2247 pub fn elapsed_ms(&self) -> Option<u32> {
2257 let at = self.0.load(std::sync::atomic::Ordering::Relaxed);
2258 if at == 0 {
2259 return None;
2260 }
2261 let delta = Self::now().saturating_sub(at);
2262 Some(delta.min(u32::MAX as u64) as u32)
2263 }
2264}
2265
2266fn patch_against_last(
2267 bases: &mut HashMap<usize, (Value, String)>,
2268 player_index: usize,
2269 per_seat: bool,
2270 slot: &str,
2271 envelope: &Value,
2272 engine_ms: Option<u32>,
2273) -> Option<Value> {
2274 let next = envelope.get("state")?.clone();
2275 let fingerprint = envelope.get("fingerprint")?.as_str()?.to_string();
2276 let previous = bases.insert(player_index, (next.clone(), fingerprint.clone()));
2277 let (base_state, base) = previous?;
2278 let patch = manabrew_relay_protocol::state_delta::diff(&base_state, &next)?;
2279 serde_json::to_value(StateEnvelope::StateDelta {
2280 for_player: per_seat.then(|| slot.to_string()),
2281 base,
2282 fingerprint,
2283 patch,
2284 engine_ms,
2285 emit_ms: None,
2286 })
2287 .ok()
2288}
2289
2290fn local_bot_seats(
2293 config: &Config,
2294 player_names: &[String],
2295 bot_usernames: &HashSet<String>,
2296) -> HashMap<usize, BotResponder> {
2297 if !config.bot_enabled || !config.bot_local_answers || config.forge_ai {
2298 return HashMap::new();
2299 }
2300 player_names
2301 .iter()
2302 .enumerate()
2303 .filter(|(_, name)| bot_usernames.contains(*name))
2304 .map(|(index, _)| (index, BotResponder::new(AgentKind::Simple.build())))
2305 .collect()
2306}
2307
2308fn answer_bot_locally(
2311 session: &EngineSession,
2312 snapshot: &SharedHostSnapshot,
2313 player_index: usize,
2314 bot: &mut BotResponder,
2315 message: &AgentMessage,
2316) {
2317 match message {
2318 AgentMessage::State(update) => bot.observe(update.game_view.clone()),
2319 AgentMessage::Prompt(prompt) => {
2320 let response = bot.respond(prompt.clone());
2321 let ClientToServerMessage::Response { prompt_id, .. } = &response else {
2322 return;
2323 };
2324 if let Ok(mut answers) = session.local_bot_answers().lock() {
2325 answers.insert(player_index, *prompt_id);
2326 }
2327 let Some(tx) = session.response_tx(player_index) else {
2328 debug!(player_index, "no response channel for local bot");
2329 return;
2330 };
2331 session.engine_clock().mark_response();
2332 if let Err(error) = tx.send(response) {
2333 warn!(player_index, %error, "failed to route local bot response");
2334 return;
2335 }
2336 if let Ok(mut snap) = snapshot.lock() {
2337 snap.pending_prompts.remove(&player_slot(player_index));
2338 }
2339 }
2340 _ => {}
2341 }
2342}
2343
2344#[allow(clippy::too_many_arguments)]
2345fn spawn_remote_prompt_forwarder(
2346 outbound_tx: tokio_mpsc::UnboundedSender<ClientMessage>,
2347 snapshot: SharedHostSnapshot,
2348 engine_session: SharedEngineSession,
2349 game_id: String,
2350 remote_prompt_rx: std_mpsc::Receiver<(usize, AgentMessage)>,
2351 seat_usernames: Option<Vec<String>>,
2352 state_delta: bool,
2353 engine_clock: EngineClock,
2354 mut local_bots: HashMap<usize, BotResponder>,
2355) {
2356 thread::spawn(move || {
2357 let mut last_state_by_seat: HashMap<usize, Value> = HashMap::new();
2358 let mut delta_bases: HashMap<usize, (Value, String)> = HashMap::new();
2359 let mut last_state: Option<Value> = None;
2360 let mut last_display: Option<Value> = None;
2361 while let Ok((player_index, message)) = remote_prompt_rx.recv() {
2362 let Ok(session) = engine_session.lock() else {
2363 break;
2364 };
2365 let Some(current) = session
2366 .as_ref()
2367 .filter(|session| session.game_id() == game_id)
2368 else {
2369 break;
2370 };
2371 let per_seat = seat_usernames.is_some() && player_index != OBSERVER_SEAT;
2372 let slot = player_slot(player_index);
2373 let engine_ms = engine_clock.elapsed_ms();
2374 if matches!(message, AgentMessage::Prompt(_)) {
2375 engine_clock.mark_decision_complete();
2376 }
2377 let emit_started = Instant::now();
2378 let envelope = match &message {
2379 AgentMessage::State(state_update) if !per_seat => StateEnvelope::State {
2380 for_player: None,
2381 state: serde_json::to_value(state_update).unwrap_or(Value::Null),
2382 fingerprint: None,
2383 engine_ms,
2384 emit_ms: None,
2385 },
2386 _ => StateEnvelope::for_agent_message_timed(slot.clone(), &message, engine_ms),
2387 };
2388 let Ok(state) = serde_json::to_value(envelope) else {
2389 continue;
2390 };
2391 let state = match &message {
2392 AgentMessage::State(_) if state_delta => stamp_fingerprint(state),
2393 _ => state,
2394 };
2395 match &message {
2396 AgentMessage::State(_) if per_seat => {
2397 if last_state_by_seat.get(&player_index) == Some(&state) {
2398 continue;
2399 }
2400 last_state_by_seat.insert(player_index, state.clone());
2401 }
2402 AgentMessage::State(_) if last_state.as_ref() == Some(&state) => continue,
2403 AgentMessage::State(_) => last_state = Some(state.clone()),
2404 AgentMessage::Display(_) if last_display.as_ref() == Some(&state) => continue,
2405 AgentMessage::Display(_) => last_display = Some(state.clone()),
2406 AgentMessage::Prompt(_) | AgentMessage::Error(_) => {}
2407 }
2408 if let Ok(mut snap) = snapshot.lock() {
2409 match &message {
2410 AgentMessage::State(_) if per_seat => {
2411 snap.last_state_by_slot.insert(slot.clone(), state.clone());
2412 }
2413 AgentMessage::State(_) => snap.last_state = Some(state.clone()),
2414 AgentMessage::Prompt(_) => {
2415 snap.pending_prompts.insert(slot.clone(), state.clone());
2416 }
2417 AgentMessage::Display(_) | AgentMessage::Error(_) => {}
2418 }
2419 }
2420 if let Some(bot) = local_bots.get_mut(&player_index) {
2421 answer_bot_locally(current, &snapshot, player_index, bot, &message);
2422 }
2423 let state = match &message {
2424 AgentMessage::State(_) if state_delta => patch_against_last(
2425 &mut delta_bases,
2426 player_index,
2427 per_seat,
2428 &slot,
2429 &state,
2430 engine_ms,
2431 )
2432 .unwrap_or(state),
2433 _ => state,
2434 };
2435 let target_player = if per_seat
2436 && matches!(
2437 message,
2438 AgentMessage::State(_) | AgentMessage::Prompt(_) | AgentMessage::Error(_)
2439 ) {
2440 let Some(target_player) = seat_usernames
2441 .as_ref()
2442 .and_then(|names| names.get(player_index).cloned())
2443 else {
2444 warn!(player_index, PRIVATE_MESSAGE_MISSING_PLAYER);
2445 continue;
2446 };
2447 Some(target_player)
2448 } else {
2449 None
2450 };
2451 if outbound_tx
2452 .send(ClientMessage::BroadcastState {
2453 state: stamp_emit_ms(state, emit_started.elapsed()),
2454 target_player,
2455 })
2456 .is_err()
2457 {
2458 break;
2459 }
2460 }
2461 });
2462}
2463
2464fn outcome_report(view: &GameViewDto) -> GameOutcomeReport {
2465 GameOutcomeReport {
2466 game_over: view.game_over,
2467 winner_slot: view.winner_id.clone(),
2468 conceded_slots: view
2469 .players
2470 .iter()
2471 .filter(|player| player.status == PlayerStatus::Conceded)
2472 .map(|player| player.id.clone())
2473 .collect(),
2474 fatal_message: None,
2475 turns: Some(view.turn),
2476 }
2477}
2478
2479fn cached_outcome_report(envelope: &Value) -> Option<GameOutcomeReport> {
2480 let update: StateUpdate = serde_json::from_value(envelope.get("state")?.clone()).ok()?;
2481 Some(outcome_report(&update.game_view))
2482}
2483
2484fn spawn_game_over_forwarder(
2485 outbound_tx: tokio_mpsc::UnboundedSender<ClientMessage>,
2486 game_over_rx: std_mpsc::Receiver<HostedGameOver>,
2487 session_handle: SharedEngineSession,
2488 snapshot: SharedHostSnapshot,
2489 game_id: String,
2490 seat_usernames: Option<Vec<String>>,
2491) {
2492 thread::spawn(move || {
2493 while let Ok(game_over) = game_over_rx.recv() {
2494 let Ok(session) = session_handle.lock() else {
2495 return;
2496 };
2497 if session
2498 .as_ref()
2499 .is_none_or(|session| session.game_id() != game_id)
2500 {
2501 warn!(
2502 game_id,
2503 "stale engine session reached game over; not ending the relay game"
2504 );
2505 continue;
2506 }
2507 if let Ok(mut snap) = snapshot.lock() {
2508 if snap
2509 .game
2510 .as_ref()
2511 .is_some_and(|game| game.game_id == game_id)
2512 {
2513 snap.pending_end_game = Some(game_id.clone());
2514 }
2515 }
2516 let outcome = game_over
2517 .messages
2518 .iter()
2519 .rev()
2520 .find_map(|(_, message)| match message {
2521 AgentMessage::State(update) => Some(outcome_report(&update.game_view)),
2522 _ => None,
2523 })
2524 .or_else(|| {
2525 let snap = snapshot.lock().ok()?;
2526 snap.last_state
2527 .as_ref()
2528 .or_else(|| snap.last_state_by_slot.values().next())
2529 .and_then(cached_outcome_report)
2530 .filter(|outcome| outcome.game_over)
2531 });
2532 let mut last_state_by_seat: HashMap<usize, Value> = HashMap::new();
2533 let mut last_state: Option<Value> = None;
2534 for (player_index, message) in game_over.messages {
2535 let per_seat = seat_usernames.is_some() && player_index != OBSERVER_SEAT;
2536 let envelope = match &message {
2537 AgentMessage::State(state_update) if !per_seat => StateEnvelope::State {
2538 for_player: None,
2539 state: serde_json::to_value(state_update).unwrap_or(Value::Null),
2540 fingerprint: None,
2541 engine_ms: None,
2542 emit_ms: None,
2543 },
2544 _ => StateEnvelope::for_agent_message(player_slot(player_index), &message),
2545 };
2546 let Ok(state) = serde_json::to_value(envelope) else {
2547 continue;
2548 };
2549 match &message {
2550 AgentMessage::State(_) if per_seat => {
2551 if last_state_by_seat.get(&player_index) == Some(&state) {
2552 continue;
2553 }
2554 last_state_by_seat.insert(player_index, state.clone());
2555 }
2556 AgentMessage::State(_) if last_state.as_ref() == Some(&state) => continue,
2557 AgentMessage::State(_) => last_state = Some(state.clone()),
2558 AgentMessage::Display(_) | AgentMessage::Prompt(_) | AgentMessage::Error(_) => {
2559 }
2560 }
2561 let target_player = if per_seat
2562 && matches!(
2563 message,
2564 AgentMessage::State(_) | AgentMessage::Prompt(_) | AgentMessage::Error(_)
2565 ) {
2566 let Some(target_player) = seat_usernames
2567 .as_ref()
2568 .and_then(|names| names.get(player_index).cloned())
2569 else {
2570 warn!(player_index, PRIVATE_MESSAGE_MISSING_PLAYER);
2571 continue;
2572 };
2573 Some(target_player)
2574 } else {
2575 None
2576 };
2577 if outbound_tx
2578 .send(ClientMessage::BroadcastState {
2579 state,
2580 target_player,
2581 })
2582 .is_err()
2583 {
2584 return;
2585 }
2586 }
2587 let Ok(state) = serde_json::to_value(StateEnvelope::RoomRelay {
2588 protocol: SELF_HOSTED_NODE_PROTOCOL.to_string(),
2589 version: 1,
2590 message_id: Uuid::new_v4().to_string(),
2591 from_player: None,
2592 target_player: None,
2593 room_id: None,
2594 payload: json!({ "type": "gameOver", "gameId": game_over.game_id }),
2595 }) else {
2596 continue;
2597 };
2598 if outbound_tx
2599 .send(ClientMessage::BroadcastState {
2600 state,
2601 target_player: None,
2602 })
2603 .is_err()
2604 {
2605 return;
2606 }
2607 if let Some(outcome) = outcome {
2608 let _ = outbound_tx.send(ClientMessage::ReportGameOutcome {
2609 game_id: game_id.clone(),
2610 outcome,
2611 });
2612 }
2613 if outbound_tx
2614 .send(ClientMessage::EndGame {
2615 game_id: game_id.clone(),
2616 })
2617 .is_err()
2618 {
2619 return;
2620 }
2621 }
2622 });
2623}
2624
2625async fn relay_writer(mut write: WsWrite, mut outbound: tokio_mpsc::UnboundedReceiver<Message>) {
2626 while let Some(message) = outbound.recv().await {
2627 let started = Instant::now();
2628 let closing = matches!(message, Message::Close(_));
2629 if let Err(error) = write.send(message).await {
2630 warn!(%error, "relay write failed");
2631 break;
2632 }
2633 crate::metrics::record_relay_send(started.elapsed());
2634 if closing {
2635 break;
2636 }
2637 }
2638 let _ = write.close().await;
2639}
2640
2641fn self_minted_identity_token(kind: &str, handle: &str) -> String {
2642 let iat = std::time::SystemTime::now()
2643 .duration_since(std::time::UNIX_EPOCH)
2644 .map(|elapsed| elapsed.as_secs() as i64)
2645 .unwrap_or_default();
2646 identity_token::mint_unsigned(&format!("{kind}:{handle}"), handle, iat, 24 * 60 * 60)
2647}
2648
2649impl RelayClient {
2650 async fn connect(
2651 relay_url: &str,
2652 username: &str,
2653 password: &str,
2654 ) -> Result<Self, Box<dyn std::error::Error + Send + Sync>> {
2655 info!(relay_url, username, "connecting relay client");
2656 let (socket, _) = connect_async_with_config(relay_url, None, true).await?;
2657 let (write, read) = socket.split();
2658 let (outbound, outbound_rx) = tokio_mpsc::unbounded_channel();
2659 let writer = tokio::spawn(relay_writer(write, outbound_rx));
2660 let mut client = Self {
2661 username: username.to_string(),
2662 outbound,
2663 read,
2664 writer,
2665 };
2666 client
2667 .send(&ClientMessage::Authenticate {
2668 username: username.to_string(),
2669 password: password.to_string(),
2670 service: true,
2671 identity: Some(IdentityProof {
2672 token: Some(self_minted_identity_token("node", username)),
2673 device: None,
2674 }),
2675 client_platform: ClientPlatform::Unknown,
2676 client_version: None,
2677 })
2678 .await?;
2679 client.wait_for_auth().await?;
2680 Ok(client)
2681 }
2682
2683 async fn wait_for_auth(&mut self) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
2684 loop {
2685 match self.recv().await? {
2686 Some(ServerMessage::AuthResult { success, error, .. }) => {
2687 if success {
2688 info!(username = %self.username, "authenticated");
2689 return Ok(());
2690 }
2691 return Err(format!("authentication failed: {error:?}").into());
2692 }
2693 Some(other) => {
2694 debug!(?other, username = %self.username, "ignored pre-auth message")
2695 }
2696 None => return Err("relay closed before authentication".into()),
2697 }
2698 }
2699 }
2700
2701 async fn send(
2702 &mut self,
2703 message: &ClientMessage,
2704 ) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
2705 self.enqueue(Message::Text(serde_json::to_string(message)?))
2706 }
2707
2708 fn enqueue(&self, message: Message) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
2709 self.outbound
2710 .send(message)
2711 .map_err(|_| "relay writer stopped".into())
2712 }
2713
2714 async fn recv(
2715 &mut self,
2716 ) -> Result<Option<ServerMessage>, Box<dyn std::error::Error + Send + Sync>> {
2717 loop {
2718 let Some(message) = self.read.next().await else {
2719 return Ok(None);
2720 };
2721 let message = message?;
2722 match message {
2723 Message::Text(text) => {
2724 return Ok(Some(serde_json::from_str(&text)?));
2725 }
2726 Message::Ping(payload) => {
2727 self.enqueue(Message::Pong(payload))?;
2728 }
2729 Message::Close(_) => return Ok(None),
2730 _ => {}
2731 }
2732 }
2733 }
2734
2735 async fn close(&mut self) {
2736 if self.enqueue(Message::Close(None)).is_err() {
2737 return;
2738 }
2739 let _ = time::timeout(CLOSE_DRAIN_TIMEOUT, async {
2740 while let Some(Ok(_)) = self.read.next().await {}
2741 })
2742 .await;
2743 self.writer.abort();
2744 }
2745
2746 async fn broadcast_room_message(
2747 &mut self,
2748 protocol: &str,
2749 payload: Value,
2750 ) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
2751 let envelope = StateEnvelope::RoomRelay {
2752 protocol: protocol.to_string(),
2753 version: 1,
2754 message_id: Uuid::new_v4().to_string(),
2755 from_player: Some(self.username.clone()),
2756 target_player: None,
2757 room_id: None,
2758 payload,
2759 };
2760 self.send(&ClientMessage::BroadcastState {
2761 state: serde_json::to_value(envelope)?,
2762 target_player: None,
2763 })
2764 .await
2765 }
2766}
2767
2768fn log_room_update(observer: &str, room: &RoomInfo) {
2769 let players = room
2770 .players
2771 .iter()
2772 .map(|player| {
2773 format!(
2774 "{}{}{}",
2775 player.username,
2776 if player.ready { ":ready" } else { "" },
2777 if player.connected { "" } else { ":offline" },
2778 )
2779 })
2780 .collect::<Vec<_>>()
2781 .join(",");
2782 info!(
2783 observer,
2784 room_id = %room.room_id,
2785 room_name = %room.room_name,
2786 host = %room.host,
2787 players,
2788 "room update"
2789 );
2790}
2791
2792#[cfg(test)]
2793mod local_bot_tests {
2794 use super::*;
2795 use manabrew_protocol::prompts::choose_action::ChooseActionInput;
2796 use manabrew_protocol::prompts::PromptInput;
2797 use manabrew_protocol::transport::AgentPrompt;
2798 use std::time::Duration;
2799
2800 const HUMAN: &str = "alice";
2801 const BOT: &str = "forge-bot";
2802
2803 fn config(bot_enabled: bool, local: bool, forge_ai: bool) -> Config {
2804 let mut config = Config::for_hosted_room(
2805 "ws://127.0.0.1:1".to_string(),
2806 String::new(),
2807 "t".to_string(),
2808 GameFormat::Any,
2809 2,
2810 None,
2811 None,
2812 None,
2813 );
2814 config.bot_enabled = bot_enabled;
2815 config.bot_local_answers = local;
2816 config.forge_ai = forge_ai;
2817 config
2818 }
2819
2820 fn prompt(seat: usize, prompt_id: u32) -> AgentPrompt {
2821 AgentPrompt {
2822 prompt_id,
2823 deciding_player_id: player_slot(seat),
2824 source_card: None,
2825 source_ability_text: None,
2826 input: PromptInput::ChooseAction(ChooseActionInput {
2827 actions: Vec::new(),
2828 }),
2829 }
2830 }
2831
2832 struct Rig {
2834 engine_session: SharedEngineSession,
2835 snapshot: SharedHostSnapshot,
2836 outbound_rx: tokio_mpsc::UnboundedReceiver<ClientMessage>,
2837 prompt_tx: std_mpsc::Sender<(usize, AgentMessage)>,
2838 bot_rx: std_mpsc::Receiver<ClientToServerMessage>,
2839 }
2840
2841 fn rig(config: &Config) -> Rig {
2842 let names = vec![HUMAN.to_string(), BOT.to_string()];
2843 let bots: HashSet<String> = [BOT.to_string()].into_iter().collect();
2844 let (outbound_tx, outbound_rx) = tokio_mpsc::unbounded_channel();
2845 let (prompt_tx, prompt_rx) = std_mpsc::channel();
2846 let (bot_tx, bot_rx) = std_mpsc::channel();
2847 let (human_tx, _human_rx) = std_mpsc::channel();
2848 let mut txs = HashMap::new();
2849 txs.insert(0, human_tx);
2850 txs.insert(1, bot_tx);
2851 let engine_clock = EngineClock::default();
2852 let engine_session: SharedEngineSession =
2853 Arc::new(Mutex::new(Some(EngineSession::Forge {
2854 game_id: "g1".to_string(),
2855 remote_response_txs: txs,
2856 cancel: Arc::new(AtomicBool::new(false)),
2857 engine_clock: engine_clock.clone(),
2858 local_bot_answers: LocalBotAnswers::default(),
2859 })));
2860 let snapshot: SharedHostSnapshot = Arc::new(Mutex::new(HostSnapshot {
2861 game: Some(GameStart {
2862 game_id: "g1".to_string(),
2863 player_order: names.clone(),
2864 player_decks: Vec::new(),
2865 starting_life: 20,
2866 }),
2867 ..HostSnapshot::default()
2868 }));
2869 spawn_remote_prompt_forwarder(
2870 outbound_tx,
2871 snapshot.clone(),
2872 engine_session.clone(),
2873 "g1".to_string(),
2874 prompt_rx,
2875 Some(names.clone()),
2876 false,
2877 engine_clock,
2878 local_bot_seats(config, &names, &bots),
2879 );
2880 Rig {
2881 engine_session,
2882 snapshot,
2883 outbound_rx,
2884 prompt_tx,
2885 bot_rx,
2886 }
2887 }
2888
2889 fn relay_response(rig: &Rig, prompt_id: u32) {
2890 let state = serde_json::to_value(StateEnvelope::Response {
2891 from_player: player_slot(1),
2892 prompt_id,
2893 action: json!({ "type": "chooseAction", "output": { "type": "pass" } }),
2894 })
2895 .unwrap();
2896 route_remote_response(&rig.engine_session, &rig.snapshot, BOT, &state);
2897 }
2898
2899 #[test]
2900 fn local_bot_answers_its_prompt_and_the_relay_copy_is_dropped() {
2901 let rig = rig(&config(true, true, false));
2902 rig.prompt_tx
2903 .send((1, AgentMessage::Prompt(prompt(1, 7))))
2904 .unwrap();
2905
2906 let answer = rig
2907 .bot_rx
2908 .recv_timeout(Duration::from_secs(5))
2909 .expect("bot seat answered in-process");
2910 assert!(matches!(
2911 answer,
2912 ClientToServerMessage::Response { prompt_id: 7, .. }
2913 ));
2914
2915 let mut rig = rig;
2918 let sent = tokio::runtime::Runtime::new()
2919 .unwrap()
2920 .block_on(async {
2921 tokio::time::timeout(Duration::from_secs(5), rig.outbound_rx.recv()).await
2922 })
2923 .expect("prompt forwarded to relay")
2924 .expect("outbound channel open");
2925 let ClientMessage::BroadcastState { target_player, .. } = sent else {
2926 panic!("expected a broadcast, got {sent:?}");
2927 };
2928 assert_eq!(target_player.as_deref(), Some(BOT));
2929
2930 relay_response(&rig, 7);
2932 assert!(
2933 rig.bot_rx.try_recv().is_err(),
2934 "relay duplicate reached the engine"
2935 );
2936
2937 relay_response(&rig, 8);
2939 assert!(matches!(
2940 rig.bot_rx.try_recv(),
2941 Ok(ClientToServerMessage::Response { prompt_id: 8, .. })
2942 ));
2943 }
2944
2945 #[test]
2946 fn local_answers_are_off_without_bots_or_when_forge_plays_them() {
2947 for config in [
2948 config(false, true, false),
2949 config(true, false, false),
2950 config(true, true, true),
2951 ] {
2952 let rig = rig(&config);
2953 rig.prompt_tx
2954 .send((1, AgentMessage::Prompt(prompt(1, 7))))
2955 .unwrap();
2956 assert!(
2957 rig.bot_rx.recv_timeout(Duration::from_millis(200)).is_err(),
2958 "bot seat was answered in-process"
2959 );
2960 relay_response(&rig, 7);
2961 assert!(rig.bot_rx.try_recv().is_ok(), "relay answer did not route");
2962 }
2963 }
2964}