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self_hosted_node/
host.rs

1#![allow(clippy::too_many_arguments)]
2use std::collections::{HashMap, HashSet};
3use std::sync::atomic::{AtomicBool, Ordering};
4use std::sync::{mpsc as std_mpsc, Arc, Mutex};
5use std::thread;
6use std::time::{Duration, Instant};
7
8use crate::config::{Config, DeckSelection, SelfPlayConfig};
9use crate::engine_backend::{java_backend, rust_backend, EngineBackendKind, HostedGameOver};
10use crate::shell_bridge::{ShellBridge, ShellCommand};
11use crate::updater::{run_stale_monitor, StaleConfig};
12use futures_util::stream::{SplitSink, SplitStream};
13use futures_util::{SinkExt, StreamExt};
14use manabot::{run_bot, AgentKind, BotConfig, BotResponder};
15use manabrew_agent_interface::agent_impl::Responder;
16use manabrew_agent_interface::ids_codec::{parse_player_slot, player_slot};
17use manabrew_agent_interface::prompt::{AgentMessage, ClientToServerMessage, PromptOutput};
18use manabrew_agent_interface::protocol::{
19    identity_token, ClientMessage, ClientPlatform, EngineKind, GameFormat, GameOutcomeReport,
20    IdentityProof, PlayerDeckInfo, ResumeRoomRequest, RoomInfo, RoomStatus, ServerMessage,
21    StateEnvelope, PROTOCOL_VERSION,
22};
23use manabrew_protocol::deck_dto::Deck;
24use manabrew_protocol::game::{GameViewDto, PlayerStatus};
25use manabrew_protocol::transport::{DirectiveInput, StateUpdate};
26use serde::Deserialize;
27use serde_json::{json, Value};
28use tokio::net::TcpStream;
29use tokio::sync::mpsc as tokio_mpsc;
30use tokio::task::JoinHandle;
31use tokio::time;
32use tokio_tungstenite::tungstenite::Message;
33use tokio_tungstenite::{connect_async_with_config, MaybeTlsStream, WebSocketStream};
34use tracing::{debug, error, info, warn};
35use uuid::Uuid;
36
37type WsStream = WebSocketStream<MaybeTlsStream<TcpStream>>;
38type WsWrite = SplitSink<WsStream, Message>;
39type WsRead = SplitStream<WsStream>;
40
41const SELF_HOSTED_NODE_PROTOCOL: &str = "self-hosted-node";
42const PRIVATE_MESSAGE_MISSING_PLAYER: &str =
43    "cannot forward private engine message without a mapped player";
44
45struct RelayClient {
46    username: String,
47    outbound: tokio_mpsc::UnboundedSender<Message>,
48    read: WsRead,
49    writer: JoinHandle<()>,
50}
51
52/// Highest prompt id each local bot seat answered; the relay's later copy
53/// of that answer is dropped against it.
54type LocalBotAnswers = Arc<Mutex<HashMap<usize, u32>>>;
55
56enum EngineSession {
57    Manabrew {
58        game_id: String,
59        remote_response_txs: HashMap<usize, std_mpsc::Sender<ClientToServerMessage>>,
60        engine_clock: EngineClock,
61        local_bot_answers: LocalBotAnswers,
62    },
63    Forge {
64        game_id: String,
65        remote_response_txs: HashMap<usize, std_mpsc::Sender<ClientToServerMessage>>,
66        cancel: Arc<AtomicBool>,
67        engine_clock: EngineClock,
68        local_bot_answers: LocalBotAnswers,
69    },
70}
71
72impl EngineSession {
73    fn game_id(&self) -> &str {
74        match self {
75            EngineSession::Manabrew { game_id, .. } | EngineSession::Forge { game_id, .. } => {
76                game_id
77            }
78        }
79    }
80
81    fn engine_clock(&self) -> &EngineClock {
82        match self {
83            EngineSession::Manabrew { engine_clock, .. }
84            | EngineSession::Forge { engine_clock, .. } => engine_clock,
85        }
86    }
87
88    fn response_tx(&self, player_index: usize) -> Option<&std_mpsc::Sender<ClientToServerMessage>> {
89        match self {
90            EngineSession::Manabrew {
91                remote_response_txs,
92                ..
93            }
94            | EngineSession::Forge {
95                remote_response_txs,
96                ..
97            } => remote_response_txs.get(&player_index),
98        }
99    }
100
101    fn local_bot_answers(&self) -> &LocalBotAnswers {
102        match self {
103            EngineSession::Manabrew {
104                local_bot_answers, ..
105            }
106            | EngineSession::Forge {
107                local_bot_answers, ..
108            } => local_bot_answers,
109        }
110    }
111
112    /// The relay's copy of an answer already given in-process.
113    fn is_local_bot_duplicate(&self, player_index: usize, prompt_id: u32) -> bool {
114        prompt_id != 0
115            && self
116                .local_bot_answers()
117                .lock()
118                .ok()
119                .and_then(|answers| answers.get(&player_index).copied())
120                .is_some_and(|answered| answered >= prompt_id)
121    }
122}
123
124struct BotState {
125    handle: JoinHandle<()>,
126    shutdown: Arc<tokio::sync::Notify>,
127}
128
129#[derive(Debug, Deserialize)]
130#[serde(rename_all = "camelCase")]
131struct SpawnBotPayload {
132    #[serde(default)]
133    deck: Option<SpawnBotDeckPayload>,
134    #[serde(default)]
135    decks: Option<Vec<SpawnBotDeckPayload>>,
136}
137
138#[derive(Debug, Deserialize)]
139#[serde(rename_all = "camelCase")]
140struct SpawnBotDeckPayload {
141    deck_name: String,
142    deck: Deck,
143    #[serde(default)]
144    commander_name: Option<String>,
145}
146
147type SharedEngineSession = Arc<Mutex<Option<EngineSession>>>;
148type SessionRegistry = Arc<Mutex<Vec<SharedEngineSession>>>;
149
150fn registry_idle(registry: &SessionRegistry) -> bool {
151    registry
152        .lock()
153        .map(|sessions| {
154            sessions
155                .iter()
156                .all(|session| session.lock().map(|guard| guard.is_none()).unwrap_or(false))
157        })
158        .unwrap_or(false)
159}
160
161static DRAINING: AtomicBool = AtomicBool::new(false);
162
163fn draining() -> bool {
164    DRAINING.load(Ordering::Relaxed)
165}
166
167type SharedBotState = Arc<Mutex<Vec<BotState>>>;
168
169#[derive(Clone)]
170struct GameStart {
171    game_id: String,
172    player_order: Vec<String>,
173    player_decks: Vec<PlayerDeckInfo>,
174    starting_life: i32,
175}
176
177#[derive(Default)]
178struct HostSnapshot {
179    room_info: Option<RoomInfo>,
180    resume_token: Option<String>,
181    game: Option<GameStart>,
182    last_state: Option<Value>,
183    last_state_by_slot: HashMap<String, Value>,
184    pending_prompts: HashMap<String, Value>,
185    pending_end_game: Option<String>,
186}
187
188type SharedHostSnapshot = Arc<Mutex<HostSnapshot>>;
189
190const RECONNECT_BACKOFF_SECS: [u64; 6] = [1, 2, 4, 8, 15, 30];
191
192/// Pseudo-seat used by per-recipient backends for the public (spectator) view.
193pub(crate) const OBSERVER_SEAT: usize = usize::MAX;
194const CLOSE_DRAIN_TIMEOUT: Duration = Duration::from_secs(3);
195const BOT_STOP_TIMEOUT: Duration = Duration::from_secs(5);
196
197enum LoopExit {
198    Cancelled,
199    Disconnected,
200}
201
202pub async fn cli_entry() {
203    {
204        use tracing_subscriber::layer::SubscriberExt;
205        use tracing_subscriber::util::SubscriberInitExt;
206        tracing_subscriber::registry()
207            .with(
208                tracing_subscriber::EnvFilter::try_from_default_env()
209                    .unwrap_or_else(|_| "self_hosted_node=info".into()),
210            )
211            .with(tracing_subscriber::fmt::layer())
212            .with(crate::logs::layer_from_env())
213            .init();
214    }
215    crate::metrics::init_from_env();
216
217    if std::env::var("SELF_HOSTED_NODE_JAVA_SMOKE").is_ok() {
218        let max_prompts = std::env::var("SELF_HOSTED_NODE_JAVA_SMOKE_PROMPTS")
219            .ok()
220            .and_then(|value| value.parse().ok())
221            .unwrap_or(4);
222        if let Err(error) = java_backend::run_smoke_game(max_prompts) {
223            error!(%error, "java-forge smoke failed");
224            std::process::exit(1);
225        }
226        info!(max_prompts, "java-forge smoke completed");
227        return;
228    }
229    if std::env::var("SELF_HOSTED_NODE_GRAAL_SMOKE").is_ok() {
230        if let Err(error) = java_backend::run_graal_smoke() {
231            error!(%error, "graal-forge smoke failed");
232            std::process::exit(1);
233        }
234        info!("graal-forge smoke completed");
235        return;
236    }
237    if std::env::var("SELF_HOSTED_NODE_JAVA_CONCEDE_SMOKE").is_ok() {
238        if let Err(error) = java_backend::run_concede_smoke() {
239            error!(%error, "java-forge concede smoke failed");
240            std::process::exit(1);
241        }
242        info!("java-forge concede smoke completed");
243        return;
244    }
245    if let Ok(scenario_name) = std::env::var("SELF_HOSTED_NODE_JAVA_SCENARIO") {
246        let max_prompts = std::env::var("SELF_HOSTED_NODE_JAVA_SCENARIO_PROMPTS")
247            .ok()
248            .and_then(|value| value.parse().ok())
249            .unwrap_or(20);
250        if let Err(error) = java_backend::run_scenario(&scenario_name, max_prompts) {
251            error!(scenario_name, %error, "java-forge scenario failed");
252            std::process::exit(1);
253        }
254        info!(scenario_name, max_prompts, "java-forge scenario completed");
255        return;
256    }
257    if std::env::var("SELF_HOSTED_NODE_JAVA_SELF_PLAY").is_ok() {
258        let cfg = SelfPlayConfig::from_env();
259        let max_prompts = std::env::var("SELF_HOSTED_NODE_JAVA_SELF_PLAY_PROMPTS")
260            .ok()
261            .and_then(|value| value.parse().ok())
262            .unwrap_or(2_000);
263        let games = std::env::var("SELF_HOSTED_NODE_JAVA_SELF_PLAY_GAMES")
264            .ok()
265            .and_then(|value| value.parse().ok())
266            .unwrap_or(1);
267        if let Err(error) =
268            java_backend::run_self_play(&cfg.seats, cfg.starting_life, cfg.seed, max_prompts, games)
269        {
270            error!(%error, "java-forge self-play failed");
271            std::process::exit(1);
272        }
273        info!(
274            players = cfg.seats.len(),
275            max_prompts, games, "java-forge self-play completed"
276        );
277        return;
278    }
279    if let Ok(value) = std::env::var("SELF_HOSTED_NODE_JAVA_CONCURRENT_GAMES") {
280        let cfg = SelfPlayConfig::from_env();
281        let max_prompts = std::env::var("SELF_HOSTED_NODE_JAVA_SELF_PLAY_PROMPTS")
282            .ok()
283            .and_then(|value| value.parse().ok())
284            .unwrap_or(2_000);
285        let concurrency = value.parse().unwrap_or(2);
286        if let Err(error) = java_backend::run_concurrent_self_play(
287            &cfg.seats,
288            cfg.starting_life,
289            cfg.seed,
290            max_prompts,
291            concurrency,
292        ) {
293            error!(%error, "java-forge concurrent self-play failed");
294            std::process::exit(1);
295        }
296        info!(
297            players = cfg.seats.len(),
298            concurrency, "java-forge concurrent self-play completed"
299        );
300        return;
301    }
302    if std::env::var("SELF_HOSTED_NODE_RUST_SELF_PLAY").is_ok() {
303        let cfg = SelfPlayConfig::from_env();
304        let max_turns = std::env::var("SELF_HOSTED_NODE_RUST_SELF_PLAY_TURNS")
305            .ok()
306            .and_then(|value| value.parse().ok())
307            .unwrap_or(200);
308        if let Err(error) =
309            rust_backend::run_self_play(&cfg.seats, cfg.starting_life, cfg.seed, max_turns)
310        {
311            error!(%error, "rust self-play failed");
312            std::process::exit(1);
313        }
314        info!(
315            players = cfg.seats.len(),
316            max_turns, "rust self-play completed"
317        );
318        return;
319    }
320
321    let config = Config::from_env();
322    if let Err(error) = run(config).await {
323        error!(%error, "room node exited");
324        std::process::exit(1);
325    }
326}
327
328/// Signal a hosted room to shut down: call `notify_one()` to stop it.
329pub type RoomCancel = Arc<tokio::sync::Notify>;
330
331fn ensure_engine_ready(config: &Config) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
332    if config.engine_enabled
333        && config.backend.is_supported()
334        && matches!(config.backend, EngineBackendKind::Forge)
335    {
336        info!("initializing forge engine backend");
337        java_backend::init_engine()?;
338    }
339    Ok(())
340}
341
342/// Host a single relay room until it ends or `cancel` is signalled. The crate's
343/// public entry point — env-free; the caller supplies a fully-built `Config`.
344pub async fn host_room(
345    config: Config,
346    cancel: RoomCancel,
347    ready: tokio::sync::oneshot::Sender<String>,
348) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
349    ensure_engine_ready(&config)?;
350    host_one_room(config, None, cancel, Some(ready), None, None).await
351}
352
353/// The webview's half of the data plane, handed in by a desktop shell.
354pub struct ShellBridgeHandle {
355    pub bridge: Arc<ShellBridge>,
356    pub commands: tokio_mpsc::UnboundedReceiver<ShellCommand>,
357}
358
359pub async fn host_room_bridged(
360    config: Config,
361    cancel: RoomCancel,
362    ready: tokio::sync::oneshot::Sender<String>,
363    bridge: ShellBridgeHandle,
364) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
365    ensure_engine_ready(&config)?;
366    host_one_room(config, None, cancel, Some(ready), None, Some(bridge)).await
367}
368
369async fn run(mut config: Config) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
370    ensure_engine_ready(&config)?;
371
372    let registry: SessionRegistry = Arc::new(Mutex::new(Vec::new()));
373
374    let slots = config.max_games.max(1);
375    let single = config.room_id.is_some() || slots <= 1;
376    let room_count = if single { 1 } else { slots };
377    let cancels: Vec<RoomCancel> = (0..room_count)
378        .map(|_| Arc::new(tokio::sync::Notify::new()))
379        .collect();
380
381    let monitor_registry = registry.clone();
382    let stale_cancels = cancels.clone();
383    tokio::spawn(run_stale_monitor(
384        StaleConfig::from_env_and_args(),
385        move || registry_idle(&monitor_registry),
386        move || notify_all(&stale_cancels),
387    ));
388
389    let signal_cancels = cancels.clone();
390    tokio::spawn(async move {
391        wait_for_shutdown_signal().await;
392        info!("shutdown signal received; closing rooms");
393        notify_all(&signal_cancels);
394    });
395
396    #[cfg(unix)]
397    tokio::spawn(async move {
398        let mut usr1 =
399            match tokio::signal::unix::signal(tokio::signal::unix::SignalKind::user_defined1()) {
400                Ok(usr1) => usr1,
401                Err(error) => {
402                    warn!(%error, "failed to install SIGUSR1 handler");
403                    return;
404                }
405            };
406        while usr1.recv().await.is_some() {
407            DRAINING.store(true, Ordering::Relaxed);
408            info!("drain signal received; refusing new games and closing each room once idle");
409        }
410    });
411
412    #[cfg(all(unix, feature = "graal-forge"))]
413    tokio::spawn(async move {
414        let mut usr2 =
415            match tokio::signal::unix::signal(tokio::signal::unix::SignalKind::user_defined2()) {
416                Ok(usr2) => usr2,
417                Err(error) => {
418                    warn!(%error, "failed to install SIGUSR2 handler");
419                    return;
420                }
421            };
422        while usr2.recv().await.is_some() {
423            let dir = std::env::var("SELF_HOSTED_NODE_HEAP_DUMP_DIR")
424                .unwrap_or_else(|_| "/tmp".to_string());
425            let stamp = std::time::SystemTime::now()
426                .duration_since(std::time::UNIX_EPOCH)
427                .map(|since| since.as_secs())
428                .unwrap_or(0);
429            let path = format!("{dir}/self-hosted-node-{stamp}.hprof");
430            info!(path, "heap dump requested");
431            match tokio::task::spawn_blocking({
432                let path = path.clone();
433                move || java_backend::dump_shared_heap(&path)
434            })
435            .await
436            {
437                Ok(Ok(())) => info!(path, "heap dump written"),
438                Ok(Err(error)) => warn!(%error, "heap dump failed"),
439                Err(error) => warn!(%error, "heap dump task failed"),
440            }
441        }
442    });
443
444    if single {
445        return host_one_room(config, None, cancels[0].clone(), None, Some(registry), None).await;
446    }
447
448    config.format = GameFormat::Any;
449    let hosts: Vec<(Config, String)> = (0..slots)
450        .map(|slot| (config.clone(), (slot + 1).to_string()))
451        .collect();
452
453    info!(rooms = hosts.len(), "hosting multiple rooms on one node");
454    let mut handles = Vec::with_capacity(hosts.len());
455    for ((cfg, label), cancel) in hosts.into_iter().zip(cancels) {
456        let registry = registry.clone();
457        handles.push(tokio::spawn(async move {
458            if let Err(error) =
459                host_one_room(cfg, Some(label.clone()), cancel, None, Some(registry), None).await
460            {
461                error!(%error, label, "room host exited");
462            }
463        }));
464    }
465    for handle in handles {
466        let _ = handle.await;
467    }
468    Ok(())
469}
470
471fn notify_all(cancels: &[RoomCancel]) {
472    for cancel in cancels {
473        cancel.notify_one();
474    }
475}
476
477async fn wait_for_shutdown_signal() {
478    #[cfg(unix)]
479    {
480        let mut term =
481            match tokio::signal::unix::signal(tokio::signal::unix::SignalKind::terminate()) {
482                Ok(term) => term,
483                Err(error) => {
484                    warn!(%error, "failed to install SIGTERM handler");
485                    let _ = tokio::signal::ctrl_c().await;
486                    return;
487                }
488            };
489        tokio::select! {
490            _ = tokio::signal::ctrl_c() => {}
491            _ = term.recv() => {}
492        }
493    }
494    #[cfg(not(unix))]
495    {
496        let _ = tokio::signal::ctrl_c().await;
497    }
498}
499
500async fn host_one_room(
501    mut config: Config,
502    label: Option<String>,
503    cancel: RoomCancel,
504    ready: Option<tokio::sync::oneshot::Sender<String>>,
505    sessions: Option<SessionRegistry>,
506    shell: Option<ShellBridgeHandle>,
507) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
508    if let Some(label) = &label {
509        config.username = format!("{}-{label}", config.username);
510        config.bot_username = format!("{}-{label}", config.bot_username);
511        config.room_name = format!("{} ({label})", config.room_name);
512    }
513
514    let _rooms_hosted = crate::metrics::RoomHostedGuard::new(if label.is_some() {
515        crate::metrics::PoolKind::Pod
516    } else {
517        crate::metrics::PoolKind::Solo
518    });
519
520    info!(
521        relay_url = %config.relay_url,
522        username = %config.username,
523        room_name = %config.room_name,
524        auto_start = config.auto_start,
525        engine_enabled = config.engine_enabled,
526        host_plays = config.host_plays,
527        bot_enabled = config.bot_enabled,
528        "starting room host"
529    );
530
531    let snapshot: SharedHostSnapshot = Arc::new(Mutex::new(HostSnapshot::default()));
532    let engine_session: SharedEngineSession = Arc::new(Mutex::new(None));
533    if let Some(sessions) = &sessions {
534        if let Ok(mut registered) = sessions.lock() {
535            registered.push(engine_session.clone());
536        }
537    }
538    let bot_state: SharedBotState = Arc::new(Mutex::new(Vec::new()));
539    let (outbound_tx, mut outbound_rx) = tokio_mpsc::unbounded_channel::<ClientMessage>();
540
541    let mut host =
542        RelayClient::connect(&config.relay_url, &config.username, &config.password).await?;
543    let mut room_id = establish_room(&mut host, &config, &snapshot).await?;
544
545    // Keep the sender alive without a shell, or `recv()` spins the select.
546    let (bridge, mut bridge_rx, _idle_bridge_tx) = match shell {
547        Some(handle) => (Some(handle.bridge), handle.commands, None),
548        None => {
549            let (tx, rx) = tokio_mpsc::unbounded_channel::<ShellCommand>();
550            (None, rx, Some(tx))
551        }
552    };
553    if let Some(bridge) = &bridge {
554        let reprime_snapshot = snapshot.clone();
555        let reprime_tx = outbound_tx.clone();
556        bridge.set_on_fallback(move |username| {
557            reprime_relay_cache(&reprime_snapshot, &reprime_tx, username);
558        });
559    }
560
561    if bridge.is_some() {
562        announce_webrtc_only(&config, &outbound_tx);
563    }
564
565    if let Some(ready) = ready {
566        let _ = ready.send(room_id.clone());
567    }
568
569    if config.bot_enabled {
570        spawn_bots(
571            &config,
572            std::slice::from_ref(&config.bot_deck),
573            &room_id,
574            &bot_state,
575        );
576    }
577
578    loop {
579        let exit = run_client_loop(
580            &mut host,
581            &config,
582            &room_id,
583            &engine_session,
584            &snapshot,
585            &bot_state,
586            &outbound_tx,
587            &mut outbound_rx,
588            &cancel,
589            bridge.as_ref(),
590            &mut bridge_rx,
591        )
592        .await;
593        if matches!(exit, LoopExit::Cancelled) {
594            stop_bots(&bot_state);
595            host.close().await;
596            return Ok(());
597        }
598
599        crate::metrics::record_relay_reconnect();
600        let mut attempt: usize = 0;
601        host = loop {
602            let delay = RECONNECT_BACKOFF_SECS[attempt.min(RECONNECT_BACKOFF_SECS.len() - 1)];
603            tokio::select! {
604                _ = cancel.notified() => {
605                    info!(username = %config.username, "room host cancelled while reconnecting");
606                    cancel_engine(&engine_session);
607                    stop_bots(&bot_state);
608                    return Ok(());
609                }
610                _ = time::sleep(Duration::from_secs(delay)) => {}
611            }
612            attempt += 1;
613            let mut client =
614                match RelayClient::connect(&config.relay_url, &config.username, &config.password)
615                    .await
616                {
617                    Ok(client) => client,
618                    Err(error) => {
619                        warn!(%error, attempt, "relay reconnect failed");
620                        continue;
621                    }
622                };
623            match reestablish_room(&mut client, &config, &engine_session, &snapshot).await {
624                Ok(new_room_id) => {
625                    if new_room_id != room_id {
626                        stop_bots(&bot_state);
627                        if config.bot_enabled {
628                            spawn_bots(
629                                &config,
630                                std::slice::from_ref(&config.bot_deck),
631                                &new_room_id,
632                                &bot_state,
633                            );
634                        }
635                        room_id = new_room_id;
636                    }
637                    break client;
638                }
639                Err(error) => {
640                    warn!(%error, attempt, "failed to re-establish room; retrying");
641                }
642            }
643        };
644        if let Some(bridge) = &bridge {
645            bridge.clear_game();
646            announce_webrtc_only(&config, &outbound_tx);
647        }
648        info!(username = %config.username, room_id, "relay connection re-established");
649    }
650}
651
652/// Re-primes the relay's replay cache for a seat leaving the plane.
653fn reprime_relay_cache(
654    snapshot: &SharedHostSnapshot,
655    outbound_tx: &tokio_mpsc::UnboundedSender<ClientMessage>,
656    username: &str,
657) {
658    let Some(index) = seat_index_of(snapshot, username) else {
659        return;
660    };
661    let slot = player_slot(index);
662    let Ok(snap) = snapshot.lock() else {
663        return;
664    };
665    let state = snap.last_state_by_slot.get(&slot).cloned();
666    let prompt = snap.pending_prompts.get(&slot).cloned();
667    drop(snap);
668
669    // Stored before `patch_against_last` runs, so these are full states.
670    for state in [state, prompt].into_iter().flatten() {
671        let _ = outbound_tx.send(ClientMessage::BroadcastState {
672            state,
673            target_player: Some(username.to_string()),
674        });
675    }
676    info!(
677        username,
678        "re-primed the relay cache for a seat that fell back"
679    );
680}
681
682fn announce_webrtc_only(config: &Config, outbound_tx: &tokio_mpsc::UnboundedSender<ClientMessage>) {
683    let endpoint = manabrew_relay_protocol::TransportEndpoint {
684        endpoint_id: format!("webrtc:{}", config.username),
685        relay_url: None,
686        direct_addrs: Vec::new(),
687        kinds: vec![manabrew_relay_protocol::TRANSPORT_KIND_WEBRTC.to_string()],
688    };
689    info!(endpoint_id = %endpoint.endpoint_id, "announcing a webrtc-only endpoint");
690    let _ = outbound_tx.send(ClientMessage::AnnounceTransport {
691        endpoint: Some(endpoint),
692    });
693}
694
695async fn establish_room(
696    client: &mut RelayClient,
697    config: &Config,
698    snapshot: &SharedHostSnapshot,
699) -> Result<String, Box<dyn std::error::Error + Send + Sync>> {
700    let room_id = if let Some(room_id) = &config.room_id {
701        client
702            .send(&ClientMessage::JoinRoom {
703                room_id: room_id.clone(),
704                observe: !config.host_plays,
705                as_bot: false,
706                password: config.room_password.clone(),
707            })
708            .await?;
709        info!(room_id, "joining configured room");
710        room_id.clone()
711    } else {
712        client
713            .send(&ClientMessage::CreateRoom {
714                room_name: config.room_name.clone(),
715                max_players: config.max_players,
716                format: config.format.clone(),
717                protocol_version: PROTOCOL_VERSION,
718                hosted: !config.host_plays,
719                engine: engine_kind(config),
720                draft_config: None,
721                sealed_config: None,
722                official_key: config.official_key.clone(),
723                password: config.room_password.clone(),
724                reconnect_timeout_s: config.reconnect_timeout_s,
725                table_style: config.table_style.clone(),
726            })
727            .await?;
728        info!(room_name = %config.room_name, "creating room");
729        wait_for_host_room(client, config, snapshot).await?
730    };
731
732    if config.host_plays {
733        seat_client(client, &config.host_deck).await?;
734    } else {
735        info!(
736            username = %config.username,
737            "hosting room without occupying a player seat"
738        );
739    }
740    Ok(room_id)
741}
742
743async fn reestablish_room(
744    client: &mut RelayClient,
745    config: &Config,
746    engine_session: &SharedEngineSession,
747    snapshot: &SharedHostSnapshot,
748) -> Result<String, Box<dyn std::error::Error + Send + Sync>> {
749    let resume = {
750        let snap = snapshot.lock().map_err(|error| error.to_string())?;
751        match (&snap.resume_token, &snap.game, &snap.room_info) {
752            (Some(token), Some(game), Some(room_info)) => {
753                Some(resume_room_request(config, token, game, room_info))
754            }
755            _ => None,
756        }
757    };
758    let game_active = engine_session
759        .lock()
760        .map(|guard| guard.is_some())
761        .unwrap_or(false);
762
763    if let (Some(request), true) = (resume, game_active) {
764        let room_id = request.room_id.clone();
765        client.send(&ClientMessage::ResumeRoom(request)).await?;
766        match wait_for_room_resumed(client, engine_session, snapshot).await? {
767            Some(room) => {
768                let (last_state, seat_states, prompts, player_order, pending_end_game) = {
769                    let mut snap = snapshot.lock().map_err(|error| error.to_string())?;
770                    snap.room_info = Some(room);
771                    (
772                        snap.last_state.clone(),
773                        snap.last_state_by_slot.clone(),
774                        snap.pending_prompts.clone(),
775                        snap.game
776                            .as_ref()
777                            .map(|game| game.player_order.clone())
778                            .unwrap_or_default(),
779                        snap.pending_end_game.clone(),
780                    )
781                };
782                if let Some(state) = last_state {
783                    client
784                        .send(&ClientMessage::BroadcastState {
785                            state,
786                            target_player: None,
787                        })
788                        .await?;
789                }
790                for (slot, state) in seat_states {
791                    let Some(target_player) =
792                        parse_player_slot(&slot).and_then(|index| player_order.get(index).cloned())
793                    else {
794                        warn!(slot, "cannot replay private state without a mapped player");
795                        continue;
796                    };
797                    client
798                        .send(&ClientMessage::BroadcastState {
799                            state,
800                            target_player: Some(target_player),
801                        })
802                        .await?;
803                }
804                for (slot, prompt) in prompts {
805                    let Some(target_player) =
806                        parse_player_slot(&slot).and_then(|index| player_order.get(index).cloned())
807                    else {
808                        warn!(slot, "cannot replay prompt without a mapped player");
809                        continue;
810                    };
811                    client
812                        .send(&ClientMessage::BroadcastState {
813                            state: prompt,
814                            target_player: Some(target_player),
815                        })
816                        .await?;
817                }
818                if let Some(game_id) = pending_end_game {
819                    client.send(&ClientMessage::EndGame { game_id }).await?;
820                }
821                info!(room_id, "room resumed; snapshot re-broadcast");
822                return Ok(room_id);
823            }
824            None => {
825                warn!(room_id, "room resume rejected; abandoning hosted game");
826                abort_engine_session(engine_session);
827            }
828        }
829    }
830
831    establish_room(client, config, snapshot).await
832}
833
834fn engine_kind(config: &Config) -> EngineKind {
835    if matches!(config.backend, EngineBackendKind::Forge) {
836        EngineKind::Forge
837    } else {
838        EngineKind::Manabrew
839    }
840}
841
842fn resume_room_request(
843    config: &Config,
844    token: &str,
845    game: &GameStart,
846    room_info: &RoomInfo,
847) -> ResumeRoomRequest {
848    ResumeRoomRequest {
849        room_id: room_info.room_id.clone(),
850        resume_token: token.to_string(),
851        room_name: room_info.room_name.clone(),
852        max_players: room_info.max_players,
853        format: room_info.format.clone(),
854        hosted: !config.host_plays,
855        engine: engine_kind(config),
856        official_key: config.official_key.clone(),
857        password: config.room_password.clone(),
858        reconnect_timeout_s: Some(room_info.reconnect_timeout_s),
859        table_style: room_info.table_style.clone(),
860        draft_config: room_info.draft_config.clone(),
861        sealed_config: room_info.sealed_config.clone(),
862        player_order: game.player_order.clone(),
863        player_decks: game.player_decks.clone(),
864        starting_life: game.starting_life,
865        bot_players: room_info
866            .players
867            .iter()
868            .filter(|player| player.is_bot)
869            .map(|player| player.username.clone())
870            .collect(),
871        game_id: game.game_id.clone(),
872    }
873}
874
875async fn wait_for_room_resumed(
876    client: &mut RelayClient,
877    engine_session: &SharedEngineSession,
878    snapshot: &SharedHostSnapshot,
879) -> Result<Option<RoomInfo>, Box<dyn std::error::Error + Send + Sync>> {
880    loop {
881        match client.recv().await? {
882            Some(ServerMessage::RoomResumed { room }) => {
883                if room.status == RoomStatus::Lobby {
884                    abort_stale_engine_session(
885                        engine_session,
886                        snapshot,
887                        "resumed room is no longer in game",
888                    );
889                } else {
890                    concede_missing_active_seats(engine_session, snapshot, &room);
891                }
892                return Ok(Some(room));
893            }
894            Some(ServerMessage::RoomUpdate { room }) => {
895                if room.status == RoomStatus::Lobby {
896                    abort_stale_engine_session(
897                        engine_session,
898                        snapshot,
899                        "room reset while reconnecting",
900                    );
901                } else {
902                    concede_missing_active_seats(engine_session, snapshot, &room);
903                }
904                if let Ok(mut snap) = snapshot.lock() {
905                    snap.room_info = Some(room);
906                }
907            }
908            Some(ServerMessage::StateUpdate { from_player, state }) => {
909                let Ok(envelope) = serde_json::from_value::<StateEnvelope>(state.clone()) else {
910                    continue;
911                };
912                match envelope {
913                    StateEnvelope::Response { .. } => {
914                        route_remote_response(engine_session, snapshot, &from_player, &state);
915                    }
916                    StateEnvelope::Directive {
917                        from_player: claimed_slot,
918                        directive,
919                    } => route_remote_directive(
920                        engine_session,
921                        snapshot,
922                        &from_player,
923                        &claimed_slot,
924                        &directive,
925                    ),
926                    _ => {}
927                }
928            }
929            Some(ServerMessage::Error { code, message }) => {
930                warn!(code, message, "resume rejected by relay");
931                return Ok(None);
932            }
933            Some(other) => debug!(?other, "ignored message while waiting for room resume"),
934            None => return Err("relay closed while waiting for room resume".into()),
935        }
936    }
937}
938
939fn cancel_engine(engine_session: &SharedEngineSession) {
940    if let Ok(guard) = engine_session.lock() {
941        if let Some(EngineSession::Forge { cancel, .. }) = guard.as_ref() {
942            cancel.store(true, Ordering::Relaxed);
943        }
944    }
945}
946
947fn abort_engine_session(engine_session: &SharedEngineSession) {
948    cancel_engine(engine_session);
949    // Dropping the response channels makes the Manabrew backend's transports
950    // observe a disconnect and concede, which ends the engine thread.
951    clear_engine_session(engine_session);
952}
953
954fn abort_stale_engine_session(
955    engine_session: &SharedEngineSession,
956    snapshot: &SharedHostSnapshot,
957    reason: &str,
958) {
959    let stale_game_id = engine_session
960        .lock()
961        .ok()
962        .and_then(|guard| guard.as_ref().map(|s| s.game_id().to_string()));
963    let Some(stale_game_id) = stale_game_id else {
964        return;
965    };
966    warn!(game_id = %stale_game_id, reason, "aborting stale engine session");
967    abort_engine_session(engine_session);
968    clear_game_snapshot(snapshot, &stale_game_id);
969}
970
971fn clear_game_snapshot(snapshot: &SharedHostSnapshot, game_id: &str) {
972    if let Ok(mut snap) = snapshot.lock() {
973        if snap
974            .game
975            .as_ref()
976            .is_some_and(|game| game.game_id == game_id)
977        {
978            snap.game = None;
979            snap.last_state = None;
980            snap.last_state_by_slot.clear();
981            snap.pending_prompts.clear();
982            snap.pending_end_game = None;
983        }
984    }
985}
986
987/// A game must have at least one human seat. Seats survive disconnects and
988/// concessions (reconnect grace / spectating), but an explicit leave removes
989/// the seat for good — once every human seat is gone the game has no
990/// stakeholders and ends now, instead of bots playing it out until the
991/// relay's humanless sweep reclaims the room minutes later.
992fn end_game_without_humans(
993    engine_session: &SharedEngineSession,
994    snapshot: &SharedHostSnapshot,
995    outbound_tx: &tokio_mpsc::UnboundedSender<ClientMessage>,
996    room: &RoomInfo,
997) {
998    if room.players.iter().any(|seat| !seat.is_bot) {
999        return;
1000    }
1001    let game_id = engine_session
1002        .lock()
1003        .ok()
1004        .and_then(|guard| guard.as_ref().map(|s| s.game_id().to_string()));
1005    let Some(game_id) = game_id else {
1006        return;
1007    };
1008    info!(game_id, "no human seats remain; ending hosted game");
1009    abort_engine_session(engine_session);
1010    clear_game_snapshot(snapshot, &game_id);
1011    let _ = outbound_tx.send(ClientMessage::EndGame { game_id });
1012}
1013
1014fn spawn_bots(config: &Config, decks: &[DeckSelection], room_id: &str, bot_state: &SharedBotState) {
1015    stop_bots(bot_state);
1016    let mut guard = match bot_state.lock() {
1017        Ok(guard) => guard,
1018        Err(error) => {
1019            warn!(%error, "bot state lock poisoned");
1020            return;
1021        }
1022    };
1023    let open_seats = config.max_players.saturating_sub(1) as usize;
1024    for (index, deck) in decks.iter().take(open_seats).enumerate() {
1025        let username = if index == 0 {
1026            config.bot_username.clone()
1027        } else {
1028            format!("{} {}", config.bot_username, index + 1)
1029        };
1030        let relay_url = config.relay_url.clone();
1031        let bot_config = BotConfig {
1032            username,
1033            password: config.password.clone(),
1034            room_id: room_id.to_string(),
1035            room_password: config.room_password.clone(),
1036            deck_name: deck.name.clone(),
1037            deck: deck.deck.clone(),
1038            commander_name: deck.commander_name.clone(),
1039            agent: AgentKind::Simple,
1040            answer_delay_ms: None,
1041        };
1042        let shutdown = Arc::new(tokio::sync::Notify::new());
1043        let bot_shutdown = shutdown.clone();
1044        let handle = tokio::spawn(async move {
1045            if let Err(error) = run_bot(relay_url, bot_config, bot_shutdown).await {
1046                error!(%error, "bot task exited");
1047            }
1048        });
1049        guard.push(BotState { handle, shutdown });
1050    }
1051}
1052
1053fn stop_bots(bot_state: &SharedBotState) {
1054    match bot_state.lock() {
1055        Ok(mut state) => {
1056            for bot in state.drain(..) {
1057                bot.shutdown.notify_one();
1058                let mut handle = bot.handle;
1059                tokio::spawn(async move {
1060                    if time::timeout(BOT_STOP_TIMEOUT, &mut handle).await.is_err() {
1061                        handle.abort();
1062                    }
1063                });
1064            }
1065        }
1066        Err(error) => warn!(%error, "bot state lock poisoned"),
1067    }
1068}
1069
1070async fn wait_for_host_room(
1071    client: &mut RelayClient,
1072    config: &Config,
1073    snapshot: &SharedHostSnapshot,
1074) -> Result<String, Box<dyn std::error::Error + Send + Sync>> {
1075    loop {
1076        match client.recv().await? {
1077            Some(ServerMessage::RoomCreated {
1078                room_id,
1079                room_name,
1080                room,
1081                resume_token,
1082            }) => {
1083                info!(room_id, room_name, "room created");
1084                if let Ok(mut snap) = snapshot.lock() {
1085                    snap.resume_token = resume_token;
1086                    snap.room_info = Some(room);
1087                }
1088                return Ok(room_id);
1089            }
1090            Some(ServerMessage::RoomUpdate { room }) if room.host == config.username => {
1091                info!(room_id = %room.room_id, room_name = %room.room_name, "host room update");
1092                return Ok(room.room_id);
1093            }
1094            Some(ServerMessage::AuthResult { success, error, .. }) => {
1095                if !success {
1096                    return Err(format!("authentication failed: {error:?}").into());
1097                }
1098            }
1099            Some(ServerMessage::Error { code, message }) => {
1100                return Err(format!("server error while creating room: {code}: {message}").into());
1101            }
1102            Some(other) => debug!(?other, "ignored message while waiting for room creation"),
1103            None => return Err("relay closed while waiting for room creation".into()),
1104        }
1105    }
1106}
1107
1108async fn seat_client(
1109    client: &mut RelayClient,
1110    deck: &DeckSelection,
1111) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
1112    client
1113        .send(&ClientMessage::SetDeckSelection {
1114            deck_name: deck.name.clone(),
1115            deck: deck.deck.clone(),
1116            published_deck_id: None,
1117            commander_name: deck.commander_name.clone(),
1118            avatar_url: None,
1119        })
1120        .await?;
1121    client
1122        .send(&ClientMessage::SetReady { ready: true })
1123        .await?;
1124    info!(
1125        username = %client.username,
1126        deck = %deck.name,
1127        cards = deck.deck.cards.len(),
1128        "selected deck and marked ready"
1129    );
1130    Ok(())
1131}
1132
1133async fn run_client_loop(
1134    client: &mut RelayClient,
1135    config: &Config,
1136    room_id: &str,
1137    engine_session: &SharedEngineSession,
1138    snapshot: &SharedHostSnapshot,
1139    bot_state: &SharedBotState,
1140    outbound_tx: &tokio_mpsc::UnboundedSender<ClientMessage>,
1141    outbound_rx: &mut tokio_mpsc::UnboundedReceiver<ClientMessage>,
1142    cancel: &RoomCancel,
1143    bridge: Option<&Arc<ShellBridge>>,
1144    bridge_rx: &mut tokio_mpsc::UnboundedReceiver<ShellCommand>,
1145) -> LoopExit {
1146    let mut heartbeat = time::interval(Duration::from_secs(30));
1147    heartbeat.set_missed_tick_behavior(time::MissedTickBehavior::Delay);
1148    let mut drain_tick = time::interval(Duration::from_secs(5));
1149    drain_tick.set_missed_tick_behavior(time::MissedTickBehavior::Delay);
1150    let mut bot_usernames: HashSet<String> = HashSet::new();
1151
1152    loop {
1153        tokio::select! {
1154            _ = cancel.notified() => {
1155                info!(username = %client.username, "room host cancelled; shutting down");
1156                cancel_engine(engine_session);
1157                return LoopExit::Cancelled;
1158            }
1159            _ = drain_tick.tick() => {
1160                let idle = engine_session
1161                    .lock()
1162                    .map(|guard| guard.is_none())
1163                    .unwrap_or(false);
1164                if draining() && idle {
1165                    info!(username = %client.username, "draining and no active game; closing room");
1166                    return LoopExit::Cancelled;
1167                }
1168            }
1169            _ = heartbeat.tick() => {
1170                if let Err(error) = client.broadcast_room_message(SELF_HOSTED_NODE_PROTOCOL, json!({
1171                    "type": "heartbeat",
1172                    "node": client.username,
1173                    "capacity": config.max_games,
1174                })).await {
1175                    warn!(%error, username = %client.username, "relay send failed");
1176                    return LoopExit::Disconnected;
1177                }
1178            }
1179            outbound = outbound_rx.recv() => {
1180                let Some(outbound) = outbound else {
1181                    warn!(username = %client.username, "outbound channel closed");
1182                    return LoopExit::Cancelled;
1183                };
1184                if let ClientMessage::BroadcastState { state, target_player: Some(target) } = &outbound {
1185                    if bridge.is_some_and(|shell| shell.try_send(target, state)) {
1186                        continue;
1187                    }
1188                }
1189                if let Err(error) = client.send(&outbound).await {
1190                    warn!(%error, username = %client.username, "relay send failed");
1191                    return LoopExit::Disconnected;
1192                }
1193            }
1194            command = bridge_rx.recv() => {
1195                let Some(command) = command else {
1196                    warn!(username = %client.username, "shell bridge closed");
1197                    return LoopExit::Cancelled;
1198                };
1199                let Some(shell) = bridge else { continue };
1200                match command {
1201                    ShellCommand::Serving { seats } => shell.set_serving(seats),
1202                    ShellCommand::Signal { to, payload } => {
1203                        if let Err(error) = client
1204                            .send(&ClientMessage::SignalPeer { to, payload })
1205                            .await
1206                        {
1207                            warn!(%error, username = %client.username, "relay send failed");
1208                            return LoopExit::Disconnected;
1209                        }
1210                    }
1211                    ShellCommand::SeatEnvelope { from, envelope } => {
1212                        // `from` came from a relay-attested roster.
1213                        route_seat_envelope(engine_session, snapshot, &from, &envelope);
1214                    }
1215                }
1216            }
1217            message = client.recv() => {
1218                let message = match message {
1219                    Ok(Some(message)) => message,
1220                    Ok(None) => {
1221                        warn!(username = %client.username, "relay websocket closed");
1222                        return LoopExit::Disconnected;
1223                    }
1224                    Err(error) => {
1225                        warn!(%error, username = %client.username, "relay receive failed");
1226                        return LoopExit::Disconnected;
1227                    }
1228                };
1229                if let Err(error) = handle_server_message(
1230                    client,
1231                    config,
1232                    room_id,
1233                    engine_session,
1234                    snapshot,
1235                    bot_state,
1236                    outbound_tx,
1237                    &mut bot_usernames,
1238                    bridge,
1239                    message,
1240                ).await {
1241                    warn!(%error, username = %client.username, "relay send failed");
1242                    return LoopExit::Disconnected;
1243                }
1244            }
1245        }
1246    }
1247}
1248
1249async fn handle_server_message(
1250    client: &mut RelayClient,
1251    config: &Config,
1252    room_id: &str,
1253    engine_session: &SharedEngineSession,
1254    snapshot: &SharedHostSnapshot,
1255    bot_state: &SharedBotState,
1256    outbound_tx: &tokio_mpsc::UnboundedSender<ClientMessage>,
1257    bot_usernames: &mut HashSet<String>,
1258    bridge: Option<&Arc<ShellBridge>>,
1259    message: ServerMessage,
1260) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
1261    match message {
1262        ServerMessage::RoomUpdate { room } => {
1263            if let Ok(mut snap) = snapshot.lock() {
1264                snap.room_info = Some(room.clone());
1265            }
1266            *bot_usernames = room
1267                .players
1268                .iter()
1269                .filter(|p| p.is_bot)
1270                .map(|p| p.username.clone())
1271                .collect();
1272            log_room_update(&client.username, &room);
1273            if room.status == RoomStatus::Lobby {
1274                abort_stale_engine_session(engine_session, snapshot, "room reset to lobby");
1275            } else {
1276                end_game_without_humans(engine_session, snapshot, outbound_tx, &room);
1277            }
1278            maybe_auto_start_room(client, config, &room).await?;
1279        }
1280        ServerMessage::StateUpdate { from_player, state } => {
1281            if let Some(shell) = bridge {
1282                shell.note_relay_message(&from_player);
1283            }
1284            handle_state_update(
1285                client,
1286                config,
1287                room_id,
1288                engine_session,
1289                snapshot,
1290                bot_state,
1291                from_player,
1292                state,
1293            )
1294            .await?;
1295        }
1296        ServerMessage::PeerSignal { from, payload } => match bridge {
1297            Some(shell) => shell.forward_signal(&from, payload),
1298            None => debug!(from, "signalling arrived with no shell to hand it to"),
1299        },
1300        ServerMessage::ReadyStateChanged { username, ready } => {
1301            info!(username, ready, observer = %client.username, "ready changed");
1302        }
1303        ServerMessage::PlayerJoined { username, room_id } => {
1304            info!(username, room_id, observer = %client.username, "player joined");
1305        }
1306        ServerMessage::PlayerLeft { username, room_id } => {
1307            info!(username, room_id, observer = %client.username, "player left");
1308            let leaver_still_needed =
1309                active_player_usernames(snapshot).is_some_and(|active| active.contains(&username));
1310            if leaver_still_needed {
1311                if let Some(index) = seat_index_of(snapshot, &username) {
1312                    info!(
1313                        username,
1314                        index, "player abandoned mid-game; conceding their seat"
1315                    );
1316                    concede_seat(engine_session, index);
1317                }
1318            }
1319        }
1320        ServerMessage::GameStarted {
1321            room_id,
1322            game_id,
1323            player_order,
1324            player_decks,
1325            starting_life,
1326        } => {
1327            info!(room_id, game_id, ?player_order, observer = %client.username, "game started");
1328            abort_stale_engine_session(engine_session, snapshot, "relay started a new game");
1329            if let Ok(mut snap) = snapshot.lock() {
1330                snap.game = Some(GameStart {
1331                    game_id: game_id.clone(),
1332                    player_order: player_order.clone(),
1333                    player_decks: player_decks.clone(),
1334                    starting_life,
1335                });
1336                snap.last_state = None;
1337                snap.last_state_by_slot.clear();
1338                snap.pending_prompts.clear();
1339                snap.pending_end_game = None;
1340            }
1341            let mut left_the_relay = Vec::new();
1342            if let Some(shell) = bridge {
1343                let seats = shell.freeze_for_game(&player_order, &[]);
1344                if !seats.is_empty() {
1345                    info!(
1346                        game_id,
1347                        ?seats,
1348                        "seats playing this game through the webview"
1349                    );
1350                    left_the_relay.extend(shell.transport_report(&seats));
1351                }
1352            }
1353            if !left_the_relay.is_empty() {
1354                let _ = outbound_tx.send(ClientMessage::ReportTransport {
1355                    game_id: game_id.clone(),
1356                    seats: left_the_relay,
1357                });
1358            }
1359            maybe_start_hosted_engine(
1360                config,
1361                engine_session,
1362                snapshot,
1363                outbound_tx,
1364                game_id,
1365                player_order,
1366                player_decks,
1367                starting_life,
1368                bot_usernames,
1369            );
1370        }
1371        ServerMessage::RoomTransport { members, .. } => {
1372            if let Some(shell) = bridge {
1373                // Empty until every seat has opted in.
1374                shell.set_roster(members.iter().map(|member| member.username.clone()));
1375            }
1376        }
1377        ServerMessage::ServerShuttingDown { reconnect_in_s } => {
1378            info!(reconnect_in_s, observer = %client.username, "relay is restarting");
1379        }
1380        ServerMessage::Error { code, message } => {
1381            warn!(code, message, observer = %client.username, "server error");
1382        }
1383        other => {
1384            debug!(?other, observer = %client.username, "server message");
1385        }
1386    }
1387
1388    Ok(())
1389}
1390
1391async fn handle_state_update(
1392    client: &mut RelayClient,
1393    config: &Config,
1394    room_id: &str,
1395    engine_session: &SharedEngineSession,
1396    snapshot: &SharedHostSnapshot,
1397    bot_state: &SharedBotState,
1398    from_player: String,
1399    state: Value,
1400) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
1401    let Ok(envelope) = serde_json::from_value::<StateEnvelope>(state.clone()) else {
1402        debug!(from_player, state = %state, observer = %client.username, "state update");
1403        return Ok(());
1404    };
1405
1406    match envelope {
1407        StateEnvelope::Response { .. } | StateEnvelope::Directive { .. } => {
1408            route_seat_envelope(engine_session, snapshot, &from_player, &state);
1409            Ok(())
1410        }
1411        StateEnvelope::RoomRelay {
1412            protocol,
1413            from_player: _,
1414            room_id: requested_room_id,
1415            payload,
1416            ..
1417        } => {
1418            info!(
1419                from_player,
1420                protocol,
1421                payload = %payload,
1422                observer = %client.username,
1423                "room relay message"
1424            );
1425            if protocol != SELF_HOSTED_NODE_PROTOCOL {
1426                return Ok(());
1427            }
1428            let payload_type = payload.get("type").and_then(Value::as_str);
1429            match payload_type {
1430                Some("removeBot") => {
1431                    info!(observer = %client.username, "received removeBot request");
1432                    stop_bots(bot_state);
1433                }
1434                Some("spawnBot") => {
1435                    let effective_room_id = requested_room_id.as_deref().unwrap_or(room_id);
1436                    if effective_room_id == room_id {
1437                        info!(observer = %client.username, room_id, "received spawnBot request");
1438                        let bot_decks = bot_decks_from_payload(config, &payload);
1439                        spawn_bots(config, &bot_decks, room_id, bot_state);
1440                    } else {
1441                        debug!(
1442                            observer = %client.username,
1443                            current_room_id = room_id,
1444                            requested_room_id = effective_room_id,
1445                            "ignoring spawnBot request for another room"
1446                        );
1447                    }
1448                }
1449                _ => {}
1450            }
1451            Ok(())
1452        }
1453        _ => {
1454            debug!(from_player, state = %state, observer = %client.username, "state update");
1455            Ok(())
1456        }
1457    }
1458}
1459
1460fn bot_decks_from_payload(config: &Config, payload: &Value) -> Vec<DeckSelection> {
1461    let parsed = serde_json::from_value::<SpawnBotPayload>(payload.clone()).ok();
1462    let requested = match parsed {
1463        Some(SpawnBotPayload {
1464            decks: Some(decks), ..
1465        }) if !decks.is_empty() => decks,
1466        Some(SpawnBotPayload {
1467            deck: Some(deck), ..
1468        }) => vec![deck],
1469        _ => return vec![config.bot_deck.clone()],
1470    };
1471    requested
1472        .into_iter()
1473        .map(deck_selection_from_payload)
1474        .collect()
1475}
1476
1477fn deck_selection_from_payload(deck: SpawnBotDeckPayload) -> DeckSelection {
1478    info!(
1479        deck = %deck.deck_name,
1480        cards = deck.deck.cards.len(),
1481        commander = ?deck.commander_name,
1482        "using requested bot deck"
1483    );
1484    let commander_name = deck.commander_name.or_else(|| {
1485        deck.deck
1486            .commanders
1487            .as_ref()
1488            .and_then(|commanders| commanders.first())
1489            .map(|commander| commander.identity.name.clone())
1490    });
1491    DeckSelection {
1492        name: deck.deck_name,
1493        deck: deck.deck,
1494        commander_name,
1495    }
1496}
1497
1498async fn maybe_auto_start_room(
1499    client: &mut RelayClient,
1500    config: &Config,
1501    room: &RoomInfo,
1502) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
1503    if !config.auto_start || draining() {
1504        return Ok(());
1505    }
1506    if config.format == GameFormat::Any {
1507        return Ok(());
1508    }
1509    if room.host != config.username
1510        || room.status != RoomStatus::Lobby
1511        || room.players.len() < config.max_players as usize
1512    {
1513        return Ok(());
1514    }
1515    let all_ready = room
1516        .players
1517        .iter()
1518        .all(|player| player.connected && player.ready && player.selected_deck_name.is_some());
1519    if all_ready {
1520        info!(
1521            room_id = %room.room_id,
1522            players = room.players.len(),
1523            "all players ready; auto-starting hosted game"
1524        );
1525        client
1526            .send(&ClientMessage::StartGame { format: None })
1527            .await?;
1528    }
1529    Ok(())
1530}
1531
1532const ENGINE_STACK_BYTES: usize = 64 * 1024 * 1024;
1533
1534fn spawn_engine_thread<F: FnOnce() + Send + 'static>(body: F) {
1535    if let Err(error) = thread::Builder::new()
1536        .name("hosted-engine".to_string())
1537        .stack_size(ENGINE_STACK_BYTES)
1538        .spawn(body)
1539    {
1540        error!(%error, "failed to spawn hosted engine thread");
1541    }
1542}
1543
1544// Any stays commander-capable: hosted "Any" rooms resolve their real format
1545// at StartGame, and dropping commanders there would break commander games.
1546fn is_commander_variant(format: GameFormat) -> bool {
1547    match format {
1548        GameFormat::Any | GameFormat::Commander | GameFormat::Brawl | GameFormat::Oathbreaker => {
1549            true
1550        }
1551        GameFormat::Standard
1552        | GameFormat::Pioneer
1553        | GameFormat::Modern
1554        | GameFormat::Legacy
1555        | GameFormat::Vintage
1556        | GameFormat::Pauper
1557        | GameFormat::Premodern
1558        | GameFormat::Draft
1559        | GameFormat::Sealed => false,
1560    }
1561}
1562
1563// Forge GameType name for the java backend; empty = let the adapter infer
1564// commander-ness the pre-variant way (Any rooms carry no concrete format here).
1565fn java_game_variant(format: GameFormat) -> &'static str {
1566    match format {
1567        GameFormat::Any => "",
1568        GameFormat::Commander => "Commander",
1569        GameFormat::Brawl => "Brawl",
1570        GameFormat::Oathbreaker => "Oathbreaker",
1571        GameFormat::Standard
1572        | GameFormat::Pioneer
1573        | GameFormat::Modern
1574        | GameFormat::Legacy
1575        | GameFormat::Vintage
1576        | GameFormat::Pauper
1577        | GameFormat::Premodern
1578        | GameFormat::Draft
1579        | GameFormat::Sealed => "Constructed",
1580    }
1581}
1582
1583fn maybe_start_hosted_engine(
1584    config: &Config,
1585    engine_session: &SharedEngineSession,
1586    snapshot: &SharedHostSnapshot,
1587    outbound_tx: &tokio_mpsc::UnboundedSender<ClientMessage>,
1588    game_id: String,
1589    player_order: Vec<String>,
1590    player_decks: Vec<PlayerDeckInfo>,
1591    starting_life: i32,
1592    bot_usernames: &HashSet<String>,
1593) {
1594    if !config.engine_enabled {
1595        debug!("hosted engine disabled for this node");
1596        return;
1597    }
1598    let backend = config.backend;
1599    if !backend.is_supported() {
1600        if let Err(error) = java_backend::JavaRuntimeConfig::from_env().validate() {
1601            warn!(
1602                backend = backend.label(),
1603                %error,
1604                "hosted engine backend runtime is not ready"
1605            );
1606            return;
1607        }
1608        warn!(
1609            backend = backend.label(),
1610            message = java_backend::unsupported_message(),
1611            "hosted engine backend is not implemented yet"
1612        );
1613        return;
1614    }
1615
1616    let local_player_index = if config.host_plays {
1617        match player_order
1618            .iter()
1619            .position(|name| name == &config.username)
1620        {
1621            Some(index) => Some(index),
1622            None => {
1623                warn!(
1624                    username = %config.username,
1625                    ?player_order,
1626                    "room node is configured as a player but is not in player order; not starting engine"
1627                );
1628                return;
1629            }
1630        }
1631    } else {
1632        None
1633    };
1634
1635    let mut guard = match engine_session.lock() {
1636        Ok(guard) => guard,
1637        Err(error) => {
1638            warn!(%error, "engine session lock poisoned");
1639            return;
1640        }
1641    };
1642    if let Some(session) = guard.as_ref() {
1643        warn!(
1644            game_id,
1645            stale_game_id = session.game_id(),
1646            "engine session still present at game start; not starting engine"
1647        );
1648        return;
1649    }
1650
1651    let session_handle = engine_session.clone();
1652    let num_players = player_order.len();
1653    if num_players < 2 {
1654        warn!(num_players, "not enough players to start hosted engine");
1655        return;
1656    }
1657
1658    let mut deck_map: HashMap<String, PlayerDeckInfo> = player_decks
1659        .into_iter()
1660        .map(|deck| (deck.username.clone(), deck))
1661        .collect();
1662    let mut ordered_decks = Vec::with_capacity(num_players);
1663    let mut commander_names = Vec::with_capacity(num_players);
1664    let mut ai_player_indices = Vec::new();
1665    for (index, username) in player_order.iter().enumerate() {
1666        let Some(deck) = deck_map.remove(username) else {
1667            warn!(username, "missing deck for player; not starting engine");
1668            return;
1669        };
1670        if config.forge_ai && bot_usernames.contains(username) {
1671            ai_player_indices.push(index);
1672        }
1673        ordered_decks.push(deck.deck);
1674        commander_names.push(deck.commander_name);
1675    }
1676
1677    let player_names = player_order;
1678    let room_format = snapshot
1679        .lock()
1680        .ok()
1681        .and_then(|snap| snap.room_info.as_ref().map(|room| room.format.clone()))
1682        .unwrap_or(GameFormat::Any);
1683    let commander_variant = is_commander_variant(room_format.clone());
1684    let game_variant = java_game_variant(room_format).to_string();
1685
1686    match backend {
1687        EngineBackendKind::Manabrew => {
1688            let (remote_prompt_tx, remote_prompt_rx) = std_mpsc::channel::<(usize, AgentMessage)>();
1689            let mut remote_response_txs = HashMap::new();
1690            let mut remote_response_rxs = Vec::new();
1691            for i in 0..num_players {
1692                if Some(i) == local_player_index {
1693                    continue;
1694                }
1695                let (response_tx, response_rx) = std_mpsc::channel::<ClientToServerMessage>();
1696                remote_response_txs.insert(i, response_tx);
1697                remote_response_rxs.push((i, response_rx));
1698            }
1699            let engine_clock = EngineClock::default();
1700            *guard = Some(EngineSession::Manabrew {
1701                game_id: game_id.clone(),
1702                remote_response_txs,
1703                engine_clock: engine_clock.clone(),
1704                local_bot_answers: LocalBotAnswers::default(),
1705            });
1706            drop(guard);
1707
1708            spawn_remote_prompt_forwarder(
1709                outbound_tx.clone(),
1710                snapshot.clone(),
1711                engine_session.clone(),
1712                game_id.clone(),
1713                remote_prompt_rx,
1714                Some(player_names.clone()),
1715                config.state_delta,
1716                engine_clock,
1717                local_bot_seats(config, &player_names, bot_usernames),
1718            );
1719            let (game_over_tx, game_over_rx) = std_mpsc::channel::<HostedGameOver>();
1720            spawn_game_over_forwarder(
1721                outbound_tx.clone(),
1722                game_over_rx,
1723                engine_session.clone(),
1724                snapshot.clone(),
1725                game_id.clone(),
1726                Some(player_names.clone()),
1727            );
1728            let outbound_tx = outbound_tx.clone();
1729            let snapshot = snapshot.clone();
1730            spawn_engine_thread(move || {
1731                info!(
1732                    game_id,
1733                    backend = backend.label(),
1734                    players = num_players,
1735                    local_player_index,
1736                    "starting hosted engine thread"
1737                );
1738                crate::metrics::record_engine_session_started();
1739                let started = Instant::now();
1740                let result = std::panic::catch_unwind(std::panic::AssertUnwindSafe(|| {
1741                    rust_backend::run_hosted_engine_game(
1742                        game_id.clone(),
1743                        player_names,
1744                        ordered_decks,
1745                        commander_names,
1746                        local_player_index,
1747                        starting_life,
1748                        remote_prompt_tx,
1749                        remote_response_rxs,
1750                        game_over_tx,
1751                    )
1752                }));
1753                finish_hosted_engine(
1754                    result,
1755                    &game_id,
1756                    num_players,
1757                    started,
1758                    &outbound_tx,
1759                    &session_handle,
1760                    &snapshot,
1761                );
1762            });
1763        }
1764        EngineBackendKind::Forge => {
1765            let (remote_prompt_tx, remote_prompt_rx) = std_mpsc::channel::<(usize, AgentMessage)>();
1766            let mut remote_response_txs = HashMap::new();
1767            let mut remote_response_rxs = Vec::new();
1768            for i in 0..num_players {
1769                if Some(i) == local_player_index {
1770                    continue;
1771                }
1772                let (response_tx, response_rx) = std_mpsc::channel::<ClientToServerMessage>();
1773                remote_response_txs.insert(i, response_tx);
1774                remote_response_rxs.push((i, response_rx));
1775            }
1776            let cancel = Arc::new(AtomicBool::new(false));
1777            let engine_clock = EngineClock::default();
1778            *guard = Some(EngineSession::Forge {
1779                game_id: game_id.clone(),
1780                remote_response_txs,
1781                cancel: cancel.clone(),
1782                engine_clock: engine_clock.clone(),
1783                local_bot_answers: LocalBotAnswers::default(),
1784            });
1785            drop(guard);
1786
1787            spawn_remote_prompt_forwarder(
1788                outbound_tx.clone(),
1789                snapshot.clone(),
1790                engine_session.clone(),
1791                game_id.clone(),
1792                remote_prompt_rx,
1793                Some(player_names.clone()),
1794                config.state_delta,
1795                engine_clock,
1796                local_bot_seats(config, &player_names, bot_usernames),
1797            );
1798            let (game_over_tx, game_over_rx) = std_mpsc::channel::<HostedGameOver>();
1799            spawn_game_over_forwarder(
1800                outbound_tx.clone(),
1801                game_over_rx,
1802                engine_session.clone(),
1803                snapshot.clone(),
1804                game_id.clone(),
1805                Some(player_names.clone()),
1806            );
1807            let outbound_tx = outbound_tx.clone();
1808            let snapshot = snapshot.clone();
1809            spawn_engine_thread(move || {
1810                info!(
1811                    game_id,
1812                    backend = backend.label(),
1813                    players = num_players,
1814                    local_player_index,
1815                    "starting hosted engine thread"
1816                );
1817                crate::metrics::record_engine_session_started();
1818                let started = Instant::now();
1819                let result = std::panic::catch_unwind(std::panic::AssertUnwindSafe(|| {
1820                    java_backend::run_hosted_engine_game(
1821                        game_id.clone(),
1822                        player_names,
1823                        ordered_decks,
1824                        commander_names,
1825                        commander_variant,
1826                        game_variant,
1827                        local_player_index,
1828                        ai_player_indices,
1829                        starting_life,
1830                        remote_prompt_tx,
1831                        remote_response_rxs,
1832                        game_over_tx,
1833                        cancel,
1834                    )
1835                }));
1836                finish_hosted_engine(
1837                    result,
1838                    &game_id,
1839                    num_players,
1840                    started,
1841                    &outbound_tx,
1842                    &session_handle,
1843                    &snapshot,
1844                );
1845            });
1846        }
1847    }
1848}
1849
1850fn clear_engine_session(engine_session: &SharedEngineSession) {
1851    match engine_session.lock() {
1852        Ok(mut guard) => *guard = None,
1853        Err(error) => warn!(%error, "engine session lock poisoned on reset"),
1854    }
1855}
1856
1857/// Usernames of engine players the game still needs — seated in the current
1858/// game and not yet eliminated per the last state broadcast. Everyone else
1859/// (eliminated players, non-playing members) is effectively a spectator whose
1860/// absence never matters. `None` = no hosted game.
1861fn active_player_usernames(snapshot: &SharedHostSnapshot) -> Option<HashSet<String>> {
1862    let snap = snapshot.lock().ok()?;
1863    let game = snap.game.as_ref()?;
1864    let mut active: HashSet<String> = game.player_order.iter().cloned().collect();
1865    let players = snap
1866        .last_state
1867        .as_ref()
1868        .and_then(|state| state.pointer("/state/gameView/players"))
1869        .and_then(Value::as_array);
1870    if let Some(players) = players {
1871        for player in players {
1872            let playing = player
1873                .get("status")
1874                .and_then(Value::as_str)
1875                .is_none_or(|status| status == "playing");
1876            if playing {
1877                continue;
1878            }
1879            let index = player
1880                .get("id")
1881                .and_then(Value::as_str)
1882                .and_then(parse_player_slot);
1883            if let Some(username) = index.and_then(|i| game.player_order.get(i)) {
1884                active.remove(username);
1885            }
1886        }
1887    }
1888    Some(active)
1889}
1890
1891fn seat_index_of(snapshot: &SharedHostSnapshot, username: &str) -> Option<usize> {
1892    let snap = snapshot.lock().ok()?;
1893    let game = snap.game.as_ref()?;
1894    game.player_order.iter().position(|name| name == username)
1895}
1896
1897fn concede_missing_active_seats(
1898    engine_session: &SharedEngineSession,
1899    snapshot: &SharedHostSnapshot,
1900    room: &RoomInfo,
1901) {
1902    let Some(active) = active_player_usernames(snapshot) else {
1903        return;
1904    };
1905    let present: HashSet<&str> = room
1906        .players
1907        .iter()
1908        .map(|player| player.username.as_str())
1909        .collect();
1910    for username in active {
1911        if !present.contains(username.as_str()) {
1912            if let Some(index) = seat_index_of(snapshot, &username) {
1913                concede_seat(engine_session, index);
1914            }
1915        }
1916    }
1917}
1918
1919fn concede_seat(engine_session: &SharedEngineSession, player_index: usize) {
1920    send_seat_message(
1921        engine_session,
1922        player_index,
1923        ClientToServerMessage::Directive {
1924            directive: manabrew_protocol::transport::DirectiveInput::Concede,
1925        },
1926    );
1927}
1928
1929fn send_seat_message(
1930    engine_session: &SharedEngineSession,
1931    player_index: usize,
1932    message: ClientToServerMessage,
1933) {
1934    let guard = match engine_session.lock() {
1935        Ok(guard) => guard,
1936        Err(error) => {
1937            warn!(%error, "engine session lock poisoned");
1938            return;
1939        }
1940    };
1941    let Some(session) = guard.as_ref() else {
1942        debug!(player_index, "no engine session for seat action");
1943        return;
1944    };
1945    let txs = match session {
1946        EngineSession::Manabrew {
1947            remote_response_txs,
1948            ..
1949        }
1950        | EngineSession::Forge {
1951            remote_response_txs,
1952            ..
1953        } => remote_response_txs,
1954    };
1955    let Some(tx) = txs.get(&player_index) else {
1956        debug!(player_index, "no response channel for player");
1957        return;
1958    };
1959    if let Err(error) = tx.send(message) {
1960        warn!(player_index, %error, "failed to route seat message");
1961    }
1962}
1963
1964fn finish_hosted_engine(
1965    result: std::thread::Result<Result<(), String>>,
1966    game_id: &str,
1967    players: usize,
1968    started: Instant,
1969    outbound_tx: &tokio_mpsc::UnboundedSender<ClientMessage>,
1970    session_handle: &SharedEngineSession,
1971    snapshot: &SharedHostSnapshot,
1972) {
1973    let fatal = match result {
1974        Ok(Ok(())) => {
1975            info!(game_id, "hosted engine thread finished");
1976            None
1977        }
1978        Ok(Err(message)) => {
1979            error!(game_id, message, "hosted engine exited with a fatal error");
1980            Some(message)
1981        }
1982        Err(panic) => {
1983            let message = if let Some(message) = panic.downcast_ref::<String>() {
1984                message.clone()
1985            } else if let Some(message) = panic.downcast_ref::<&str>() {
1986                message.to_string()
1987            } else {
1988                "the host engine panicked".to_string()
1989            };
1990            error!(game_id, message, "hosted engine thread panicked");
1991            Some(message)
1992        }
1993    };
1994    crate::metrics::record_engine_session_finished(players, started, fatal.as_deref());
1995    let still_owner = session_handle
1996        .lock()
1997        .map(|guard| guard.as_ref().is_some_and(|s| s.game_id() == game_id))
1998        .unwrap_or(false);
1999    if let Some(message) = fatal {
2000        if still_owner {
2001            if let Ok(mut snap) = snapshot.lock() {
2002                if snap
2003                    .game
2004                    .as_ref()
2005                    .is_some_and(|game| game.game_id == game_id)
2006                {
2007                    snap.pending_end_game = Some(game_id.to_string());
2008                }
2009            }
2010            let _ = outbound_tx.send(ClientMessage::ReportGameOutcome {
2011                game_id: game_id.to_string(),
2012                outcome: GameOutcomeReport {
2013                    fatal_message: Some(message.clone()),
2014                    ..GameOutcomeReport::default()
2015                },
2016            });
2017            if let Ok(state) = serde_json::to_value(StateEnvelope::Fatal { message }) {
2018                let _ = outbound_tx.send(ClientMessage::BroadcastState {
2019                    state,
2020                    target_player: None,
2021                });
2022            }
2023            let _ = outbound_tx.send(ClientMessage::EndGame {
2024                game_id: game_id.to_string(),
2025            });
2026        } else {
2027            warn!(game_id, message, "stale engine session finished with error");
2028        }
2029    }
2030}
2031
2032/// `from_player` is relay-attested; never client supplied.
2033fn route_seat_envelope(
2034    engine_session: &SharedEngineSession,
2035    snapshot: &SharedHostSnapshot,
2036    from_player: &str,
2037    state: &Value,
2038) {
2039    match serde_json::from_value::<StateEnvelope>(state.clone()) {
2040        Ok(StateEnvelope::Response { .. }) => {
2041            route_remote_response(engine_session, snapshot, from_player, state)
2042        }
2043        Ok(StateEnvelope::Directive {
2044            from_player: claimed_slot,
2045            directive,
2046        }) => route_remote_directive(
2047            engine_session,
2048            snapshot,
2049            from_player,
2050            &claimed_slot,
2051            &directive,
2052        ),
2053        _ => debug!(from_player, state = %state, "unroutable seat envelope"),
2054    }
2055}
2056
2057fn route_remote_response(
2058    engine_session: &SharedEngineSession,
2059    snapshot: &SharedHostSnapshot,
2060    authenticated_username: &str,
2061    state: &Value,
2062) {
2063    let envelope: StateEnvelope = match serde_json::from_value(state.clone()) {
2064        Ok(envelope) => envelope,
2065        Err(error) => {
2066            warn!(%error, state = %state, "relay response invalid envelope");
2067            return;
2068        }
2069    };
2070    let StateEnvelope::Response {
2071        from_player,
2072        prompt_id,
2073        action: action_value,
2074    } = envelope
2075    else {
2076        warn!(state = %state, "expected response envelope");
2077        return;
2078    };
2079    let Some(player_index) =
2080        authenticated_player_index(snapshot, authenticated_username, &from_player, "response")
2081    else {
2082        return;
2083    };
2084    let action: PromptOutput = match serde_json::from_value(action_value) {
2085        Ok(action) => action,
2086        Err(error) => {
2087            warn!(from_player, %error, "relay response has invalid action");
2088            return;
2089        }
2090    };
2091
2092    let guard = match engine_session.lock() {
2093        Ok(guard) => guard,
2094        Err(error) => {
2095            warn!(%error, "engine session lock poisoned");
2096            return;
2097        }
2098    };
2099    let Some(session) = guard.as_ref() else {
2100        debug!(from_player, "no engine session for relay response");
2101        return;
2102    };
2103    if session.is_local_bot_duplicate(player_index, prompt_id) {
2104        debug!(
2105            from_player,
2106            prompt_id, "relay response already answered locally"
2107        );
2108        return;
2109    }
2110    let tx = match session {
2111        EngineSession::Manabrew {
2112            remote_response_txs,
2113            ..
2114        } => remote_response_txs.get(&player_index),
2115        EngineSession::Forge {
2116            remote_response_txs,
2117            ..
2118        } => {
2119            debug!(
2120                from_player,
2121                player_index, "routing relay response to java engine"
2122            );
2123            remote_response_txs.get(&player_index)
2124        }
2125    };
2126    let Some(tx) = tx else {
2127        debug!(from_player, player_index, "no response channel for player");
2128        return;
2129    };
2130    session.engine_clock().mark_response();
2131    if let Err(error) = tx.send(ClientToServerMessage::Response { prompt_id, action }) {
2132        warn!(from_player, %error, "failed to route relay response");
2133        return;
2134    }
2135    drop(guard);
2136    if let Ok(mut snap) = snapshot.lock() {
2137        snap.pending_prompts.remove(&from_player);
2138    }
2139}
2140
2141fn route_remote_directive(
2142    engine_session: &SharedEngineSession,
2143    snapshot: &SharedHostSnapshot,
2144    authenticated_username: &str,
2145    claimed_slot: &str,
2146    directive: &Value,
2147) {
2148    let directive: DirectiveInput = match serde_json::from_value(directive.clone()) {
2149        Ok(directive) => directive,
2150        Err(error) => {
2151            warn!(claimed_slot, %error, "relay directive is invalid");
2152            return;
2153        }
2154    };
2155    let Some(player_index) =
2156        authenticated_player_index(snapshot, authenticated_username, claimed_slot, "directive")
2157    else {
2158        return;
2159    };
2160    info!(claimed_slot, player_index, ?directive, "routing directive");
2161    match directive {
2162        DirectiveInput::Concede => concede_seat(engine_session, player_index),
2163    }
2164}
2165
2166fn authenticated_player_index(
2167    snapshot: &SharedHostSnapshot,
2168    authenticated_username: &str,
2169    claimed_slot: &str,
2170    message_kind: &str,
2171) -> Option<usize> {
2172    let Some(player_index) = seat_index_of(snapshot, authenticated_username) else {
2173        warn!(
2174            authenticated_username,
2175            message_kind, "relay sender has no engine seat"
2176        );
2177        return None;
2178    };
2179    let authenticated_slot = player_slot(player_index);
2180    if claimed_slot != authenticated_slot {
2181        warn!(
2182            authenticated_username,
2183            claimed_slot,
2184            authenticated_slot,
2185            message_kind,
2186            "relay sender claimed another engine seat"
2187        );
2188        return None;
2189    }
2190    Some(player_index)
2191}
2192
2193/// Add the fingerprint of the carried state to a full state envelope, so a
2194/// receiver can tell whether a later patch applies to what it holds.
2195fn stamp_fingerprint(mut envelope: Value) -> Value {
2196    let Some(state) = envelope.get("state") else {
2197        return envelope;
2198    };
2199    let fingerprint = manabrew_relay_protocol::state_delta::fingerprint(state);
2200    if let Some(object) = envelope.as_object_mut() {
2201        object.insert("fingerprint".to_string(), Value::String(fingerprint));
2202    }
2203    envelope
2204}
2205
2206/// Time spent building this envelope after `engine_ms` was sampled: serialising
2207/// the state, fingerprinting it, diffing it. Must be stamped last, or it reaches
2208/// the dedup comparisons and the diff base, neither of which may see it.
2209fn stamp_emit_ms(mut envelope: Value, elapsed: Duration) -> Value {
2210    if let Some(object) = envelope.as_object_mut() {
2211        object.insert(
2212            "emitMs".to_string(),
2213            Value::from(elapsed.as_millis().min(u128::from(u32::MAX)) as u32),
2214        );
2215    }
2216    envelope
2217}
2218
2219/// Patch form of a fingerprinted state envelope, against the last one sent to
2220/// this seat. `None` the first time a seat is served, or if anything is missing,
2221/// and the caller falls back to the full state, which is always correct.
2222/// When the engine host last received a player's response, as milliseconds on
2223/// its own monotonic clock. The response path writes it and the emit path
2224/// reads it, so an outgoing envelope can say how long the engine took without
2225/// anyone comparing clocks across hosts.
2226#[derive(Clone, Default)]
2227pub struct EngineClock(std::sync::Arc<std::sync::atomic::AtomicU64>);
2228
2229impl EngineClock {
2230    fn now() -> u64 {
2231        use std::sync::OnceLock;
2232        static START: OnceLock<Instant> = OnceLock::new();
2233        START.get_or_init(Instant::now).elapsed().as_millis() as u64
2234    }
2235
2236    pub fn mark_response(&self) {
2237        self.0
2238            .store(Self::now(), std::sync::atomic::Ordering::Relaxed);
2239    }
2240
2241    /// Cleared once the decision it was timing completes, so an envelope emitted
2242    /// later, while a player is thinking, cannot report that wait as engine time.
2243    pub fn mark_decision_complete(&self) {
2244        self.0.store(0, std::sync::atomic::Ordering::Relaxed);
2245    }
2246
2247    /// Milliseconds since the last response, or `None` if none has arrived yet
2248    /// or the decision it was timing has already completed.
2249    ///
2250    /// There is deliberately no upper bound. Idle time used to be excluded by
2251    /// discarding anything past 120s, which also discarded the slow decisions
2252    /// the metric exists to expose: a real 175s decision reported no `engineMs`
2253    /// at all, so the field was absent exactly when it mattered and every
2254    /// quantile built from it was understated. `mark_decision_complete` draws
2255    /// that line by state instead of by duration.
2256    pub fn elapsed_ms(&self) -> Option<u32> {
2257        let at = self.0.load(std::sync::atomic::Ordering::Relaxed);
2258        if at == 0 {
2259            return None;
2260        }
2261        let delta = Self::now().saturating_sub(at);
2262        Some(delta.min(u32::MAX as u64) as u32)
2263    }
2264}
2265
2266fn patch_against_last(
2267    bases: &mut HashMap<usize, (Value, String)>,
2268    player_index: usize,
2269    per_seat: bool,
2270    slot: &str,
2271    envelope: &Value,
2272    engine_ms: Option<u32>,
2273) -> Option<Value> {
2274    let next = envelope.get("state")?.clone();
2275    let fingerprint = envelope.get("fingerprint")?.as_str()?.to_string();
2276    let previous = bases.insert(player_index, (next.clone(), fingerprint.clone()));
2277    let (base_state, base) = previous?;
2278    let patch = manabrew_relay_protocol::state_delta::diff(&base_state, &next)?;
2279    serde_json::to_value(StateEnvelope::StateDelta {
2280        for_player: per_seat.then(|| slot.to_string()),
2281        base,
2282        fingerprint,
2283        patch,
2284        engine_ms,
2285        emit_ms: None,
2286    })
2287    .ok()
2288}
2289
2290/// This node's own bot seats, answered in-process with the same agent their
2291/// relay connection runs. Saves two relay hops per bot decision.
2292fn local_bot_seats(
2293    config: &Config,
2294    player_names: &[String],
2295    bot_usernames: &HashSet<String>,
2296) -> HashMap<usize, BotResponder> {
2297    if !config.bot_enabled || !config.bot_local_answers || config.forge_ai {
2298        return HashMap::new();
2299    }
2300    player_names
2301        .iter()
2302        .enumerate()
2303        .filter(|(_, name)| bot_usernames.contains(*name))
2304        .map(|(index, _)| (index, BotResponder::new(AgentKind::Simple.build())))
2305        .collect()
2306}
2307
2308/// Answer a bot seat's prompt in-process. State and prompt still go to the
2309/// relay; its copy of the answer is dropped on arrival.
2310fn answer_bot_locally(
2311    session: &EngineSession,
2312    snapshot: &SharedHostSnapshot,
2313    player_index: usize,
2314    bot: &mut BotResponder,
2315    message: &AgentMessage,
2316) {
2317    match message {
2318        AgentMessage::State(update) => bot.observe(update.game_view.clone()),
2319        AgentMessage::Prompt(prompt) => {
2320            let response = bot.respond(prompt.clone());
2321            let ClientToServerMessage::Response { prompt_id, .. } = &response else {
2322                return;
2323            };
2324            if let Ok(mut answers) = session.local_bot_answers().lock() {
2325                answers.insert(player_index, *prompt_id);
2326            }
2327            let Some(tx) = session.response_tx(player_index) else {
2328                debug!(player_index, "no response channel for local bot");
2329                return;
2330            };
2331            session.engine_clock().mark_response();
2332            if let Err(error) = tx.send(response) {
2333                warn!(player_index, %error, "failed to route local bot response");
2334                return;
2335            }
2336            if let Ok(mut snap) = snapshot.lock() {
2337                snap.pending_prompts.remove(&player_slot(player_index));
2338            }
2339        }
2340        _ => {}
2341    }
2342}
2343
2344#[allow(clippy::too_many_arguments)]
2345fn spawn_remote_prompt_forwarder(
2346    outbound_tx: tokio_mpsc::UnboundedSender<ClientMessage>,
2347    snapshot: SharedHostSnapshot,
2348    engine_session: SharedEngineSession,
2349    game_id: String,
2350    remote_prompt_rx: std_mpsc::Receiver<(usize, AgentMessage)>,
2351    seat_usernames: Option<Vec<String>>,
2352    state_delta: bool,
2353    engine_clock: EngineClock,
2354    mut local_bots: HashMap<usize, BotResponder>,
2355) {
2356    thread::spawn(move || {
2357        let mut last_state_by_seat: HashMap<usize, Value> = HashMap::new();
2358        let mut delta_bases: HashMap<usize, (Value, String)> = HashMap::new();
2359        let mut last_state: Option<Value> = None;
2360        let mut last_display: Option<Value> = None;
2361        while let Ok((player_index, message)) = remote_prompt_rx.recv() {
2362            let Ok(session) = engine_session.lock() else {
2363                break;
2364            };
2365            let Some(current) = session
2366                .as_ref()
2367                .filter(|session| session.game_id() == game_id)
2368            else {
2369                break;
2370            };
2371            let per_seat = seat_usernames.is_some() && player_index != OBSERVER_SEAT;
2372            let slot = player_slot(player_index);
2373            let engine_ms = engine_clock.elapsed_ms();
2374            if matches!(message, AgentMessage::Prompt(_)) {
2375                engine_clock.mark_decision_complete();
2376            }
2377            let emit_started = Instant::now();
2378            let envelope = match &message {
2379                AgentMessage::State(state_update) if !per_seat => StateEnvelope::State {
2380                    for_player: None,
2381                    state: serde_json::to_value(state_update).unwrap_or(Value::Null),
2382                    fingerprint: None,
2383                    engine_ms,
2384                    emit_ms: None,
2385                },
2386                _ => StateEnvelope::for_agent_message_timed(slot.clone(), &message, engine_ms),
2387            };
2388            let Ok(state) = serde_json::to_value(envelope) else {
2389                continue;
2390            };
2391            let state = match &message {
2392                AgentMessage::State(_) if state_delta => stamp_fingerprint(state),
2393                _ => state,
2394            };
2395            match &message {
2396                AgentMessage::State(_) if per_seat => {
2397                    if last_state_by_seat.get(&player_index) == Some(&state) {
2398                        continue;
2399                    }
2400                    last_state_by_seat.insert(player_index, state.clone());
2401                }
2402                AgentMessage::State(_) if last_state.as_ref() == Some(&state) => continue,
2403                AgentMessage::State(_) => last_state = Some(state.clone()),
2404                AgentMessage::Display(_) if last_display.as_ref() == Some(&state) => continue,
2405                AgentMessage::Display(_) => last_display = Some(state.clone()),
2406                AgentMessage::Prompt(_) | AgentMessage::Error(_) => {}
2407            }
2408            if let Ok(mut snap) = snapshot.lock() {
2409                match &message {
2410                    AgentMessage::State(_) if per_seat => {
2411                        snap.last_state_by_slot.insert(slot.clone(), state.clone());
2412                    }
2413                    AgentMessage::State(_) => snap.last_state = Some(state.clone()),
2414                    AgentMessage::Prompt(_) => {
2415                        snap.pending_prompts.insert(slot.clone(), state.clone());
2416                    }
2417                    AgentMessage::Display(_) | AgentMessage::Error(_) => {}
2418                }
2419            }
2420            if let Some(bot) = local_bots.get_mut(&player_index) {
2421                answer_bot_locally(current, &snapshot, player_index, bot, &message);
2422            }
2423            let state = match &message {
2424                AgentMessage::State(_) if state_delta => patch_against_last(
2425                    &mut delta_bases,
2426                    player_index,
2427                    per_seat,
2428                    &slot,
2429                    &state,
2430                    engine_ms,
2431                )
2432                .unwrap_or(state),
2433                _ => state,
2434            };
2435            let target_player = if per_seat
2436                && matches!(
2437                    message,
2438                    AgentMessage::State(_) | AgentMessage::Prompt(_) | AgentMessage::Error(_)
2439                ) {
2440                let Some(target_player) = seat_usernames
2441                    .as_ref()
2442                    .and_then(|names| names.get(player_index).cloned())
2443                else {
2444                    warn!(player_index, PRIVATE_MESSAGE_MISSING_PLAYER);
2445                    continue;
2446                };
2447                Some(target_player)
2448            } else {
2449                None
2450            };
2451            if outbound_tx
2452                .send(ClientMessage::BroadcastState {
2453                    state: stamp_emit_ms(state, emit_started.elapsed()),
2454                    target_player,
2455                })
2456                .is_err()
2457            {
2458                break;
2459            }
2460        }
2461    });
2462}
2463
2464fn outcome_report(view: &GameViewDto) -> GameOutcomeReport {
2465    GameOutcomeReport {
2466        game_over: view.game_over,
2467        winner_slot: view.winner_id.clone(),
2468        conceded_slots: view
2469            .players
2470            .iter()
2471            .filter(|player| player.status == PlayerStatus::Conceded)
2472            .map(|player| player.id.clone())
2473            .collect(),
2474        fatal_message: None,
2475        turns: Some(view.turn),
2476    }
2477}
2478
2479fn cached_outcome_report(envelope: &Value) -> Option<GameOutcomeReport> {
2480    let update: StateUpdate = serde_json::from_value(envelope.get("state")?.clone()).ok()?;
2481    Some(outcome_report(&update.game_view))
2482}
2483
2484fn spawn_game_over_forwarder(
2485    outbound_tx: tokio_mpsc::UnboundedSender<ClientMessage>,
2486    game_over_rx: std_mpsc::Receiver<HostedGameOver>,
2487    session_handle: SharedEngineSession,
2488    snapshot: SharedHostSnapshot,
2489    game_id: String,
2490    seat_usernames: Option<Vec<String>>,
2491) {
2492    thread::spawn(move || {
2493        while let Ok(game_over) = game_over_rx.recv() {
2494            let Ok(session) = session_handle.lock() else {
2495                return;
2496            };
2497            if session
2498                .as_ref()
2499                .is_none_or(|session| session.game_id() != game_id)
2500            {
2501                warn!(
2502                    game_id,
2503                    "stale engine session reached game over; not ending the relay game"
2504                );
2505                continue;
2506            }
2507            if let Ok(mut snap) = snapshot.lock() {
2508                if snap
2509                    .game
2510                    .as_ref()
2511                    .is_some_and(|game| game.game_id == game_id)
2512                {
2513                    snap.pending_end_game = Some(game_id.clone());
2514                }
2515            }
2516            let outcome = game_over
2517                .messages
2518                .iter()
2519                .rev()
2520                .find_map(|(_, message)| match message {
2521                    AgentMessage::State(update) => Some(outcome_report(&update.game_view)),
2522                    _ => None,
2523                })
2524                .or_else(|| {
2525                    let snap = snapshot.lock().ok()?;
2526                    snap.last_state
2527                        .as_ref()
2528                        .or_else(|| snap.last_state_by_slot.values().next())
2529                        .and_then(cached_outcome_report)
2530                        .filter(|outcome| outcome.game_over)
2531                });
2532            let mut last_state_by_seat: HashMap<usize, Value> = HashMap::new();
2533            let mut last_state: Option<Value> = None;
2534            for (player_index, message) in game_over.messages {
2535                let per_seat = seat_usernames.is_some() && player_index != OBSERVER_SEAT;
2536                let envelope = match &message {
2537                    AgentMessage::State(state_update) if !per_seat => StateEnvelope::State {
2538                        for_player: None,
2539                        state: serde_json::to_value(state_update).unwrap_or(Value::Null),
2540                        fingerprint: None,
2541                        engine_ms: None,
2542                        emit_ms: None,
2543                    },
2544                    _ => StateEnvelope::for_agent_message(player_slot(player_index), &message),
2545                };
2546                let Ok(state) = serde_json::to_value(envelope) else {
2547                    continue;
2548                };
2549                match &message {
2550                    AgentMessage::State(_) if per_seat => {
2551                        if last_state_by_seat.get(&player_index) == Some(&state) {
2552                            continue;
2553                        }
2554                        last_state_by_seat.insert(player_index, state.clone());
2555                    }
2556                    AgentMessage::State(_) if last_state.as_ref() == Some(&state) => continue,
2557                    AgentMessage::State(_) => last_state = Some(state.clone()),
2558                    AgentMessage::Display(_) | AgentMessage::Prompt(_) | AgentMessage::Error(_) => {
2559                    }
2560                }
2561                let target_player = if per_seat
2562                    && matches!(
2563                        message,
2564                        AgentMessage::State(_) | AgentMessage::Prompt(_) | AgentMessage::Error(_)
2565                    ) {
2566                    let Some(target_player) = seat_usernames
2567                        .as_ref()
2568                        .and_then(|names| names.get(player_index).cloned())
2569                    else {
2570                        warn!(player_index, PRIVATE_MESSAGE_MISSING_PLAYER);
2571                        continue;
2572                    };
2573                    Some(target_player)
2574                } else {
2575                    None
2576                };
2577                if outbound_tx
2578                    .send(ClientMessage::BroadcastState {
2579                        state,
2580                        target_player,
2581                    })
2582                    .is_err()
2583                {
2584                    return;
2585                }
2586            }
2587            let Ok(state) = serde_json::to_value(StateEnvelope::RoomRelay {
2588                protocol: SELF_HOSTED_NODE_PROTOCOL.to_string(),
2589                version: 1,
2590                message_id: Uuid::new_v4().to_string(),
2591                from_player: None,
2592                target_player: None,
2593                room_id: None,
2594                payload: json!({ "type": "gameOver", "gameId": game_over.game_id }),
2595            }) else {
2596                continue;
2597            };
2598            if outbound_tx
2599                .send(ClientMessage::BroadcastState {
2600                    state,
2601                    target_player: None,
2602                })
2603                .is_err()
2604            {
2605                return;
2606            }
2607            if let Some(outcome) = outcome {
2608                let _ = outbound_tx.send(ClientMessage::ReportGameOutcome {
2609                    game_id: game_id.clone(),
2610                    outcome,
2611                });
2612            }
2613            if outbound_tx
2614                .send(ClientMessage::EndGame {
2615                    game_id: game_id.clone(),
2616                })
2617                .is_err()
2618            {
2619                return;
2620            }
2621        }
2622    });
2623}
2624
2625async fn relay_writer(mut write: WsWrite, mut outbound: tokio_mpsc::UnboundedReceiver<Message>) {
2626    while let Some(message) = outbound.recv().await {
2627        let started = Instant::now();
2628        let closing = matches!(message, Message::Close(_));
2629        if let Err(error) = write.send(message).await {
2630            warn!(%error, "relay write failed");
2631            break;
2632        }
2633        crate::metrics::record_relay_send(started.elapsed());
2634        if closing {
2635            break;
2636        }
2637    }
2638    let _ = write.close().await;
2639}
2640
2641fn self_minted_identity_token(kind: &str, handle: &str) -> String {
2642    let iat = std::time::SystemTime::now()
2643        .duration_since(std::time::UNIX_EPOCH)
2644        .map(|elapsed| elapsed.as_secs() as i64)
2645        .unwrap_or_default();
2646    identity_token::mint_unsigned(&format!("{kind}:{handle}"), handle, iat, 24 * 60 * 60)
2647}
2648
2649impl RelayClient {
2650    async fn connect(
2651        relay_url: &str,
2652        username: &str,
2653        password: &str,
2654    ) -> Result<Self, Box<dyn std::error::Error + Send + Sync>> {
2655        info!(relay_url, username, "connecting relay client");
2656        let (socket, _) = connect_async_with_config(relay_url, None, true).await?;
2657        let (write, read) = socket.split();
2658        let (outbound, outbound_rx) = tokio_mpsc::unbounded_channel();
2659        let writer = tokio::spawn(relay_writer(write, outbound_rx));
2660        let mut client = Self {
2661            username: username.to_string(),
2662            outbound,
2663            read,
2664            writer,
2665        };
2666        client
2667            .send(&ClientMessage::Authenticate {
2668                username: username.to_string(),
2669                password: password.to_string(),
2670                service: true,
2671                identity: Some(IdentityProof {
2672                    token: Some(self_minted_identity_token("node", username)),
2673                    device: None,
2674                }),
2675                client_platform: ClientPlatform::Unknown,
2676                client_version: None,
2677            })
2678            .await?;
2679        client.wait_for_auth().await?;
2680        Ok(client)
2681    }
2682
2683    async fn wait_for_auth(&mut self) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
2684        loop {
2685            match self.recv().await? {
2686                Some(ServerMessage::AuthResult { success, error, .. }) => {
2687                    if success {
2688                        info!(username = %self.username, "authenticated");
2689                        return Ok(());
2690                    }
2691                    return Err(format!("authentication failed: {error:?}").into());
2692                }
2693                Some(other) => {
2694                    debug!(?other, username = %self.username, "ignored pre-auth message")
2695                }
2696                None => return Err("relay closed before authentication".into()),
2697            }
2698        }
2699    }
2700
2701    async fn send(
2702        &mut self,
2703        message: &ClientMessage,
2704    ) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
2705        self.enqueue(Message::Text(serde_json::to_string(message)?))
2706    }
2707
2708    fn enqueue(&self, message: Message) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
2709        self.outbound
2710            .send(message)
2711            .map_err(|_| "relay writer stopped".into())
2712    }
2713
2714    async fn recv(
2715        &mut self,
2716    ) -> Result<Option<ServerMessage>, Box<dyn std::error::Error + Send + Sync>> {
2717        loop {
2718            let Some(message) = self.read.next().await else {
2719                return Ok(None);
2720            };
2721            let message = message?;
2722            match message {
2723                Message::Text(text) => {
2724                    return Ok(Some(serde_json::from_str(&text)?));
2725                }
2726                Message::Ping(payload) => {
2727                    self.enqueue(Message::Pong(payload))?;
2728                }
2729                Message::Close(_) => return Ok(None),
2730                _ => {}
2731            }
2732        }
2733    }
2734
2735    async fn close(&mut self) {
2736        if self.enqueue(Message::Close(None)).is_err() {
2737            return;
2738        }
2739        let _ = time::timeout(CLOSE_DRAIN_TIMEOUT, async {
2740            while let Some(Ok(_)) = self.read.next().await {}
2741        })
2742        .await;
2743        self.writer.abort();
2744    }
2745
2746    async fn broadcast_room_message(
2747        &mut self,
2748        protocol: &str,
2749        payload: Value,
2750    ) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
2751        let envelope = StateEnvelope::RoomRelay {
2752            protocol: protocol.to_string(),
2753            version: 1,
2754            message_id: Uuid::new_v4().to_string(),
2755            from_player: Some(self.username.clone()),
2756            target_player: None,
2757            room_id: None,
2758            payload,
2759        };
2760        self.send(&ClientMessage::BroadcastState {
2761            state: serde_json::to_value(envelope)?,
2762            target_player: None,
2763        })
2764        .await
2765    }
2766}
2767
2768fn log_room_update(observer: &str, room: &RoomInfo) {
2769    let players = room
2770        .players
2771        .iter()
2772        .map(|player| {
2773            format!(
2774                "{}{}{}",
2775                player.username,
2776                if player.ready { ":ready" } else { "" },
2777                if player.connected { "" } else { ":offline" },
2778            )
2779        })
2780        .collect::<Vec<_>>()
2781        .join(",");
2782    info!(
2783        observer,
2784        room_id = %room.room_id,
2785        room_name = %room.room_name,
2786        host = %room.host,
2787        players,
2788        "room update"
2789    );
2790}
2791
2792#[cfg(test)]
2793mod local_bot_tests {
2794    use super::*;
2795    use manabrew_protocol::prompts::choose_action::ChooseActionInput;
2796    use manabrew_protocol::prompts::PromptInput;
2797    use manabrew_protocol::transport::AgentPrompt;
2798    use std::time::Duration;
2799
2800    const HUMAN: &str = "alice";
2801    const BOT: &str = "forge-bot";
2802
2803    fn config(bot_enabled: bool, local: bool, forge_ai: bool) -> Config {
2804        let mut config = Config::for_hosted_room(
2805            "ws://127.0.0.1:1".to_string(),
2806            String::new(),
2807            "t".to_string(),
2808            GameFormat::Any,
2809            2,
2810            None,
2811            None,
2812            None,
2813        );
2814        config.bot_enabled = bot_enabled;
2815        config.bot_local_answers = local;
2816        config.forge_ai = forge_ai;
2817        config
2818    }
2819
2820    fn prompt(seat: usize, prompt_id: u32) -> AgentPrompt {
2821        AgentPrompt {
2822            prompt_id,
2823            deciding_player_id: player_slot(seat),
2824            source_card: None,
2825            source_ability_text: None,
2826            input: PromptInput::ChooseAction(ChooseActionInput {
2827                actions: Vec::new(),
2828            }),
2829        }
2830    }
2831
2832    /// A hosted 2-seat game: seat 0 human, seat 1 this node's bot.
2833    struct Rig {
2834        engine_session: SharedEngineSession,
2835        snapshot: SharedHostSnapshot,
2836        outbound_rx: tokio_mpsc::UnboundedReceiver<ClientMessage>,
2837        prompt_tx: std_mpsc::Sender<(usize, AgentMessage)>,
2838        bot_rx: std_mpsc::Receiver<ClientToServerMessage>,
2839    }
2840
2841    fn rig(config: &Config) -> Rig {
2842        let names = vec![HUMAN.to_string(), BOT.to_string()];
2843        let bots: HashSet<String> = [BOT.to_string()].into_iter().collect();
2844        let (outbound_tx, outbound_rx) = tokio_mpsc::unbounded_channel();
2845        let (prompt_tx, prompt_rx) = std_mpsc::channel();
2846        let (bot_tx, bot_rx) = std_mpsc::channel();
2847        let (human_tx, _human_rx) = std_mpsc::channel();
2848        let mut txs = HashMap::new();
2849        txs.insert(0, human_tx);
2850        txs.insert(1, bot_tx);
2851        let engine_clock = EngineClock::default();
2852        let engine_session: SharedEngineSession =
2853            Arc::new(Mutex::new(Some(EngineSession::Forge {
2854                game_id: "g1".to_string(),
2855                remote_response_txs: txs,
2856                cancel: Arc::new(AtomicBool::new(false)),
2857                engine_clock: engine_clock.clone(),
2858                local_bot_answers: LocalBotAnswers::default(),
2859            })));
2860        let snapshot: SharedHostSnapshot = Arc::new(Mutex::new(HostSnapshot {
2861            game: Some(GameStart {
2862                game_id: "g1".to_string(),
2863                player_order: names.clone(),
2864                player_decks: Vec::new(),
2865                starting_life: 20,
2866            }),
2867            ..HostSnapshot::default()
2868        }));
2869        spawn_remote_prompt_forwarder(
2870            outbound_tx,
2871            snapshot.clone(),
2872            engine_session.clone(),
2873            "g1".to_string(),
2874            prompt_rx,
2875            Some(names.clone()),
2876            false,
2877            engine_clock,
2878            local_bot_seats(config, &names, &bots),
2879        );
2880        Rig {
2881            engine_session,
2882            snapshot,
2883            outbound_rx,
2884            prompt_tx,
2885            bot_rx,
2886        }
2887    }
2888
2889    fn relay_response(rig: &Rig, prompt_id: u32) {
2890        let state = serde_json::to_value(StateEnvelope::Response {
2891            from_player: player_slot(1),
2892            prompt_id,
2893            action: json!({ "type": "chooseAction", "output": { "type": "pass" } }),
2894        })
2895        .unwrap();
2896        route_remote_response(&rig.engine_session, &rig.snapshot, BOT, &state);
2897    }
2898
2899    #[test]
2900    fn local_bot_answers_its_prompt_and_the_relay_copy_is_dropped() {
2901        let rig = rig(&config(true, true, false));
2902        rig.prompt_tx
2903            .send((1, AgentMessage::Prompt(prompt(1, 7))))
2904            .unwrap();
2905
2906        let answer = rig
2907            .bot_rx
2908            .recv_timeout(Duration::from_secs(5))
2909            .expect("bot seat answered in-process");
2910        assert!(matches!(
2911            answer,
2912            ClientToServerMessage::Response { prompt_id: 7, .. }
2913        ));
2914
2915        // The prompt still went out to the relay, unchanged. The local answer
2916        // lands first, so give the forwarder a moment to send.
2917        let mut rig = rig;
2918        let sent = tokio::runtime::Runtime::new()
2919            .unwrap()
2920            .block_on(async {
2921                tokio::time::timeout(Duration::from_secs(5), rig.outbound_rx.recv()).await
2922            })
2923            .expect("prompt forwarded to relay")
2924            .expect("outbound channel open");
2925        let ClientMessage::BroadcastState { target_player, .. } = sent else {
2926            panic!("expected a broadcast, got {sent:?}");
2927        };
2928        assert_eq!(target_player.as_deref(), Some(BOT));
2929
2930        // The bot's own relay connection answers the same prompt later: dropped.
2931        relay_response(&rig, 7);
2932        assert!(
2933            rig.bot_rx.try_recv().is_err(),
2934            "relay duplicate reached the engine"
2935        );
2936
2937        // A newer prompt the node did not answer still routes.
2938        relay_response(&rig, 8);
2939        assert!(matches!(
2940            rig.bot_rx.try_recv(),
2941            Ok(ClientToServerMessage::Response { prompt_id: 8, .. })
2942        ));
2943    }
2944
2945    #[test]
2946    fn local_answers_are_off_without_bots_or_when_forge_plays_them() {
2947        for config in [
2948            config(false, true, false),
2949            config(true, false, false),
2950            config(true, true, true),
2951        ] {
2952            let rig = rig(&config);
2953            rig.prompt_tx
2954                .send((1, AgentMessage::Prompt(prompt(1, 7))))
2955                .unwrap();
2956            assert!(
2957                rig.bot_rx.recv_timeout(Duration::from_millis(200)).is_err(),
2958                "bot seat was answered in-process"
2959            );
2960            relay_response(&rig, 7);
2961            assert!(rig.bot_rx.try_recv().is_ok(), "relay answer did not route");
2962        }
2963    }
2964}